Latest Comments by eldaking
A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 10:38 pm UTC Likes: 2
5 Feb 2020 at 10:38 pm UTC Likes: 2
About "classic" RTS, one of favorites was Rise of Nations. It borrowed a lot from 4X games, and had some nice strategic layer as well. Works with wine/proton (might require a few workarounds), if anyone would like to try.
For me, the point when RTS as a genre went wrong was when they started "streamlining" the games for online play. Like how they simplified the economy so that people could focus on "micro": a lot fewer different resources, and often obtained by controlling strategic map locations to get resources/units instead of managing your home base, for example. Or how the UI slowly changed to avoid needing to move the screen back to the home base, how unit leveling became a big thing (so that you had to fight early to farm xp, and protect your veterans), how walls started vanishing (because turtling made for slow online games), how games moved deeper into squad-based and unit specialization (to prevent mass-building the same unit to dominate), how more physics simulation for terrain/projectiles made the games require even more micro, etc...
None of those changes were damning on their own, and some of the earlier titles still of this "wave" were quite good (like Battle for the Middle Earth 1 and 2, that were mentioned, or the Star Wars adaptation Empire at War, or Warcraft 3). But eventually, the changes accumulated (in a very, very gradual process) and the games kind of fell apart for me (many people still enjoyed them, though).
For me, the point when RTS as a genre went wrong was when they started "streamlining" the games for online play. Like how they simplified the economy so that people could focus on "micro": a lot fewer different resources, and often obtained by controlling strategic map locations to get resources/units instead of managing your home base, for example. Or how the UI slowly changed to avoid needing to move the screen back to the home base, how unit leveling became a big thing (so that you had to fight early to farm xp, and protect your veterans), how walls started vanishing (because turtling made for slow online games), how games moved deeper into squad-based and unit specialization (to prevent mass-building the same unit to dominate), how more physics simulation for terrain/projectiles made the games require even more micro, etc...
None of those changes were damning on their own, and some of the earlier titles still of this "wave" were quite good (like Battle for the Middle Earth 1 and 2, that were mentioned, or the Star Wars adaptation Empire at War, or Warcraft 3). But eventually, the changes accumulated (in a very, very gradual process) and the games kind of fell apart for me (many people still enjoyed them, though).
A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 6:32 pm UTC Likes: 1
"Only the multiplayer is worth it because the AI is trash. [no and no] But servers are desert so it is hard to find a match. [uh, of course] Developers put more effort into the campaign and new game modes that no one plays [false] than into balance [aka, minor issues] for 1v1 that is the official competitive mode ["competitive"]. It has been months and they haven't fixed this faction/unit that is broken. [wow, months! Unthinkable!] They should focus more on the hardcore players that keep the community alive [haha, just no] and make big official tournaments with cash prizes to recruit new players. [that's not how it works]"
Of course, trying to please this "gamer" crowd is a fool's errand... but they are a large part of the audience (perhaps because for so long RTS games were laser-focused in doing exactly that, pushing out everyone else that might be interested).
5 Feb 2020 at 6:32 pm UTC Likes: 1
Quoting: NezchanYeah, I very much think the fault of focusing on multiplayer isn't just with developers/publishers but in big part with a group of players. They unrealistically expect every indie RTS to be Starcraft 2, and get mad when it isn't.Quoting: eldakingQuoting: TheSHEEEPRTS games were the multiplayer hotness once, a long time ago, which probably won't happen again. But the genre goes a lot beyond competitive multiplayer, and there could be a lot (more) of amazing single-player RTS if people stopped focusing all their efforts in online skirmishes (which they do to the detriment of the single-player, of course).It's amusing to contrast the call for single player with the hue and cry when Ravenfield definitely stated that no, there would not be multiplayer even though that style of game was almost always done with multi in mind. As it happens, Ravenfield did very well at crafting a good single player experience, so they made the right decision. But wow, were there a lot of people giving up on the game at the time for that reason.
Not that I disagree. More well crafted single player experiences would be more than welcome. Heck, doing that with an almost inherently multiplayer genre like RTS would set them apart, I think. But they'll be a hard sell for sure.
"Only the multiplayer is worth it because the AI is trash. [no and no] But servers are desert so it is hard to find a match. [uh, of course] Developers put more effort into the campaign and new game modes that no one plays [false] than into balance [aka, minor issues] for 1v1 that is the official competitive mode ["competitive"]. It has been months and they haven't fixed this faction/unit that is broken. [wow, months! Unthinkable!] They should focus more on the hardcore players that keep the community alive [haha, just no] and make big official tournaments with cash prizes to recruit new players. [that's not how it works]"
Of course, trying to please this "gamer" crowd is a fool's errand... but they are a large part of the audience (perhaps because for so long RTS games were laser-focused in doing exactly that, pushing out everyone else that might be interested).
A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 2:05 pm UTC Likes: 5
RTS games were the multiplayer hotness once, a long time ago, which probably won't happen again. But the genre goes a lot beyond competitive multiplayer, and there could be a lot (more) of amazing single-player RTS if people stopped focusing all their efforts in online skirmishes (which they do to the detriment of the single-player, of course).
I was kind of excited for this one as well (though only for playing on my own, no multiplayer involved).
5 Feb 2020 at 2:05 pm UTC Likes: 5
Quoting: TheSHEEEPAt some point, maybe, developers will realize that classic RTS development with a multiplayer focus just doesn't make sense.Yeah, this. Having an active multiplayer community is hard; there are only so many games that can have thousands of players online 24/7. Making an indie game that depends on it seems unwise.
For single player, sure, more than enough successful enough single-player RTS titles out there.
But multiplayer-classic-RTS is a dead genre, with a handful of (old) titles holding the players that are left captive. And those old titles are so well polished by now that any new challenger can only fail. Especially if it is in such a rough state as this one was on early access release.
I was looking forward to playing this game, actually. The campaign, that is.
Too bad it won't happen.
RTS games were the multiplayer hotness once, a long time ago, which probably won't happen again. But the genre goes a lot beyond competitive multiplayer, and there could be a lot (more) of amazing single-player RTS if people stopped focusing all their efforts in online skirmishes (which they do to the detriment of the single-player, of course).
I was kind of excited for this one as well (though only for playing on my own, no multiplayer involved).
The Linux GOTY Award 2019 is now open for voting
3 Feb 2020 at 1:06 am UTC Likes: 1
3 Feb 2020 at 1:06 am UTC Likes: 1
Quoting: AudiI know the polls were open for items to add, but somehow I failed to add one of my favorite developer, which would be Shiro Games. The Evoland games were great. Northgard is so much fun (though very difficult). And their upcoming 2020 title looks really good as well.I seriously considered nominating them for Northgard, which is one of my favorite games right now - however, having never played any other titles by them I chose to put other developers with multiple titles I enjoyed (Paradox and Arcen, though I was torn about Zachtronics). But Northgard is hands down my vote for best update, because Conquest was awesome.
FTL: Faster Than Light now has Steam Achievements over seven years after release
31 Jan 2020 at 4:47 am UTC Likes: 6
Achievements are game milestones you can reach by playing the game. They can add welcome objectives or challenges, or they can just create a sense of progression as you play. Sometimes they can simply mark cool and interesting (but not necessarily difficult) things you wouldn't otherwise notice. For some people, the indirect competition with other players is important. For some people, completing all achievements is important.
I particularly don't care much about the social aspect, for the same reasons as I prefer single-player games. And not every game uses them in the same way. But the reasons for them are quite straightforward.
31 Jan 2020 at 4:47 am UTC Likes: 6
Quoting: appetrosyanQuestion: why do people care about achievements?For the same reason as they care about winning the game, or beating a high score, or clearing all the optional side-quests, or doing speedruns, or placing high on the ladder, or increasing their player level, or playing on high difficulties, or playing with ironman or perma-death...
Achievements are game milestones you can reach by playing the game. They can add welcome objectives or challenges, or they can just create a sense of progression as you play. Sometimes they can simply mark cool and interesting (but not necessarily difficult) things you wouldn't otherwise notice. For some people, the indirect competition with other players is important. For some people, completing all achievements is important.
I particularly don't care much about the social aspect, for the same reasons as I prefer single-player games. And not every game uses them in the same way. But the reasons for them are quite straightforward.
Paradox to trial a subscription system to help with DLC overload for Europa Universalis IV
23 Jan 2020 at 7:14 pm UTC
23 Jan 2020 at 7:14 pm UTC
I think it is a good idea so long as it is just an alternative to the "normal" way.
I am unlikely to subscribe to game services, as I play very irregularly - a long time without playing, then one day on a whim I pick it up and play for a while. Even more so for strategy games, that aren't something I will finish the story or solve all the puzzles and be done with the game - so I really want to have the stuff "to keep forever" rather than rent it.
But in many cases, paying a subscription for a few months can be a much better cost-benefit. If you can take it when advantageous, but just buy it (for a reasonable price) when it is not, it would be ok. My main fear is that a lot of things are moving into subscriptions exclusively (or at least prioritizing it), because this gives companies much more control over people and what they have... and that is horrible.
I am unlikely to subscribe to game services, as I play very irregularly - a long time without playing, then one day on a whim I pick it up and play for a while. Even more so for strategy games, that aren't something I will finish the story or solve all the puzzles and be done with the game - so I really want to have the stuff "to keep forever" rather than rent it.
But in many cases, paying a subscription for a few months can be a much better cost-benefit. If you can take it when advantageous, but just buy it (for a reasonable price) when it is not, it would be ok. My main fear is that a lot of things are moving into subscriptions exclusively (or at least prioritizing it), because this gives companies much more control over people and what they have... and that is horrible.
Feral Interactive are asking what you want ported to Linux again
13 Jan 2020 at 9:39 pm UTC
13 Jan 2020 at 9:39 pm UTC
1) Humankind
2) Satisfactory
3) They are Billions
2) Satisfactory
3) They are Billions
Vampire: The Masquerade - Coteries of New York for Linux is now uncertain
12 Dec 2019 at 1:41 pm UTC Likes: 6
"Barely a mobile game" is stupid gatekeeping both towards people that play adventure games/visual novels and people that play mobile games - both perfectly valid and important kinds of game (I can't even call them niches, because mobile games are huge).
12 Dec 2019 at 1:41 pm UTC Likes: 6
Quoting: Lord_PhoenixI don't know, to be honest, this is barely a mobile game, so will anyone miss it if it won't make it to the platform?Yes, of course it will be missed. I care about this much more than any of the fancy action games I don't have any interest in playing (like for example Bloodlines, that takes place in the same universe).
"Barely a mobile game" is stupid gatekeeping both towards people that play adventure games/visual novels and people that play mobile games - both perfectly valid and important kinds of game (I can't even call them niches, because mobile games are huge).
Microsoft Teams is now available on Linux
12 Dec 2019 at 1:28 pm UTC Likes: 3
But Microsoft doesn't properly follow the standards, saving the documents in a wrong version of the format, and thus ruining compatibility.
12 Dec 2019 at 1:28 pm UTC Likes: 3
Quoting: SalvatosThey do use open standards. Office Open XML (.docx, .xlsx, .pptx) are an international standard, due to much lobbying by Microsoft.Quoting: eldakingOf course, what I really want is for Office to stop shitting all over standards and making their files incompatible with every other software.Same, I’m a lot more interested in Microsoft opening up their standards or switching to open standards than in installing their software on Linux. I like LibreOffice just fine but it still shits the bed when I receive MS Office files with frames and absolute-positioned content.
But Microsoft doesn't properly follow the standards, saving the documents in a wrong version of the format, and thus ruining compatibility.
Chooseco are getting indie games using 'choose your own adventure' taken down on itch.io
10 Dec 2019 at 6:31 pm UTC Likes: 1
It is not a case of the law being abused. It is the case of wording the law in a way that goes counter its own (supposed) purpose.
I'm not saying there shouldn't be any laws to prevent misuse of identifying symbology... I'm just saying that laws protecting customers/the public interest shouldn't be granting third parties property rights over phrases. There are many other ways to regulate products to avoid fraud.
10 Dec 2019 at 6:31 pm UTC Likes: 1
Quoting: CFWhitmanTrademark does not fail spectacularly. It mostly succeeds (though not completely; consumers can be a bit gullible).Trademark fails because it puts the interests of the company over those of the customers. Companies are allowed to misuse their own trademarks in ways that are arguably deceptive (implying different products are related), and choose to enforce them against others not due to a public interest in avoiding harm to customers but due to their personal interest in getting an advantage over a competitor. It can be sold, transferred or licensed, at the convenience of its owners (and not when necessary/beneficial for the public utility of the trademark). It is a privilege granted to businesses, not a regulation they have to follow. I find it disingenuous to argue that trademark law isn't, first and foremost, intended to protect trademark holders and their particular interests.
Of course consumers don't sue over trademark. They don't have standing to do so. The fact that trademark protects the company with the trademark from being legally impersonated doesn't mean consumers are not protected from being fooled as well. Most of the good that trademark does is accomplished without lawsuits because people already know they would be the target of a lawsuit if they violated it.
It is not trademark's purpose to inform people that two different brands are owned by the same company. You would need another regulation for that. Also, it is possible for two different brands to actually have substantial differences while still being owned by the same company.
The fact that trademark is sometimes overextended and abused does not make it ineffective for legitimate purposes.
The idea that the phrase "Choose Your Own Adventure" now seems too generic to be a trademark is an allowed defense for a trademark lawsuit if the defendant can show enough use of the phrase for some period of time that was not stopped by the plaintiff or use of the phrase by someone other than the plaintiff within the scope of the trademark suit that predated the registration of the trademark. Of course not every case goes as it should. If you want the law to be perfect and perfectly applied, then you'll have to look elsewhere than laws created and/or applied by imperfect people.
It is not a case of the law being abused. It is the case of wording the law in a way that goes counter its own (supposed) purpose.
I'm not saying there shouldn't be any laws to prevent misuse of identifying symbology... I'm just saying that laws protecting customers/the public interest shouldn't be granting third parties property rights over phrases. There are many other ways to regulate products to avoid fraud.
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