Latest Comments by medicalcannabis
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
30 Oct 2022 at 2:12 am UTC
30 Oct 2022 at 2:12 am UTC
Quoting: ShmerlOn one hand, or on the other hand complexity of games increased to the point where they became less profitable to release with more bug fixes due to budget / development time balance. That's why we see them released as beta quality and only gain fixes over time after that.Naturally, the only argument that can be made is that games are somehow exponentially more difficult to make today than in 2013, before DLC and shipped betas were the norm. Meanwhile, we have Battlefield 5 devs saying unironically that "The tech isn't there" to implement menial additions such as doubled XP. The point of all this account's posts in this thread is that the talent level has diminished, and there will always be convenient excuses made to paper-over the actual issues underneath. You seem to be satisfied with these excuses.
Players want more complex games, players want games bug free. To me it looks like these two are at odds.
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
29 Oct 2022 at 5:22 pm UTC
As Cyberpunk has shown, we can expect all future in-house releases of whatever engine comes next to ship buggy and nearly broken. Likely, that engine will be based on Epic's intellectual property because it's more cost-effective to retrain the semi-talented than it would be to procure and keep actual talent capable of doing more than adding `const` to a bunch of functions and collecting a paycheck.
And the consumers, as evidenced in the above quote, have been convinced that it's now unrealistic to ship a game without bugfixes, even though this was the norm from 1977-~2013 (very few games have v1.1 revisions or higher). Truly incredible how quickly the public can become acclimated to a constant discomfort, rather than attempt to solve it.
29 Oct 2022 at 5:22 pm UTC
Quoting: ShmerlThe only reason to play at release would be if you plan to replay it a lot of times when they add bug fixes. Sounds like you had false expectations.This is evidence that overall dev studio talent has decreased so significantly in the last generation that formerly-semi-unrealistic deadlines are now replaced with shipping as an open beta test, so the end users can identify all the bugs that should've been ironed-out by QA and the developers can spend more time monetizing the remaining 20% of the game (or more) they still have to finish.
As Cyberpunk has shown, we can expect all future in-house releases of whatever engine comes next to ship buggy and nearly broken. Likely, that engine will be based on Epic's intellectual property because it's more cost-effective to retrain the semi-talented than it would be to procure and keep actual talent capable of doing more than adding `const` to a bunch of functions and collecting a paycheck.
And the consumers, as evidenced in the above quote, have been convinced that it's now unrealistic to ship a game without bugfixes, even though this was the norm from 1977-~2013 (very few games have v1.1 revisions or higher). Truly incredible how quickly the public can become acclimated to a constant discomfort, rather than attempt to solve it.
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 4:26 pm UTC
Thank you for your agreement that your entire reply chain was/is a reductio ad absurdam in bad faith, in order to push a false narrative (by bringing into question) that this account does not support diversity, in order to distract from the original topic that CDPR is showing all the signs of dying due to a lack of talent, and that their choice to use a third-party engine wouldn't be cost-effective if they had internal talent to update their own engine.
28 Oct 2022 at 4:26 pm UTC
Quoting: Eikeare you opposed to diversity or are you not?
Thank you for your agreement that your entire reply chain was/is a reductio ad absurdam in bad faith, in order to push a false narrative (by bringing into question) that this account does not support diversity, in order to distract from the original topic that CDPR is showing all the signs of dying due to a lack of talent, and that their choice to use a third-party engine wouldn't be cost-effective if they had internal talent to update their own engine.
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 3:24 pm UTC
28 Oct 2022 at 3:24 pm UTC
Quoting: EikeI'm choosing which parts of a post I answer to. Not sorry.Thank you for your agreement your posts are a bad-faith effort to distract (via minutia) from the original point that CDPR is showing all the signs of dying due to a lack of talent, and that their choice to use a third-party engine wouldn't be cost-effective if they had internal talent to update their own engine.
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 2:58 pm UTC
Forgive this account for assuming you're continuing to act on bad faith and focusing a third reply on a parenthesis which was adequately explained, rather than address the original argument that CDPR is dying due to a lack of talent.
28 Oct 2022 at 2:58 pm UTC
Quoting: EikeYou are opposed to diversity and see it as hurting.Thank you for your agreement that your original reply, posted four minutes after a post in a 4-hour dead thread, was to accuse this account of an *-ism (oppositition to diversity is sexism, right?), which you initially denied was the intent of your original reply.
Forgive this account for assuming you're continuing to act on bad faith and focusing a third reply on a parenthesis which was adequately explained, rather than address the original argument that CDPR is dying due to a lack of talent.
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 2:40 pm UTC
28 Oct 2022 at 2:40 pm UTC
Quoting: medicalcannabisQuoting: EikeYour bracketed comment was out of context.Due to your lack of argument over the statement about HR practices explaining the parenthetical, We are in agreement that your original reply was to reduce 3 paragraphs of argument about CDPR's impending demise, reductio ad absurdum [External Link], to a dismissal over a perceived social slight.
Otherwise, why ignore the rest of the post and focus on what is in the parenthesis only?
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 2:35 pm UTC
Otherwise, why ignore the rest of the post and focus on what is in the parenthesis only?
28 Oct 2022 at 2:35 pm UTC
Quoting: EikeYour bracketed comment was out of context.Due to your lack of argument over my statement over HR practices explaining the parenthetical, We are in agreement that your original reply was to reduce 3 paragraphs of argument about CDPR's impending demise, reductio ad absurdum [External Link], to a dismissal over a perceived social slight.
Otherwise, why ignore the rest of the post and focus on what is in the parenthesis only?
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 2:05 pm UTC
28 Oct 2022 at 2:05 pm UTC
Quoting: EikeHR is hiring to meet quotas, rather than on talent. As a meritocratic system falls and a system of equity rises, talent fades from a studio. If you view this as an *-ism, you're incorrectly reducing a 3-paragraph argument to an out-of-context quote in order to dismiss it.Quoting: medicalcannabiswho seem to be lacking in talent for the sake of diversityWhat?
CD PROJEKT RED announce The Witcher Remake in Unreal Engine 5
28 Oct 2022 at 1:55 pm UTC
28 Oct 2022 at 1:55 pm UTC
This account has to be the bearer of bad news in this thread, everyone:
This is a sign that CD Projekt Red is dying.
They have their own robust engine (Cyberpunk 2077) built in-house, but they suddenly don't want to use it. Instead, they're training their internal devs (who seem to be lacking in talent for the sake of diversity) on a third-party engine they have to license, because it's clearly more cost-effective to have them learn a new engine than upgrade the current-gen one they already own (like Valve does with Source). There's a 90% chance that reason is "the devs don't have the skills to keep up", because the other 10% chance is "The codebase isn't worth upgrading", which is really just another facet of devs lacking skills to make a good engine for a generation.
The original talent from the studio has either left, or retired with their yachts and summer homes like the original Blizzard devs did. The current crew at CDPR seems to be able to keep the lights on, so long as nobody fiddles with things too much or presses the wrong button. Expect the former devs that are working on a Witcher Trilogy as an outside studio to be good, but expect the other two (!) Witcher trilogies coming from internal and another outside studio to be over-hyped and under-delivering.
From all of the above, expect a CDPR restructuring where, in order to survive, they eschew direct in-house development, and operate more on a "wholly-owned dev house" model like EA and Activision do, with all the lack of soul and inherent abuse of labor that comes with it. The company you know is almost gone. Prepare yourselves, and forgive this account for being the bearer of bad news.
This is a sign that CD Projekt Red is dying.
They have their own robust engine (Cyberpunk 2077) built in-house, but they suddenly don't want to use it. Instead, they're training their internal devs (who seem to be lacking in talent for the sake of diversity) on a third-party engine they have to license, because it's clearly more cost-effective to have them learn a new engine than upgrade the current-gen one they already own (like Valve does with Source). There's a 90% chance that reason is "the devs don't have the skills to keep up", because the other 10% chance is "The codebase isn't worth upgrading", which is really just another facet of devs lacking skills to make a good engine for a generation.
The original talent from the studio has either left, or retired with their yachts and summer homes like the original Blizzard devs did. The current crew at CDPR seems to be able to keep the lights on, so long as nobody fiddles with things too much or presses the wrong button. Expect the former devs that are working on a Witcher Trilogy as an outside studio to be good, but expect the other two (!) Witcher trilogies coming from internal and another outside studio to be over-hyped and under-delivering.
From all of the above, expect a CDPR restructuring where, in order to survive, they eschew direct in-house development, and operate more on a "wholly-owned dev house" model like EA and Activision do, with all the lack of soul and inherent abuse of labor that comes with it. The company you know is almost gone. Prepare yourselves, and forgive this account for being the bearer of bad news.
RetroArch is getting hardware video decoding, manual content scanning and more
3 Dec 2019 at 7:37 pm UTC
Press F5 for the Qt UI.
Both have been around since the late 1.7.x series.
3 Dec 2019 at 7:37 pm UTC
Quoting: GuestRetroarch is nice.Press F to toggle fullscreen
I actually use it to emulate Dreamcast games (currently playing Skies of Arcadia with my daughter), but man... every time i've to configure it from scratch, I curse it because of his fullscreen interface, argh!
Fortunately they are implementing a Desktop/Qt interface much more handy than the fancy default interface.
Press F5 for the Qt UI.
Both have been around since the late 1.7.x series.
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