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Latest Comments by boltronics
Shadow Warrior 2 should still be coming to Linux after all, was a miscommunication
14 Oct 2016 at 11:58 am UTC

Strange that they would answer if they aren't sure. I guess everyone wants to make themselves sound important and in the know, but ultimately it's not a good look for a company.

Anyway, I'm mighty eager for this game to come to GNU/Linux. Shadow Warrior (2013) was a blast. Unfortunately I already finished it under Wine before the port was released, but AFAIK SW2 doesn't work under Wine so I never picked it up. But a GNU/Linux port? I'll almost certainly be buying it as soon as it's out.

Duke Nukem 3D Megaton Edition removed from stores in favour of the new Anniversary World Tour, no Linux support
14 Oct 2016 at 2:10 am UTC Likes: 5

Quoting: Comandante oardoAbout the lack of a Linux version of the optional Galaxy client, I am sure is due to technical reasons...
It's not a technical reason. All the technologies they use are compatible with GNU/Linux (unless something changed in the last year). Unless you count "not paying a dev to do the GNU/Linux version they promised" as a technical reason...

Sorry, but you're being way too naive in almost your entire post.

Mesa has now hit full OpenGL 4.4 support for AMD radeonsi and Intel
13 Oct 2016 at 2:36 am UTC Likes: 2

Been looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).

AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.

Valve expects to sell 1 million Steam Controllers by early 2017, will allow configs for other controllers
13 Oct 2016 at 2:28 am UTC Likes: 4

Imagine how many they would sell if they were sold outside of a few select countries. I gave up waiting for them to come to Australia so long ago, I'm just not that interested in it anymore.

Feral Interactive will be livestreaming the soon to be released Mad Max Linux port
11 Oct 2016 at 6:40 am UTC Likes: 1

Quoting: ElectricPrismAll n's should mow be supplememted in favour of m's
Moo...

Just a heads up, PAYDAY 2 is currently broken again on Linux
9 Oct 2016 at 12:38 am UTC Likes: 1

Quoting: hidekinIt works again after another huge update of 11GB :/
Thanks for confirming. It's still got quite some time to download for me, so was wondering about that.

The open source Vulkan driver for AMD 'radv' has been merged into Mesa
8 Oct 2016 at 4:04 pm UTC

Just recompiled Mesa from git and pulled in the Vulkan updates and got that working on my machine. Definitely not ready for prime time, although great to see such progress.

Dota 2 caused a kernel hang after less than a minute the first time I tried it - although that's probably more of an amdgpu kernel module bug. I wouldn't want to trust it for an hour long online game.

The Steam overlay is completely garbled when running the Talos Principle - however I notice this happens on AMDGPU-Pro's proprietary Vulkan drivers too. At one point I also had the background graphic in the menu appear corrupted, although the menu text and in-game graphics seemed okay. I also noticed that I could not select Ultra for all graphical settings if Vulkan was enabled. However the maximum allowed settings did show an improvement of over 10 FPS when compared to Mesa also at those slightly reduced settings (at 2560x1440). Unfortunately the game would also usually crash when switching from Vulkan back to Mesa, as well as freeze up when I tried to exit the game (forcing me to kill the process manually).

The Kronos cube demo shows some flickering, as does the tri demo. Not sure if that's normal, but the other demos don't seem to do that.

vkQuake ran great. Better than Vulkan on AMDGPU-Pro actually, since the proprietary driver would intermittently fail to launch the game (a bug which has been reported).

In short, Mesa's Vulkan support does work and already shows a significant performance improvement over Mesa's OpenGL implementation, but it's probably not stable enough that you'll actually want to use it just yet. Since it was literally just merged yesterday, this shouldn't come as a surprise.

AMD's radeonsi driver is really close to having full OpenGL 4.4 support, with OpenGL 4.5 already done
7 Oct 2016 at 11:14 am UTC Likes: 1

Quoting: meggermanJust waiting for AMD freesync to happen. Not only that, waiting for a decent QHD/UHD Freesync monitor with high refresh, most serious gaming monitors seem to use g-sync.
I use the BenQ XL2730Z [External Link] which is QHD 144Hz with FreeSync, and I love it. Another popular option is the Asus MG279Q [External Link] which is very similar but with an IPS panel, 4ms GTG response time (vs 1ms GTG for the BenQ), but only supports FreeSync between 30-90Hz. There are also monitors on the market with FreeSync at better resolutions, although not at 144Hz.

Quoting: meggermanOn a side note, if you buy a g-sync monitor your not guaranteed to be able to run higher refresh settings through AMD cards using the g-sync display port. Some work, some do not and thats on windows. adding linux drivers into the mix might actually limit your monitor choice to one vendor only.
Not amazed. G-Sync is Nvidia's proprietary technology, and Nvidia hates you doing anything with their hardware they don't approve of. G-Sync needs to die.

AMD's radeonsi driver is really close to having full OpenGL 4.4 support, with OpenGL 4.5 already done
7 Oct 2016 at 10:21 am UTC Likes: 1

My understanding was that OpenGL wouldn't be releasing new versions, and will just be adding extensions.

In the past, publishers could list the minimum required OpenGL version on the system requirements, and you would know that you're good if your card and software meets that spec. Going forward, if that's not going to be an easy thing for the user to check, having those extensions supported will likely become even more important.