Latest Comments by Cybolic
SOMA, Frictional Games Latest Horror & Adventure Game Released For Linux, Some Initial Thoughts
23 Sep 2015 at 11:39 am UTC Likes: 1
23 Sep 2015 at 11:39 am UTC Likes: 1
Quoting: HadBabitsI think it really helps with the immersion. I usually dislike it in other games, but it fits very well here, in my opinion.Quoting: liamdaweNeither did I, a dev mentioned it on the forums. I felt a bit bad for him, he gave a meek request for people to give it a chance before turning it off; but it makes playing feel and look worse imo :vQuoting: HadBabitsLiam: You can turn the Chromatic Aberration off, just go to Settings Game Color Seperation and turn it to off :)Oh really? That's good news, for some reason I didn't expect to have a graphical option like that under Colour.
GOL Asks: What Game Are You Looking Forward To Playing?
16 Sep 2015 at 5:26 pm UTC
16 Sep 2015 at 5:26 pm UTC
SOMA, Stasis (which still doesn't have an ETA :( ), Alien: Isolation and the new Batman, whenever that arrives.
For games that are already out, I wish I had more time for ARK and Satellite Reign.
For games that are already out, I wish I had more time for ARK and Satellite Reign.
Point-And-Click Adventure 'Dropsy' Has Been Released, Some Initial Thoughts
14 Sep 2015 at 6:27 pm UTC Likes: 3
14 Sep 2015 at 6:27 pm UTC Likes: 3
Quoting: KelsDropsy has such great reviews so far, but I have to admit I'm pushed away by the art style. Not because it's bad, but because to me it "feels" very much like any number of much more cynical animations and games where things turn dark and generally awful. I see art like that, and I'm spending all my time waiting for the other shoe to drop, for someone to reveal that life is shit and everyone is going to take advantage of everyone else. Everything I hear about the game tells me it's just the opposite, but I have trouble not making that association.From my experience with the original Dropsy story (it was a vote-what-happens-next kind of thing on a forum years ago) and the updates during the Kickstarter campaign, it's very much the opposite: The world seems grim and dark and everyone's a bit sad, but deep down most people just need compassion and a hug; it's quite lovely :)
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:59 pm UTC
31 Aug 2015 at 1:59 pm UTC
Quoting: kingofrodeoPrecisely. Unless he's saying that Linux brought the cost up to more than 200K, in which case I think we'd all really like to know what the issues where so we can try and fix them. I don't think that's the case though.Quoting: CybolicI just noticed something that I don't think has been brought up earlier. The original Kickstarter asked for $ 200,000 extra to cover the cost of porting to Linux and Mac (as a stretch goal), so even without counting the Linux sales, Obsidian should already be in the clear and all Linux sales should be counted as pure profit.Well, in that case it makes Brandon Adler's statement even more ridiculous (no offence). Because someone made the calculations and reached the conclusion that porting not only for Linux but for Mac too that it would cost 200k. The goal was achieved... success?? So what is he even complaining?
Am I missing something? I would really love for them to come out with a bit more detail about this...
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:42 pm UTC Likes: 4
31 Aug 2015 at 1:42 pm UTC Likes: 4
I just noticed something that I don't think has been brought up earlier. The original Kickstarter asked for $ 200,000 extra to cover the cost of porting to Linux and Mac (as a stretch goal), so even without counting the Linux sales, Obsidian should already be in the clear and all Linux sales should be counted as pure profit.
Am I missing something? I would really love for them to come out with a bit more detail about this...
Am I missing something? I would really love for them to come out with a bit more detail about this...
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:15 pm UTC
31 Aug 2015 at 1:15 pm UTC
Quoting: BillNyeTheBlackGuySo much hate here. They were just giving answering a question honestly.No hate from my side, just puzzlement and a desire to understand Obsidian's point of view, as well as let them see mine (and "ours" from what I see in this thread).
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:10 pm UTC
In any case, I'd welcome any counterpoint you may have?
31 Aug 2015 at 1:10 pm UTC
Quoting: KeyrockI always get a kick out of replies like some in here, most of them likely from people that have never developed a single piece of software, much less something the complexity of a video game, in their life thinking they know the technical and business side of video game development better than people that have been doing it professionally for well over a decade, multiple decades in some cases. Ah, never change internet... Wait, actually, do change internet.Fortunately, we have several commenting individuals on this site that actually _do_ have experience in development and specifically game development - Cheeseness being a prime example in this thread. I'm sure you'll find that most Linux communities inherently have more programmers than other OS-specific communities and that many of us who aren't necessarily in the business of games, have been or are involved in projects on the size and scale of most game development projects, as Linux is usually used in critical applications.
/facepalm
In any case, I'd welcome any counterpoint you may have?
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 12:09 pm UTC Likes: 2
31 Aug 2015 at 12:09 pm UTC Likes: 2
That article really didn't give much info. I'd love to see their list of difficulties, as the main thing mentioned in the article seems to be fixing bugs; so, are they saying that they had issues with Unity's Linux support or that they were writing code in a way that didn't work cross-platform or that they just wrote a lot of buggy code (the last two can hardly be Linux's fault)?
Either way, Jaco is right, Obsidian had two reasons to support Linux: as a thank you to their fan-base and supporters and as future-proofing; complaining about it at this point seems very odd (like a smartwatch app-dev complaining they aren't millionaires yet).
Either way, Jaco is right, Obsidian had two reasons to support Linux: as a thank you to their fan-base and supporters and as future-proofing; complaining about it at this point seems very odd (like a smartwatch app-dev complaining they aren't millionaires yet).
The Bug Butcher, A Fun Early Access 2D Shoot Em Up
30 Aug 2015 at 1:33 pm UTC
30 Aug 2015 at 1:33 pm UTC
Oh hey! It's like an updated (bullet hell) Pang! :D
Tactical Vehicle Combat Game 'Brigador' Enters Early Access This October For Linux
15 Aug 2015 at 4:28 pm UTC Likes: 1
15 Aug 2015 at 4:28 pm UTC Likes: 1
That looks amazing! Like my Amiga youth through rose tinted glasses :D
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