Confused on Steam Play and Proton? Be sure to check out our guide.
Latest Comments by Calinou
Mesa 21.0.0 open source graphics drivers out now
12 March 2021 at 1:34 pm UTC

There are also known issues with CS:GO Trust Factor, so if you're using AMDGPU, you may want to downgrade or avoid playing matchmaking until it's fixed: https://github.com/ValveSoftware/csgo-osx-linux/issues/2630

Torrent of Impurities is a brand new single-player and co-op Quake Episode
9 March 2021 at 9:32 pm UTC Likes: 2

Quoting: PitNot a big deal though. I'll use quakespasm for this one for now and stay with DP for the rest. Might even switch to QS, if I like it better. The choice for DP I did many years ago, and never re-evaluated

If you can't stand QuakeSpasm's lack of physics interpolation (which makes the game feel less smooth), you can use QuakeSpasm-Spiked instead.

Play Wolfenstein: Enemy Territory with the new release of ET: Legacy
1 March 2021 at 5:29 pm UTC Likes: 1

QuoteAllow setting multisample to 8x for increased visual quality

That was me again :P

I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.

QuoteFor the Linux version, you're going to want the 32bit build otherwise you're going to have issues joining servers as as it seems most servers still only provide 32bit mods. Hopefully they will eventually remove those servers from the list in the 64bit client.

The Legacy mod has been gaining traction lately, so if all you do is play on servers that run the Legacy mod (such as the popular TeamMuppet servers), you should be able to play with a 64-bit build.

GTA III and Vice City get reverse engineered with a new game engine
24 February 2021 at 2:27 pm UTC

You don't have to use libstrangle to use a custom FPS limit in re3/reVC. Enable the frame limiter, press Ctrl+M during gameplay (Ctrl+, on an AZERTY keyboard), open the Debug section and change the frame limit from 30 to the desired FPS value by pressing the arrow keys (72 works well on a 144 Hz monitor).

Unfortunately, this value is reset to 30 on every startup but at least it works without external software.

Godot Engine gets a sixth 3.2.4 beta with a new CPU lightmapper
19 January 2021 at 12:58 am UTC

Quoting: somebody1121Maybe a little bit off topic but i find a little Easter egg on Cyberpunk. On the photo mode there is a pose call Waiting for Godot

Do you have a screenshot or video with that easter egg? :)

Quoting: KimyrielleFINALLY they're going to add MP3 support. About time, really. MP3 has been a free format since about 2014 and like it or not, is still used about 99% of the time for compressing audio files. There was never really a point in NOT supporting it.

Actually, MP3 has only been fully patent-free since 2017-04-16. Also, to be fair, MP3 support in games isn't critical most of the time. There are a few use cases for it nowadays:

- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.

Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.

Epic Games has acquired RAD Game Tools so they now own Bink video and more
10 January 2021 at 12:02 am UTC Likes: 1

Quoting: Shmerl
Quoting: DrMcCoyOf course, newer codecs are more complex with more features, so this isn't that pronounced anymore, but with Bink, drawn and rendered sequences are a main focus, not a distant consideration.

Do you know if AV1 and whatever they are working on as its successor can address this for games sufficiently good?

One issue with AV1 compared to Bink is the sheer cost of decoding. It's even worse if you have to decode it on the CPU, which is likely as hardware support isn't quite common yet.

Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs. But it seems we'll have to use FFmpeg as an optional plugin just because *video playback is hard*.

In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP, a popular format in various professional appliances.

Godot Engine had a very productive 2020, lots coming to this FOSS game engine in 2021
4 January 2021 at 2:56 pm UTC Likes: 6

QuoteSo much is going on they created a thoroughly impressive showcase video of Godot's 2020

That was me again :P

Godot Engine set to get better VR support with a new hire thanks to Facebook
12 December 2020 at 8:46 pm UTC Likes: 5

Speaking of VR, WebXR support is being implemented by a contributor as we speak: https://github.com/godotengine/godot/pull/42397

Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
2 December 2020 at 6:20 pm UTC

Quoting: Craggles086Tried downloading it twice from official site
and download drops out before completion

Not sure if I blame SourceForge or something my end but makes me miss
not having a Torrent link.

The download was probably overloaded on release, or you landed on a slow mirror due to SourceForge's automatic mirror detection.

Anyway, there's a Sauerbraten Flatpak you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)

Free and open source flight sim 'FlightGear' has a brand new release
9 November 2020 at 11:18 pm UTC Likes: 1

Quoting: JolltI just wish we had a driving car simulator too (not racing)

I think Rigs of Rods might be your best bet for now. I'm not aware of any open source ETS2-like game where you just drive from a point to another in realistic-looking cities.