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Latest Comments by commodore256
Estrange Half-Life 2 Mod Act I (Beta) Released
30 Sep 2013 at 1:27 am UTC

I played it, the puzzles were too easy.

How Does Left 4 Dead 2 Perform On Ubuntu 13.04 Compared To Windows 8?
23 Sep 2013 at 4:25 pm UTC

Sabun, none of the HDMI capture Cards work in Linux, just the old analog stuff. That's why you need another Windows Machine.

How Does Left 4 Dead 2 Perform On Ubuntu 13.04 Compared To Windows 8?
23 Sep 2013 at 3:44 pm UTC

Sabun, I think you're doing your tests wrong. The best way to do it is with a Timedemo and play it back on both OSes and use another computer to record the gameplay from a HDMI capture card because they get the same exact Apples-to-Apples comparison. You can compare frames to frames without comparing you playing on Windows 8 with Fraps and you playing on Ubuntu with SimpleScreenRecorder because that could mean Fraps takes more resources.

So, I find your results to be inconclusive.

Game Dev Tycoon, FSF Terminated Their License To Use Glibc
7 Sep 2013 at 5:01 pm UTC

You can still sell closes source software without paying FSF and comply with the license of of the (L)GPL.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 Sep 2013 at 9:19 pm UTC

Quoting: DrMcCoyLike I said, there are game that work and games that don't work on both systems.
ORLY? http://www.gog.com/game/descent_3_expansion [External Link]
Compatible with: Windows (XP, Vista, 7, 8)

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 Sep 2013 at 9:00 pm UTC

Quoting: DrMcCoy
Quoting: Quote from commodore256but I was talking about Windows compatibility with Windows Games vs. Linux compatibility with Linux Games.
I am talking about the Linux version of Neverwinter Nights. NWN1 did get a native Linux release in 2003.
Yeah and you can't even run Descent 3 on a modern Distro without using a Glibc compatibility 
Quoting: DrMcCoy
Quoting: Quote from commodore256It's sad we had DirectX9.0c for 9 years and the Wine implementation still doesn't fun my favorite games that are 7 years old
Wine can use the dx3d9 DLLs though, and with those, many games do run.
Even when I replace my DLLs, it still doesn't work with DirectX 9 games and I also shouldn't have to replace my DLLs, it should work when I click install and click on the runtime EXE.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 Sep 2013 at 8:26 pm UTC

Quoting: "DrMcCoy"I'm pretty sure Debian can update the nVidia drivers automatically through its package system.

Very sure, because I actually had to jump through hoops to disable that (I'm a manual kind of person). Ubuntu surely does that as well.
Yeah, I tried that in apt-get, it doesn't fucking work. It says you can't update while running Xorg.

Quoting: "DrMcCoy"Ah, come on, I can name you hundreds of Windows 3.1 and Windows 95 games that don't even work in Windows 2000 or XP, let alone in 7 or 8.
That's an old Windows Game in Linux using Wine (Some with Dosbox) that's pre-DirectX9. Wine is works almost flawless with Pre-DirectX9 Games with some DirectX7 Games not working like the Sims and some DirectX9 Games working without tweaks. I could go on and on how a 7 year old game doesn't work and keeps on crashing in wine, (and I shouldn't have to go through that bullshit) but I was talking about Windows compatibility with Windows Games vs. Linux compatibility with Linux Games.

Wine is almost perfect for DirectX 8.1 Games and below, but the more advanced the proprietary API that you're trying to re-implement gets, the less viable it becomes. It's sad we had DirectX9.0c for 9 years and the Wine implementation still doesn't fun my favorite games that are 7 years old and the most god-like Card that was available when it was new was a Geforce 7950 GX2 and my crappy $45 GTX 460 is ten times faster than that (according to my sources)

That's just plain sad.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 Sep 2013 at 7:45 pm UTC

I think a reasonable solution for this is just support Ubuntu and a Ubuntu Sandbox system that's kinda like chroot, but with more access to devices and native systems and stuff like xdg-open calls would be re-routed to the non-sandboxed browser.

That way, Developers only need to work about Ubuntu and GOG/Valve can use Ubuntu as the base and make minor tweaks and all breakage fixing can be streamlined.

GOG.com Don't Plan On Introducing Linux Support In The Foreseeable Future UPDATED
5 Sep 2013 at 7:10 pm UTC

Pardon my French, but I'm gonna be using a lot of "colourful metaphors". 

McCoy, you're not the average user, you're a reverse-engineer trying to re-implement the Neverwinter Knights engine, you know how to fix broken shit. Not everybody has the ability to do so or the time to waste to learn how to fix broken shit. If you want Linux to gain massive adoption, things have to be brain dead simple as inserting a VHS Tape into a VCR or click "buy", "Install" and "play" button like the Steam Box, It's PC gaming simplified running on the Linux Kernel or Android. People shouldn't have to fuck with the command line to update Nvidia Drivers. (like I do because they won't update with Xorg running) As much as People say ATI/AMD is shit on Linux, I had more stability and a higher frame rate using my 512MB 4870 with a new kernel and Release Candidate Mesa 9.2 Drivers than with Nvidia's Binary Blob for a Video Card that's beats the 4870 in Windows Benchmarks. Even after that, I might as well use Windows and my GTX 460, I get more stability and a higher FPS than my 4870 could ever dream of.

My problem is I want an OS that just fucking works without being locked into a Hardware Vendor level and if Linux wants to be a viable platform for games and try to convert people from locked down platforms to the platform that will never lock in users on an OS Level, things have to be simple and reliable. Different package distros link to libraries to different places and libraries get deprecated and replaced. On Windows 8, I can install the CD Version of Half-Life (a game made in 1998) without a problem and it will just fucking work. I can't even install quake-sdl from Debian Potato (A package two years newer than Half-Life) in Jessie, Hell I can't even run old LoKi Binaries without preloading using a Glibc compatibility layer.


Companies just want it to compile in their favorite language once and have it work on the same CPU Architecture and Kernel Brand forever without a problem and watch those Steam Games have problems years down the road without updates.