Latest Comments by eldaking
Two Point Museum launches with Linux support and glowing reviews
5 Mar 2025 at 9:40 pm UTC Likes: 3
5 Mar 2025 at 9:40 pm UTC Likes: 3
Well the Linux version doesn't have Denuvo (I assume), as there is no native version of it. So for games with a native port, they generally just... remove it and release anyway. Two-Point Campus and Civilization for example have it on Windows but the Linux native doesn't. I guess with Linux being a small share, they figure it doesn't hurt.
SteamDB now lets you filter out Steam games with AI Generation
25 Feb 2025 at 5:22 pm UTC Likes: 10
I want to filter games that were created by using the planet-cooking plagiarism machine, because I find it objectionable to use said machine. Even if it had really good results (instead of mediocre text and uncanny valley images, both full of inconsistencies) I don't think it would justify either cooking the planet or trying to replace people by appropriating their work from the commons, much less both.
I am not a technophobe; I work in research, creating new technologies with enormous potential benefits. I am excited about several innovations. But I am not stupid enough to think that every new technology is necessarily good and positive. Sometimes people discover a new insulating construction material that seems great, but the world would be better off if we had not adopted asbestos.
25 Feb 2025 at 5:22 pm UTC Likes: 10
Sadly, AI content disclaiming doesn't actually tell you how good or bad the game in question isI don't want to just filter "bad games" from "good games"; for that purpose there are reviews and curators and various other methods.
I want to filter games that were created by using the planet-cooking plagiarism machine, because I find it objectionable to use said machine. Even if it had really good results (instead of mediocre text and uncanny valley images, both full of inconsistencies) I don't think it would justify either cooking the planet or trying to replace people by appropriating their work from the commons, much less both.
I am not a technophobe; I work in research, creating new technologies with enormous potential benefits. I am excited about several innovations. But I am not stupid enough to think that every new technology is necessarily good and positive. Sometimes people discover a new insulating construction material that seems great, but the world would be better off if we had not adopted asbestos.
Phil Spencer of Microsoft Gaming thinks generative AI will help game preservation
20 Feb 2025 at 5:30 pm UTC Likes: 4
20 Feb 2025 at 5:30 pm UTC Likes: 4
It would be less stupid if he just said that martians will preserve games as leverage against the lizard people illuminati.
Deckbuilder fans should check out this new Humble Bundle
14 Feb 2025 at 7:42 pm UTC Likes: 1
14 Feb 2025 at 7:42 pm UTC Likes: 1
Also, Backpack Hero (which I have, great game)... it doesn't even have cards?
Deckbuilder fans should check out this new Humble Bundle
14 Feb 2025 at 7:35 pm UTC Likes: 2
14 Feb 2025 at 7:35 pm UTC Likes: 2
Some of those are a bit questionable in their "deckbuilder" status (Ash of Gods for example describes itself as a CCG, which is a very different beast - in CCGs you make the deck outside the matches from all the cards you collected, deckbuilding is about building the deck inside the game itself). Slay the Spire took a mechanic straight from modern boardgames, but many of the later games didn't quite understand it and just think giving you cards in a roguelite makes a game a deckbuilder. :dizzy:
Also, it is a slim selection from a huge genre. Still, three of the games are on my wishlist, so I should at least consider it.
Also, it is a slim selection from a huge genre. Still, three of the games are on my wishlist, so I should at least consider it.
Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
9 Feb 2025 at 5:31 pm UTC
9 Feb 2025 at 5:31 pm UTC
Hmm, I wonder if the motivation for this is simple (they do not get a cut from that money), if there is some potential liability for them (after all, they are pretty lax with those things), or if there is another reason for caution (why now).
Heart of the Machine is deep, fascinating and engrossing to play as a sentient AI
7 Feb 2025 at 3:09 am UTC Likes: 1
7 Feb 2025 at 3:09 am UTC Likes: 1
@Purple Library Guy: I think that is in part a matter of style (in Civ we always had the warmongers and the builders, and Civ always excelled at the latter). But it is also a matter of difficulty level: on higher difficulties, first you need a very strong military early on just to survive (in fact, surviving the early wars and barbarians is one of the biggest challenges). Second, because AIs get so many bonuses taking stuff from it can be very valuable: steal a worker from city states before they get units, or try to get some well-developed AI cities, or to capture wonders instead of building them (in higher difficulties, early wonders can be basically traps if even possible to get first). Third, it is much less viable to beat the AI on some other things like founding a religion, so fewer options. (I think high-difficulty Civ is a much worse game...) But even then, to not fall behind you need to think a lot about when you can squeeze workers or settlers and buildings into the queue; people will debate a lot about whether to build two units or three before the first city or whatever the meta is.
Heart of the Machine is deep, fascinating and engrossing to play as a sentient AI
6 Feb 2025 at 6:39 pm UTC Likes: 1
6 Feb 2025 at 6:39 pm UTC Likes: 1
I think figuring out your (relative) strength is the biggest challenge in 4X games in general (I posted something about it some time ago: https://weirder.earth/@eldaking/113290119061144136) [External Link]. Without a solid grasp of not just the mechanics, but the timing and flow of the game, it is just hard.
For The Last Federation, it really is nebulous because you just get a bunch of statistics about planets and factions, very abstract and indirect. It has been quite some time since I played, but IIRC I didn't go for much personal strength, more for strong allies (usually starting with the easy/benevolent ones and strengthening them) that could weaken or conquer others... but I had lots of scares when some enemy started getting too strong and I had to address it in a panic. I think going by how many planets you have under solid control is a good metric, though not that useful early on. I think I kind of avoided combat a bit because of how weird the "turn based bullet hell" was, instead I kept working on the planets to boost/sabotage factions) a lot.
For The Last Federation, it really is nebulous because you just get a bunch of statistics about planets and factions, very abstract and indirect. It has been quite some time since I played, but IIRC I didn't go for much personal strength, more for strong allies (usually starting with the easy/benevolent ones and strengthening them) that could weaken or conquer others... but I had lots of scares when some enemy started getting too strong and I had to address it in a panic. I think going by how many planets you have under solid control is a good metric, though not that useful early on. I think I kind of avoided combat a bit because of how weird the "turn based bullet hell" was, instead I kept working on the planets to boost/sabotage factions) a lot.
Paradox Interactive acquires Haemimont Games
6 Feb 2025 at 6:15 pm UTC Likes: 5
6 Feb 2025 at 6:15 pm UTC Likes: 5
"Why all the negativity?
Paradox interactive is a great studio."
I am a huge fan of Paradox even as a publisher (not only their in-house development studio, that makes those great strategy games). They have published many great games and genuinely helped studios in that role, and they had many positive stances. But I dislike acquisitions in general, and not just when/because the publisher is shitty. This kind of concentration of power is not good for "the industry", it does not tend to work well either for the employees or the quality of the games, the top-down interference is not good (except of course for the very top, that can drain all value from the acquisitions).
Paradox bought the amazing Harebrained Studios, that made many hits including Battletech; their first original game had a trouble development process, lots of people were laid off, the game was declared a failure within a week of launch, and then the original owners of Harebrained bought the company back but left their brilliant back catalog and their IP (including Shadowrun and Battletech) with Paradox. Mind you, these IPs were a creation of the Harebrained founders' (as FASA), which changed hands many times before they managed to secure it back... and now after putting out one brilliant Battletech game it is gone again. Not a happy story.
Here is the thing, in the last few years (after their IPO, in fact) Paradox has been moving into becoming a "AAA", doing more of the things that the bigger publishers do, buying and opening new studios, laying off more people, trying to make more mainstream games, everything really. And whenever they act like a AAA, it is shit (like AAAs generally are). What they still do well is what they did before - publish (and make) games in their niche. So I'm not happy when they try to copy Microsoft or EA or Sony and buy a few studios that are doing fine.
Paradox interactive is a great studio."
I am a huge fan of Paradox even as a publisher (not only their in-house development studio, that makes those great strategy games). They have published many great games and genuinely helped studios in that role, and they had many positive stances. But I dislike acquisitions in general, and not just when/because the publisher is shitty. This kind of concentration of power is not good for "the industry", it does not tend to work well either for the employees or the quality of the games, the top-down interference is not good (except of course for the very top, that can drain all value from the acquisitions).
Paradox bought the amazing Harebrained Studios, that made many hits including Battletech; their first original game had a trouble development process, lots of people were laid off, the game was declared a failure within a week of launch, and then the original owners of Harebrained bought the company back but left their brilliant back catalog and their IP (including Shadowrun and Battletech) with Paradox. Mind you, these IPs were a creation of the Harebrained founders' (as FASA), which changed hands many times before they managed to secure it back... and now after putting out one brilliant Battletech game it is gone again. Not a happy story.
Here is the thing, in the last few years (after their IPO, in fact) Paradox has been moving into becoming a "AAA", doing more of the things that the bigger publishers do, buying and opening new studios, laying off more people, trying to make more mainstream games, everything really. And whenever they act like a AAA, it is shit (like AAAs generally are). What they still do well is what they did before - publish (and make) games in their niche. So I'm not happy when they try to copy Microsoft or EA or Sony and buy a few studios that are doing fine.
Heart of the Machine is deep, fascinating and engrossing to play as a sentient AI
5 Feb 2025 at 2:52 pm UTC Likes: 3
5 Feb 2025 at 2:52 pm UTC Likes: 3
I'd be definitely be interested just for being from Arcen Games, as their games are always interesting. The games don't always click with me, but they are always novel and intriguing and worth checking out if only because they are like nothing else. My favorites are certainly AI War (everyone's favorite, the big hit) and The Last Federation, but each game is wildly different.
(The dev is also quite friendly and open about stuff, and when I needed some Linux support with AI War 2 he quickly made a Vulkan build, tested and fixed some stuff, really nice support.)
But I also saw a youtuber (DasTactic) play some of it from an early version, and it looked particularly interesting. It won't be an instant buy simply because I have an awful lot of new games to play right now, but I'll definitely be trying it.
(The dev is also quite friendly and open about stuff, and when I needed some Linux support with AI War 2 he quickly made a Vulkan build, tested and fixed some stuff, really nice support.)
But I also saw a youtuber (DasTactic) play some of it from an early version, and it looked particularly interesting. It won't be an instant buy simply because I have an awful lot of new games to play right now, but I'll definitely be trying it.
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- The original FINAL FANTASY VII is getting a new refreshed edition
- GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
- UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
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