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Mesa has now hit full OpenGL 4.4 support for AMD radeonsi and Intel

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As of today Mesa now has full OpenGL 4.4 support (with 4.5 already done) for both AMD radeonsi and Intel (i965/gen8+). Mesa won't actually expose any higher than OpenGL 4.3 until Mesa (well, someone) pays up for the Conformance Tests.

OpenGL 4.5 was also recently finished for AMD radeonsi, but it also needs the official Conformance Tests from Khronos.

Going by this page on the official Khronos website it will cost quite a bit of money to get both done.

Thanks for pointing it out in our IRC Lightkey!

Once again, absolutely amazing progress.

As always, you can track the progress on the MesaMatrix website. If you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done. Article taken from GamingOnLinux.com.
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Notavi 13 Oct, 2016
I've seen this story on GoL and Phoronix, yet when I check MesaMatrix (https://mesamatrix.net/) all I see turned on is GL_ARB_Enhanced_Layouts being enabled for softpipe / llvmpipe (it's still red for radeonsi).

Has there been a miscommunication somewhere along the line?
Lightkey 13 Oct, 2016
Yes, their script didn't detect the radeonsi entry next to "all DONE" for OpenGL 4.4, if you want to call that a miscommunication.
Notavi 13 Oct, 2016
Ah, I missed that :)

Good to know we're not celebrating prematurely :D.
boltronics 13 Oct, 2016
Been looking forward to this for a long time. Hopefully with my force OpenGL version overrides, Dying Light will finally run. If so, I'm sure it'll run much better than AMDGPU-Pro (as it couldn't be any worse!).

AFAIK, Dying Light is the only game for which we have been waiting for these features to drop. Everything else I've tried already runs great with Mesa, and I own a lot of games.
GustyGhost 13 Oct, 2016
How long until this hits upstream for most distros?
chimpy 13 Oct, 2016
QuoteIf you look at the bottom, Mesa is still missing a fair amount of extensions not related to any particular version of OpenGL, so still plenty of work to be done.

Yes there are still a lot of missing extensions, but I really doubt any of them will be relevant to future gaming.
Guppy 13 Oct, 2016
Is that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance test
crt0mega 13 Oct, 2016
Liam Dawe 13 Oct, 2016
Quoting: GuppyIs that a new thing with the fee, it seems oddly greedy for something that could ( should even ) be a fully automated conformance test
Newish, it is only needed for OpenGL 4.4 and above.
ziabice 13 Oct, 2016
When you are using a rolling release and you'll be the first to enjoy this accomplishment...
View video on youtube.com
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