Latest Comments by Sudo_halt
Devs quit Skullgirls and Indivisible studio Lab Zero Games, issues with studio owner
25 Aug 2020 at 5:58 pm UTC
25 Aug 2020 at 5:58 pm UTC
Whilst i agree that we shouldn't take actions of our own and let a court of law decide who is guilty, this case looks like a shitshow to me. A lot of people are quitting their jobs, that's not something you'd do overnight, when this many people quit, you KNOW it was a case of occuring harrasment and such.
I agree we are not organs of law, i agree we shouldn't take action of our own, i agree the guilt and punishment should be porportional, but making accusations on social media is sometimes the only way people have to get their voices heard.
Still, I'm against cance(r)l culture. The companies who have severed their ties should have waited for results of a court of law, and then taken action.
I agree we are not organs of law, i agree we shouldn't take action of our own, i agree the guilt and punishment should be porportional, but making accusations on social media is sometimes the only way people have to get their voices heard.
Still, I'm against cance(r)l culture. The companies who have severed their ties should have waited for results of a court of law, and then taken action.
Unity Technologies officially files to go public with an IPO
25 Aug 2020 at 5:21 pm UTC
25 Aug 2020 at 5:21 pm UTC
Stride Game Engine (formerly known as Xenko) is also a free/open game engine, with a pretty nice 3D renderer and support for modern technologies.
It is a C# native engine, so if you're (for whatever reason) looking for a Unity alternative, you can check it out.
It is a C# native engine, so if you're (for whatever reason) looking for a Unity alternative, you can check it out.
Looks like Valve may be preparing a 64bit version of the Steam client
9 Aug 2018 at 2:12 pm UTC Likes: 10
9 Aug 2018 at 2:12 pm UTC Likes: 10
F***ing FINALLY
The Xenko Game Engine recently became free and open source
9 Aug 2018 at 9:55 am UTC Likes: 1
9 Aug 2018 at 9:55 am UTC Likes: 1
Hello, regarding concerns of community in this thread:
Preformance: Pardox project (Xenko Engine) was optimized to achieve great, natively multi threaded DirectX 12 and Vulkan performance. The engine is written in C#, but compiles to native assembly so you shouldnt worry about .Net overhead.
Graphics: Xenko has real world based PBR pipeline, which is capable of achieving great visuals. Further, there is a node based visual system to tune the rende pipeline to your project's needs. All needed stacks (e.g. PPFX, AA, etc.) are also included.
[I dont remember any skin rendering demo of xenko, maybe you saw a demo of Paradox when it was WIP, before the name changed?]
Linux support is still kind of WIP, but since xenko is fully open source now, with some community help, it'll get better over time.
Things like Visual Studio integration need to get more multi platform, for example.
Xenko was opensource. Xenko 2.x was when the dual license crap was added.
Preformance: Pardox project (Xenko Engine) was optimized to achieve great, natively multi threaded DirectX 12 and Vulkan performance. The engine is written in C#, but compiles to native assembly so you shouldnt worry about .Net overhead.
Graphics: Xenko has real world based PBR pipeline, which is capable of achieving great visuals. Further, there is a node based visual system to tune the rende pipeline to your project's needs. All needed stacks (e.g. PPFX, AA, etc.) are also included.
[I dont remember any skin rendering demo of xenko, maybe you saw a demo of Paradox when it was WIP, before the name changed?]
Linux support is still kind of WIP, but since xenko is fully open source now, with some community help, it'll get better over time.
Things like Visual Studio integration need to get more multi platform, for example.
Xenko was opensource. Xenko 2.x was when the dual license crap was added.
Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
9 Jul 2018 at 6:22 pm UTC Likes: 1
9 Jul 2018 at 6:22 pm UTC Likes: 1
All of the tech they are 'waiting' for (including vulkan) are already in the Unity engine (btw the name Unity3D was dropped ages ago). They are using some of the Experimental branch tech too, but unless they are going custom on major levels they shouldn't have much problem in porting the game.
The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
7 Jul 2018 at 1:29 pm UTC Likes: 2
7 Jul 2018 at 1:29 pm UTC Likes: 2
Since some of you mentioned Linux usage in asia, i have to say, you have no idea how market is like in here. Windows is like 'THE' computer for many people. Many dont even know other OSs exist, and they wouldnt use it. Lets say, as an example, my own mother language is Persian (Farsi dialect) and sometime linux feels way behind in terms of support. We have a couple of font, a trash calendar support (dont even get me started) and so on. Many people here who DO give linux a chance will throw it out of the windows (pun?) because of app or language support.
Besides, PUBG.
Besides, PUBG.
Play It Now - Gunpoint
30 Jun 2018 at 2:37 pm UTC Likes: 3
30 Jun 2018 at 2:37 pm UTC Likes: 3
Gunpoint? hell yes, this game is one of my best games of all time, on ANY platform.
If anybody has any doubt on buying the game -- just buy it. Trust me.
Remember to also play other games from SDs, such as Heat Signature. That game is also awesome.
If anybody has any doubt on buying the game -- just buy it. Trust me.
Remember to also play other games from SDs, such as Heat Signature. That game is also awesome.
An interview with the CEO of Gaijin, developer of War Thunder, about supporting Linux and working with the Vulkan API
26 Jun 2018 at 7:00 pm UTC Likes: 1
26 Jun 2018 at 7:00 pm UTC Likes: 1
Quoting: phalenyou missed an important question, do they plan to bring any of their other games to Linux. especially after they get Vulcan ironed out well.Gaijiin is a very big name in online gaming (one that's surprisingly unheard of) and they are a linux friendly developer and publisher entitiy. They have some of their games on linux, such as Star Conflict.
Antigraviator, a seriously slick looking anti-grav racer really could see Linux support
21 May 2018 at 1:42 pm UTC Likes: 2
21 May 2018 at 1:42 pm UTC Likes: 2
Just wanted to pint out that this game was created with Unity Technologies collaborating with the dev team.
You can see Unity's blog post
You can see Unity's blog post
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