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Latest Comments by wytrabbit
Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
9 Dec 2023 at 5:05 pm UTC Likes: 1

Quoting: Philadelphusoh my word, are those skeletal toddlers walking around eight seconds in
I'm betting they're skeletal gnomes haha. Those are abnormal limb proportions for children. And on closer inspection they also have tiny horns, so maybe something other than gnomes.

Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
9 Dec 2023 at 1:09 am UTC

Quoting: CatKiller
Quoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
I feel like a big part of the grind with NMS is trying to manage a dozen things at once, while maintaining resource inventory so you don't get stuck or die somewhere, while also trying to complete various quests (personal or game). I'd love to play it in a group but it's too much for me to keep in perspective solo.

I'm hoping with this game, by focusing on just the one planet, they can make adventure more satisfying and the procedural generation more beautiful.

Diablo IV free to play on Steam until Tuesday
23 Nov 2023 at 1:55 pm UTC

Quoting: afettouhiFYI the game is capped at lvl 20 for this "free" to play period.
Liam mentioned this in the article

Valve reveals Steam Deck OLED for November 16th
10 Nov 2023 at 2:06 pm UTC Likes: 1

Quoting: Eike
Quoting: wytrabbit
Quoting: mindedieAtleast OLED crowd will be bit muted... ofc now 4K, 144Hz and others will scream louder...
There will always be a group of people who aren't satisfied with a product, and want another version to fit some ideal they came up with.
Every gaming display in this (and all coming) decades should use variable refresh rate ("Gsync" and such).

You're welcome. ;)
Yea? There could be dozens of reasons Valve didn't include it in the announcement. Maybe the specific configuration they want isn't ready yet, maybe it still has too many bugs to work out. Maybe it actually is compatible and will be enabled by default at a later date.

It's easy to make that claim looking at it from the outside, but we're just not privy to all the internal details.

Valve reveals Steam Deck OLED for November 16th
10 Nov 2023 at 1:36 pm UTC Likes: 2

Quoting: mindedieAtleast OLED crowd will be bit muted... ofc now 4K, 144Hz and others will scream louder...
There will always be a group of people who aren't satisfied with a product, and want another version to fit some ideal they came up with.

Here's the Steam Deck most played for October 2023
3 Nov 2023 at 12:37 pm UTC Likes: 1

Added Dave the Diver to my wishlist!

I've been playing Minecraft modpacks, DDNet, and Last Epoch though. I'll get back to BG3 after I finish LE.

Discord for Linux gets Flathub Verified
30 Oct 2023 at 9:52 pm UTC Likes: 6

Quoting: GuestWhy one should install a prepackaged flatpak with tons of deps to have something that works better in a tab of an already installed web browser?
Push to Talk is not available on the Web app.

Diablo be damned, Last Epoch plans to release 1.0 in February, 2024
23 Oct 2023 at 12:15 pm UTC Likes: 7

Native performs pretty great now, but there are a couple bugs still. Most notably is the missing character models on the character select and creation screens. It's annoying but not difficult to deal with, especially since on the character select you can click your character names on the right.

One time the features on the minimap disappeared but a quick Verify Files fixed it.

I can even play it on my new S76 Pangolin, the AMD integrated graphics handle LE like a champ!

Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve
24 Sep 2023 at 2:13 pm UTC Likes: 2

Quoting: poiuz
Quoting: wytrabbitYou can still have your physical media and ownership... many games on Steam are DRM-free, and don't require online access, so if you lose your account you keep those games.
Steam always enforces it's DRM, it doesn't matter if the game is DRM free or contains third party DRM. You can work around it if the game is DRM free. But then why use an "anti consumer" service like Steam in the first place? And the workaround works really poorly on the Steam Deck.

Quoting: wytrabbitYou can burn them to a physical disc if you want a hard copy. After that you could lend it to someone else, but keep in mind that selling or distributing your physical copy is a loss for the developer. It may not mean much for a big company, but indie teams need that revenue to stay afloat. Just food for thought.
I don't see the relevance of this information. Copying & lending is not allowed by the EULA (maybe it's even disallowed to run the games outside of Steam). The point about revenue would be true for physical releases, too.

Obviously a digital store can be good from a consumer stand point, it simplifies distribution. But this works very well without Steam's DRM (even if a game itself requires [Steam] DRM).

The point is: Valve actively restricts users, I don't see how freedom was ever an important concern of Valve.
I guess you're unaware that DRM free games that don't require any Steam services, can be launched outside of Steam... it's not illegal

Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve
24 Sep 2023 at 12:14 pm UTC Likes: 3

Quoting: poiuzValve was the company which killed physical media & took ownership away. Prior Steam you owned a copy you could lend or sell. With Steam you only received the license attached with additional constraints.
You can still have your physical media and ownership... many games on Steam are DRM-free, and don't require online access, so if you lose your account you keep those games.

You can burn them to a physical disc if you want a hard copy. After that you could lend it to someone else, but keep in mind that selling or distributing your physical copy is a loss for the developer. It may not mean much for a big company, but indie teams need that revenue to stay afloat. Just food for thought.