Latest Comments by jarhead_h
NVIDIA has a new Vulkan beta driver, fixes for Hitman 2 with DXVK and Total War Warhammer II
21 Feb 2019 at 7:38 pm UTC
21 Feb 2019 at 7:38 pm UTC
Quoting: liamdaweAnd this is why I install my NVIDIA drivers in the command line.Quoting: Blaster-PRwhere is the ppa for this we need one!Sadly, it seems the original Ubuntu PPA [External Link] for these drivers hasn't been updated in some time.
What have you been playing recently and what do you think of it?
17 Feb 2019 at 11:28 pm UTC
17 Feb 2019 at 11:28 pm UTC
Hmmmm..... finally got Batman Arkham Asylum working thanks to Protontricks. Funny thing is that the PhysX control doesn't recognize my 1060 6GB as being PhysX compatible so it offloads to CPU which drops the framerate down to around 15FPS because I'm still running a Phenom II 960T. The game wasn't even two years old when my motherboard came out. Will be installing Arkham City after I beat Asylum again. Hoping that Arkham Knight is running by then.
Ruiner.... I have soft spot in my heart for Origin's last new IP Crusader: No Remorse(from 1995). This game seems influenced by that in addition to all the anime tropes and I recommend it. It's not shy about killing you even on normal difficulty.
Also, finally got Far Cry 3 working in Proton. You need to track down&install the No-Uplay crack from the pirated copy and the game starts up and runs fine after that. Plan to try that out with Blood Dragon next.
Finally got around to Firewatch. It was okay. Next up for indie walking simulators - The Station.
Fired up Black Mesa. Not through it yet. Same with Mark of the Ninja:Remastered, Rwby:Grimm Eclipse, and finally DOW2.
Let's see, installed but not yet played(just never have gotten around to them) - Aragami, Blade Symphony, Brutal Legend, Dishonored, The Free Ones, Strider, Saints Row2.
Ruiner.... I have soft spot in my heart for Origin's last new IP Crusader: No Remorse(from 1995). This game seems influenced by that in addition to all the anime tropes and I recommend it. It's not shy about killing you even on normal difficulty.
Also, finally got Far Cry 3 working in Proton. You need to track down&install the No-Uplay crack from the pirated copy and the game starts up and runs fine after that. Plan to try that out with Blood Dragon next.
Finally got around to Firewatch. It was okay. Next up for indie walking simulators - The Station.
Fired up Black Mesa. Not through it yet. Same with Mark of the Ninja:Remastered, Rwby:Grimm Eclipse, and finally DOW2.
Let's see, installed but not yet played(just never have gotten around to them) - Aragami, Blade Symphony, Brutal Legend, Dishonored, The Free Ones, Strider, Saints Row2.
The latest update on Black Mesa shows some good progress on this Half-Life fan game
4 Feb 2019 at 6:45 pm UTC Likes: 1
4 Feb 2019 at 6:45 pm UTC Likes: 1
I can't applaud the Black Mesa team enough for what they've done, but there is one criticism that I have - DOOM(2016) runs considerably better on my 1060 6GB than Black Mesa does. Also, this is not a fan project anymore, it's a purchasable game on Steam. That means the people working on this are professionals first, and there game is a product that should be viewed critically. So, yeas, the fact that the game runs terribly on current medium hardware with an engine that should be in the hundreds of FPS with all settings maxed out is a problem that needs addressing.
I am looking forward to Xen, if only because I'm hoping that the Black Mesa team can improve it over what Valve delivered with the original game. It's definitely much prettier. I'm hoping that it's not going to be the awful slog to the finish that the original game is once you get to Xen.
I am looking forward to Xen, if only because I'm hoping that the Black Mesa team can improve it over what Valve delivered with the original game. It's definitely much prettier. I'm hoping that it's not going to be the awful slog to the finish that the original game is once you get to Xen.
Protontricks, a handy tool for doing various tweaks with Steam Play has been forked
20 Jan 2019 at 9:58 pm UTC Likes: 3
20 Jan 2019 at 9:58 pm UTC Likes: 3
Hey great. Any chance we can get a permanent U-Play crack added? So far I'm finding out that all of Ubi's titles work fine on SteamPlay if you can out UPlay.
Steam Play versus Linux Version, a little performance comparison and more thoughts
20 Jan 2019 at 9:48 pm UTC Likes: 1
Linux is TRYING to be easy to port to. Our community is actively working(Valve playing a big part)to court big developers with foresight to see the future that we see where open standards are just what everybody uses, to include the hardware that the open source OS is running on(something like RISC-V). Right now the Windows crowd could not care any less about Vulkan performance. If the PS5 gets Vulkan, in five years it will the first thing they check.
20 Jan 2019 at 9:48 pm UTC Likes: 1
Quoting: mylkaI'm sorry, I did not mean to suggest that Sony would be magnanimous in this regard, simply that Vulkan is the clear performance winner between it and OpenGL, which means AMD will push it and Sony will agree. And this gives AMD control over gaming. AMD is providing the hardware for all major consoles, and once the PS5 has Vulkan that makes Vulkan the dominant API for PC ports because it cuts out most of the work, even for Windows ports. Very soon the only DirectX games will all originate on the Xbox. Apple has decided on a proprietary API, so everybody point and laugh, now wave goodbye as their platform continues it's journey into complete irrelevance and eventual end because all of the professional content creation software that currently sells Macs is available on Windows, and now in addition to terrible physical engineering of their devices, they are going to cut the number of games their platform gets. Without Steve Jobs to hold their cult together, Apple cannot get away with this for much longer.Quoting: jarhead_hand apple.Quoting: mylkathats an eye openerI don't see how Sony decides on anything else. They may stick with some flavor of BSD for the OS, but they are going to pick Vulkan. And that means that AAA ports to PC will be the Playstation versions. Eventually Microsoft will be the only company still producing PC games that are DirectX only, and several will drop it entirely because there is simply no need for it. Make one version for the Playstation and it ports considerably easier to everything except the Xbox.
i hope VULKAN will have its breakthrough with PS5
i dont think its up to sony, because they dont care if games come to pc, etc.
but developers would have switch, windows and android covered, so they have to demand vulkan on SP5
Linux is TRYING to be easy to port to. Our community is actively working(Valve playing a big part)to court big developers with foresight to see the future that we see where open standards are just what everybody uses, to include the hardware that the open source OS is running on(something like RISC-V). Right now the Windows crowd could not care any less about Vulkan performance. If the PS5 gets Vulkan, in five years it will the first thing they check.
Quoting: PhlebiacThey obviously COULD, there is a WAY, but it's a question of WILL, and I don't think that the will is there. Apple is cutting it's own throat with METAL, really don't know who made that call but they need to be fired immediately because it dooms the platform long term. But I think that the people that want to play the older games are the people that are also most likely to leave Windows behind.Quoting: MagicMythI can see Steam Proton soon being able to run a tone of older games easily that Windows 10 either requires a lot of hacks for or just can't be done. It will be a funny time when a large amount of one's Windows games collection only works on Linux as the years go by.Back when Steam Play was still a rumor, I theorized that: 1) it was at least partially based on WINE (correct), and 2) it would be used not only on Linux, but also on macOS and Windows (for games that broke on newer Windows versions). It looks like the macOS support was there early on but got axed (due to Apple being so anti-gaming with their API support), and so far they haven't done it for Windows. But they could in the future?
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 7:03 pm UTC Likes: 2
18 Jan 2019 at 7:03 pm UTC Likes: 2
Quoting: BrisseThis just proves once again that the performance disparity between Gnu/Penguin and Windows isn't in the OS, but in the game porting process.Yes, but we knew that. Most Linux ports are just a WINEbottle using OpenGL. Surprise, Vulkan beats that handily.
Quoting: mylkathats an eye openerI don't see how Sony decides on anything else. They may stick with some flavor of BSD for the OS, but they are going to pick Vulkan. And that means that AAA ports to PC will be the Playstation versions. Eventually Microsoft will be the only company still producing PC games that are DirectX only, and several will drop it entirely because there is simply no need for it. Make one version for the Playstation and it ports considerably easier to everything except the Xbox.
i hope VULKAN will have its breakthrough with PS5
Quake 2 now has real-time path tracing with Vulkan
18 Jan 2019 at 5:38 pm UTC Likes: 4
18 Jan 2019 at 5:38 pm UTC Likes: 4
Just an FYI to NVIDIA, /\THIS/\ is how you sell RTX. Not a brand new game that already brings a lot of systems to their knees, but old games where you can breathe entirely new life into it without massive performance penalties like having to drop from 4K to 1080p when you turn RTX on. How many games out there have an SDK where this could be implemented? I know there are literally dozens of Unreal engine games like Deus Ex that have one. How about Half Life? And NVIDIA would not have had to coordinate with any current developers, they could just hire the team and do it and then get 1,000,000 Brownie Buttons when the community got to mess around with path traced Deus Ex.
Oh, and this also makes my point about SDKs - it should be illegal to ship a game without an SDK so that the community can keep the game running in perpetuity. It should also be mandatory that the source code be uploaded in it's entirety ten years from the latest patch or upon bankruptcy of the company. In fact I would apply this to all software, not just games.
And looking at this game, it strikes me that we really need to write a Vulkan renderer for Deus Ex because as it stands the latest currently available is for DirectX 10. I have been thinking about a career change, maybe I'll take up coding.
Python -> C/C++ -> Vulkan.
Oh, and this also makes my point about SDKs - it should be illegal to ship a game without an SDK so that the community can keep the game running in perpetuity. It should also be mandatory that the source code be uploaded in it's entirety ten years from the latest patch or upon bankruptcy of the company. In fact I would apply this to all software, not just games.
Quoting: ageresI couldn't compile this.No, it very specifically only works on a NVIDIA 2080ti or 2080 because it uses the ray tracing core to do the path tracing. Apparently the math is almost identical.
Anyway, does it work only on Nvidia RTX cards?
And looking at this game, it strikes me that we really need to write a Vulkan renderer for Deus Ex because as it stands the latest currently available is for DirectX 10. I have been thinking about a career change, maybe I'll take up coding.
Python -> C/C++ -> Vulkan.
AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 Jan 2019 at 7:33 am UTC
10 Jan 2019 at 7:33 am UTC
Quoting: ageres8 GB is fine today, but for FullHD resolution. For 4k and for future games you'll definitely want as much VRAM as possible. I'd rather choose this over Nvidia's 8 GB. Also, raytracing is just another marketing bullshit by Nvidia.And they used 4K benchmarks. Still I'm hoping that Navi isn't too delayed and that AMD is somehow able to get multi-GPU made standard with this generation as they have used Strange Brigade to show off what they can do with it using Vulkan.
AMD have announced the AMD Radeon VII GPU and more at CES 2019
9 Jan 2019 at 7:21 pm UTC
9 Jan 2019 at 7:21 pm UTC
The Vega cards seem to dominate Blender from all the tests that I've seen done. This is kind of surprising since AMD swore up and down that they wouldn't be releasing another consumer level Vega GPU again. I was planning on going all AMD this year. Was hoping that I wouldn't have to wait until Summer for a Ryzen 3700x. Oh, well.
NVIDIA to support VESA Adaptive Sync with 'G-SYNC Compatible' branding
9 Jan 2019 at 7:17 pm UTC
9 Jan 2019 at 7:17 pm UTC
Problem solved.
https://www.engadget.com/2019/01/08/alienware-4k-oled-55-inch-gaming-monitor/ [External Link]
https://www.anandtech.com/show/13790/asus-at-ces-2019-rog-hdr-gaming-monitor-lineup-up-to-49inch-displays [External Link]
Asus ROG Strix XG438Q: The perfect size gaming monitor?
https://www.youtube.com/watch?v=AZjSHegW_nQ [External Link]
https://www.engadget.com/2019/01/08/alienware-4k-oled-55-inch-gaming-monitor/ [External Link]
During a brief demo at CES, the Alienware OLED looked just as good as the 55-inch LG OLED in my living room. Colors popped off the screen, and inky dark blacks drew me into the image. It did a great job of showing off the insane contrast I'm used to from OLED -- the sort of thing I typically miss when looking at LCD TVs. Unfortunately, I didn't get to see the display actually running any games, but it looked great while running 60 FPS 4K HDR demos from YouTube. While it supports HDR, Dell is still working on Dolby Vision support.From the looks of things, Dell is just using LG TV panels and bolting display port 1.4 to them( and hopefully adding Freesync). A touch too big for me, because again I think best screen size is 40in, but if this is as small as these get I will buying one later this year. I used to use a rectangular kitchen table as a computer desk and have a desk with almost that much depth now, which is the real issue with large screens.
https://www.anandtech.com/show/13790/asus-at-ces-2019-rog-hdr-gaming-monitor-lineup-up-to-49inch-displays [External Link]
ASUS has announced their upcoming lineup of gaming monitors at CES under the Republic of Gamers branding, and as with everything in Las Vegas, bigger appears to be better. The Strix XG32VQR is a 32-inch 2560x1440 144Hz display, the Strix XG438Q is a 43-inch UHD HDR with a 120 Hz refresh rate monitor, and the Strix XG49VG is a massive 49-inch 32:9 3840x1800 144 Hz beast.The Strix XG438Q fits all of my criteria for EXACTLY the perfect monitor.
Asus ROG Strix XG438Q: The perfect size gaming monitor?
https://www.youtube.com/watch?v=AZjSHegW_nQ [External Link]
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- Many more US states are planning or already have operating system age verification laws
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Sony PlayStation reportedly moving away from PC ports
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