Latest Comments by Calinou
Valve moving away from the Battle Pass in Dota 2
20 Jun 2023 at 3:15 pm UTC Likes: 1
20 Jun 2023 at 3:15 pm UTC Likes: 1
That's always one of my largest worries with battle passes, or any kind of microtransactions. A lot of time is spent by artists creating cosmetics for those instead of actually improving the core game.
CS:GO kind of gets away with this because skins and most maps are created by the community and some are eventually featured in the game, but most other AAA games don't work this way.
CS:GO kind of gets away with this because skins and most maps are created by the community and some are eventually featured in the game, but most other AAA games don't work this way.
Get a free copy of Neverwinter Nights: Enhanced Edition with Prime Gaming
18 Jun 2023 at 8:55 pm UTC Likes: 3
18 Jun 2023 at 8:55 pm UTC Likes: 3
Quoting: elmapulinst that one of the first games to have linux support?One of the first well-known games to have native Linux support would probably be Doom 1/2. The open source release is in fact based on Linux Doom's code, as DOS Doom featured proprietary DMX sound code that couldn't be open sourced. This means that source ports running on DOS (and then Windows) effectively went full circle and had to reimplement the platform layer :)
Removing non-Steam apps now cleans up on Steam Deck and Linux desktop
18 Jun 2023 at 8:53 pm UTC
Some AAA games don't bother splitting HD textures since it's quite a lot of work for relatively little gain (in terms of additional sales). In most modern engines, it's not exactly a 5-minute job to implement a system to load HD textures that works properly with no negative side-effects.
18 Jun 2023 at 8:53 pm UTC
Quoting: elmapulanyway i hope they do something about game sizes for the lower storage steamdeck, games for switch use low res textures and low poly models to save disk space as well as other resources, i hope valve do an partnership with devs to provide that option, but i doubt they will.A lot of AAA games (such as Ubisoft's) already use optional HD texture packs, but it's not the only thing that makes AAA game sizes so large. Localization and voiceovers for all languages has a significant impact too.
Some AAA games don't bother splitting HD textures since it's quite a lot of work for relatively little gain (in terms of additional sales). In most modern engines, it's not exactly a 5-minute job to implement a system to load HD textures that works properly with no negative side-effects.
Ratchet & Clank: Rift Apart hits Steam on July 26th as Sony continue their PC expansion
2 Jun 2023 at 10:29 am UTC
2 Jun 2023 at 10:29 am UTC
Of the old classics Jak and Dexter needs a PC port / remaster too. :DThis already exists for Jak 1 as https://opengoal.dev/ [External Link]. Support for Jak 2 is currently being developed.
This Unity to Godot importer has me a little excited
24 May 2023 at 3:22 pm UTC Likes: 3
24 May 2023 at 3:22 pm UTC Likes: 3
Hmm so again they violated the license, sad but *the norm* for corporations - and it's going to continue as FOSS has no legal chance to enforce itself because reasons .Blind Squirrel Studios patched the game after launch to make it compliant with Godot's license :)
Valve limits Steam store pages to 2 trailers before screenshots
3 May 2023 at 5:10 pm UTC
IIRC, Steam's hard rule is only against offline-rendered and manually edited images. Showing actual gameplay is only a recommendation. (That said, the above CS:GO screenshots are manually edited as they have a depth of field effect, which is never actually seen in the game.)
3 May 2023 at 5:10 pm UTC
Quoting: SolitaryScreenshots from https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/ [External Link] would disagree – despite it being a Valve game :)Quoting: AllocWish they also added a similar rule to images showing actual gameplay vs renders. Can't remember what it was last time but I just had that case a few days ago where there was like a dozen or so images first after the numerous trailers that did not show *actual gameplay* either.If I am not mistaken that is actually a rule. Screenshots should show actual gameplay.
IIRC, Steam's hard rule is only against offline-rendered and manually edited images. Showing actual gameplay is only a recommendation. (That said, the above CS:GO screenshots are manually edited as they have a depth of field effect, which is never actually seen in the game.)
Flathub app store for Linux and Steam Deck gets overhauled
24 Apr 2023 at 3:05 pm UTC Likes: 1
24 Apr 2023 at 3:05 pm UTC Likes: 1
This new design has automatic dark mode support, unlike the previous design. This makes it a big upgrade alone in my book :)
Fedora 38 is out now with GNOME 44, official Budgie desktop spin and more
18 Apr 2023 at 5:31 pm UTC Likes: 3
18 Apr 2023 at 5:31 pm UTC Likes: 3
Quoting: HohlraumI love what Fedora does but once I started using other package systems 25+ years ago it's really hard to give up the massive package repositories provided by deb and arch based distributions. Finally, they've tried for years to improve the speed of their package managers but they are terrible every time I give them a try.In the era of Flatpaks, I find myself using system packages much less often for user-facing applications nowadays. For CLI developer tools, traditional packages are still the way to go, but it's rare for me not to find them in the Fedora repositories. If I find a CLI tool that isn't packaged, it's usually not packaged in any Linux distribution outside of Arch's AUR.
Marble It Up! gets Native Linux support in Beta
30 Mar 2023 at 9:50 pm UTC Likes: 1
PlatinumQuest includes all Marble Blast Gold levels, while also having much more features such as online multiplayer and support for texture packs.
There's also Marble Blast Web [External Link], which is a pure JavaScript + WebGL game that can load Marble Blast Gold levels. It's not a port of the original code, but rewritten from the ground up.
30 Mar 2023 at 9:50 pm UTC Likes: 1
Quoting: gbudnyHowever, it would be cool if they could port the DRM-free version of Marble Blast Gold to Linux.PlatinumQuest [External Link] works well in WINE. To download it, grab the macOS version of the launcher, extract the ZIP, `cd` to `Marble Blast Lauincher.app` then run `java -jar Contents/Java/MBLauncher.jar` (you need to have a JRE installed, JDK is not required). The launcher will download the Windows version to a folder in your home directory, which can then be run in WINE.
PlatinumQuest includes all Marble Blast Gold levels, while also having much more features such as online multiplayer and support for texture packs.
There's also Marble Blast Web [External Link], which is a pure JavaScript + WebGL game that can load Marble Blast Gold levels. It's not a port of the original code, but rewritten from the ground up.
Building a Retro Linux Gaming Computer - Part 27: Lost Souls
28 Feb 2023 at 3:50 pm UTC
28 Feb 2023 at 3:50 pm UTC
I gave Abuse a try recently, but I couldn't stand the low framerate. I hope it gets the Rigel Engine treatment (i.e. optional interpolation) one day :)
- Linux and open source getting age checking exemptions could be problematic
- Steam Deck stock returns but there's a big price increase
- Dusklight the reimplementation of The Legend of Zelda: Twilight Princess gets a major update
- Proton-CachyOS adds low latency layer and Discord rich presence support
- Flathub moves to ban nearly all apps and submissions made with generative AI
- > See more over 30 days here
- Fully native alternative to ProtonDB
- plainart - Feedback needed - future website updates
- Liam Squires-Hand - New Desktop Screenshot Thread
- Hamish - Restrict way kernel-level-anti-cheat is installed.
- PlayingOnLinuxphone - Are Mac computers good and stable?
- PlayingOnLinuxphone - See more posts
Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS