Latest Comments by dos
Cross-platform development library SDL2 2.0.9 is out
1 Nov 2018 at 12:09 am UTC
1 Nov 2018 at 12:09 am UTC
Quoting: kaiman"SDL render batching, which Ryan Gordon wrote about in this Patreon post" is not in 2.0.9. As Ryan writes in the very same post:Hmm, the KDE protocol for window decorations is also only in that branch.
"This was a lot of work, and I'm thrilled with the end result. This project is sitting in the "SDL-ryan-batching-renderer" branch in revision control; we're about to ship SDL 2.0.9 and it's way too late to drop a change this huge into it, but it will merge thereafter."
Other than that, yay! SDL is likely my second most favourite open source project.
Cross-platform development library SDL2 2.0.9 is out
31 Oct 2018 at 11:48 pm UTC
31 Oct 2018 at 11:48 pm UTC
Damn, I was about to start writing a small patch for SDL2 and hoping it might get into 2.0.9 :(
But there's plenty of important fixes for Wayland released now, so it's still good to see it out :D
But there's plenty of important fixes for Wayland released now, so it's still good to see it out :D
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 Aug 2018 at 12:53 am UTC Likes: 4
22 Aug 2018 at 12:53 am UTC Likes: 4
Quoting: SalvatosI like how Valve seem to also be pushing for Vulkan adoption with this in their statements. And with Google funding Photoshop compatibility via Wine [External Link], that's more and more barriers falling before a new Windows exodus.That article is from 2008.
Reminder: Update your PC info for the next round of statistics updates
25 Jul 2018 at 11:31 am UTC
25 Jul 2018 at 11:31 am UTC
No 3200x1800 resolution in the survey :(
Humble's 2K Build-Your-Own-Bundle has some good Linux games
14 Jun 2018 at 5:25 pm UTC Likes: 4
14 Jun 2018 at 5:25 pm UTC Likes: 4
Humble post-IGN acquisition started to look and behave like dozens of other bundle sites. It used to be reliable in terms of what I can expect from seeing "new Humble Bundle" and I rarely missed buying one (usually only when there were no Linux games included, or when it was a topical bundle that didn't interest me at all). The webpage itself is also so much heavier and less user friendly now. These days I rarely even check what's there :(
Cheese Talks: Linux Game Jam 2018 Stats and Thoughts
4 Jun 2018 at 1:21 pm UTC Likes: 3
4 Jun 2018 at 1:21 pm UTC Likes: 3
Damn, I didn't have time for this jam :( I was working on a free-as-in-freedom (not assets though, just the code), Linux-first game [External Link] though, so close enough I guess - however, it won't be ready for many months still :) Looking forward for the next one - after all, all of my circa 50 jam games [External Link] could go to "Linux Game Jam" if only they were done in a different timeframe :D
However, seems I have to hurry up and finally polish up and release my old jam game WAAAA [External Link] now that clones of it start to appear :D Here it is in action. [External Link]
However, seems I have to hurry up and finally polish up and release my old jam game WAAAA [External Link] now that clones of it start to appear :D Here it is in action. [External Link]
The developer of One Hour One Life on keeping games code & assets open and not launching on Steam
17 Mar 2018 at 1:44 pm UTC
Sure, putting stuff into Public Domain is unnecessarily hard, and the author refusing to use any well-designed license that helps to do it (because of his believes about copyright being a nonsense) doesn't make it any easier, but One Hour One Life definitely is by all means open source and free software and there's no point to state otherwise. It might just not be true public domain with all its legal after-effects in some countries.
17 Mar 2018 at 1:44 pm UTC
Quoting: GuestSo the game allows you to view the source code, build the game yourself, after purchase. It's not public domain, form a license perspective. Without seeing the code or what has been placed in there for actual licensing, I would guess it's that you can't make and sell your own game based off the source code. Even if you could, the assets are probably covered by something anyway.It is explicitly put into public domain, your guess is wrong. Assets are in the PD as well. The problem is only that the author's intent might not be recognized properly under some jurisdictions, which is what CC0 is for.
Not a bad way to distribute a game I think.
Quoting: liamdaweIt is problematic, sure. However, seeing that aside of "This work is not copyrighted.", which in some countries does not hold any legal merit, there's also "Do whatever you want with it, absolutely no restrictions, and no permission necessary." text, which is pretty much an equivalent of WTFPL, which is recognized by FSF as free software license, it's probably not a big issue after all.Quoting: ripperPublic domain is open source:Did you even read what you linked? It specifically mentioned a license that was accepted. In this case, the developer is not using that license, they're rolling their own "do what you want" text, which still is not open source. Public domain in their eyes, not in wider legal eyes.
https://en.wikipedia.org/wiki/Open-source_license#Public_domain_as_open_source_license [External Link]
Sure, putting stuff into Public Domain is unnecessarily hard, and the author refusing to use any well-designed license that helps to do it (because of his believes about copyright being a nonsense) doesn't make it any easier, but One Hour One Life definitely is by all means open source and free software and there's no point to state otherwise. It might just not be true public domain with all its legal after-effects in some countries.
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