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Latest Comments by Toploader
POSTAL 2 got a surprise 20th anniversary update with Steam Deck support
20 Apr 2023 at 4:32 pm UTC Likes: 3

Quoting: HamishHey Toploader, any chance of seeing the Linux version end up on the Zoom platform?
Yeah, it's coming.

POSTAL 2 got a surprise 20th anniversary update with Steam Deck support
20 Apr 2023 at 2:35 pm UTC Likes: 9

Quoting: gbudny
Quoting: ssj17vegetaThese fine people, with a 20-year old game with a probably vastly obsolete code base, are putting other studios "unable" to ensure proper native Linux versions to shame.

One of the few companies worthy of respect. Kudos to you !
RWS is one of the better companies because they were interested in releasing their games to Linux. Unfortunately, we can't forget that Postal was ported to Linux by Loki. Later, Ryan Gordon ported it again to Linux, and he ported Postal 2 for LGP. Icculus was also involved in creating patches for AW. I don't have an issue when companies hire others to port their games to Linux.

I was surprised when they ported Postal 2: Paradise Lost and Postal Redux without any porting houses.

I hope they will surprise us again with POSTAL: Brain Damaged and Postal 4 for Linux in the future.
Not to take away from the fantastic work done by Loki/Ryan, but we've put in a lot of work since regarding Linux. All the updates we've applied to P2 over the years since AW, such as workshop support, have parity with Linux and it makes maintaining things a lot more time intensive. It has been awesome though seeing the Steam Deck come out and seeing how well our past efforts paid off: both P2 and Redux run a lot better with the native client. For this reason we do plan to make a native version of P4 in time, even though it runs pretty well via proton in the here and now.

POSTAL 2 got a surprise 20th anniversary update with Steam Deck support
19 Apr 2023 at 4:59 pm UTC Likes: 21

Quoting: XpanderOhh. I feel super old now.. Is it really been 20 years...damn.
Is it best to play native or through proton on linux?

edit: i can't read it seems. Under the picture you say its native client.
Native has better performance by quite a margin, so native is the way to go. We're finally rewarded for supporting Linux all these years later :grin: (it was never a profitable thing in the past, just more a passion project to keep our games native Linux). The only exception to that is if you're playing on a windows desktop too and want cross save support. We do plan on fixing it in the future so Windows and Linux support cross cloud save on Steam.

Postal 2 Linux Updates Are Now Up In The Air
16 Jul 2014 at 11:55 am UTC

Quoting: DrMcCoyYou know, you don't need to hire someone exclusively for GNU/Linux / Mac OS X support. They can do normal development too. Duh.
Of course we know that, I think you over estimate how many people there are out there with these skill sets, We are a small team, and those that can work on multiple platforms are likely to get paid more else where then what we can offer.

Quoting: DrMcCoyAnd yes, in my mind, icculus should only do the initial porting, and then help the original dev team support and further develop the port. Staying ignorant of the port and just pushing everything to the "Linux guy" is really really stupid.
I mean, how long did you figure he would have time to hold your hands? Last I checked, he has like a dozen of other ports to handle.
Ryan ported the UE2 engine himself, no one knows the code better then him, having him maintain it for all these years was the logical choice and served everybody well. It's only just become a problem now, 12 years later.

Quoting: DrMcCoy
Quoting: ToploaderGoing forward things will be different as engines natively will support Linux in most cases and it can be handled in house
You do understand that "just push a button to export to Linux, don't test, don't care, stay ignorant" is a bad idea, right?
I clearly understand the situation more than you do. Not that I expect you to understand why maintaining our build of the UE2 will not be the same as maintaining a build that natively exports to Linux, but you seem to want to pretend to.

I think you guys simply overestimate how big we are. RWS is about as indie as it gets, we don't even work from an office.

Postal 2 Linux Updates Are Now Up In The Air
16 Jul 2014 at 10:49 am UTC

This is the problem when you don't learn your platforms in-house and rely on other people, as like in this case they can let you down. I really hope they either find someone else, or more preferably look into it themselves to stop this happening to them in future.

This is a bizarre statement, why would a small indie dev house pay a full time Linux / Mac porting expert (That are not in massive supply) when they are only needed for a few months a year maximum (in this case, probably no more than a week)? Of course it will be outsourced to other people, just so happens our normal go to guy is seemingly no longer available.

Going forward things will be different as engines natively will support Linux in most cases and it can be handled in house, but as long as we are updating a game based on UE2 we'll need outside help when it comes to major updates which effects the C++ and the like.

Postal 2 DLC progressing
14 Dec 2013 at 6:18 pm UTC

Things are looking good for this to happen sooner rather than later for Linux / Mac, we'll keep you posted!

Postal 2 DLC Details Revealed
19 Sep 2013 at 4:48 pm UTC

You're the one to thank for that, I followed a link from Desura.  

Postal 2 DLC Details Revealed
19 Sep 2013 at 1:55 pm UTC

@Edgar what we are doing will take things way beyond what AWP was, I'm just choosing to only announce updates we have verified to be working by our QA testers.  We are not just dumping the old mod in and releasing it, we are just basing it off the same idea.