Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by BrazilianGamer
The emulation and media player front-end RetroArch just had a huge new release
28 Aug 2019 at 2:09 am UTC

Infinite kudos to all the guys behind Retroarch. A W E S O M E

Action-adventure roguelike UnderMine now available in Early Access
21 Aug 2019 at 11:47 pm UTC

Wishlisted it long ago. I'm buying it ASAIC

Areia: Pathway to Dawn aims to be a relaxing meditative adventure game
21 Aug 2019 at 11:41 pm UTC Likes: 1

Quoting: M@GOidLooks like it is from a Brazilian developer. "Areia" means "sand" in Portuguese.
Exactly. It's funded by a government agency that promotes culture in general. Games included

Great looking retro-inspired FPS Ion Fury is out now with Linux support
20 Aug 2019 at 10:22 am UTC

Quoting: Mblackwell
Quoting: DuncThe sole global arbiter of all things Build Engine gave it a thumbs up [External Link], so it must be pretty good.

Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old 9engines and remakes in newer engines [External Link] for free these days), but you certainly seem to get a lot of game for your money.
Because it's old tech it was sometimes a nightmare. It takes quite a lot of effort to do certain things - it took us four years as a matter of fact. The campaign is fairly long (around 8-10 hours for a first play), and you'd probably triple your time if you're a secret hunter.

I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
Quoting: Mblackwell
Quoting: DuncThe sole global arbiter of all things Build Engine gave it a thumbs up [External Link], so it must be pretty good.

Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines [External Link] for free these days), but you certainly seem to get a lot of game for your money.
Because it's old tech it was sometimes a nightmare. It takes quite a lot of effort to do certain things - it took us four years as a matter of fact. The campaign is fairly long (around 8-10 hours for a first play), and you'd probably triple your time if you're a secret hunter.

I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
Gotcha. I'm a Dev too and old tech does take a lot of time to play with and get it working. But nice job man. I wouldn't even touch something this old, let alone developing something with it. Kudos. It's really true to the original

Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac
12 Aug 2019 at 9:05 am UTC

Bottom line. FU Linux gamers. Thanks but I'll pass this one. Like forever

The extreme arcade space-shooter Space Mercs is now available on itch.io, plus some sales info
12 Aug 2019 at 12:47 am UTC Likes: 4

Quoting: ZapaOn the whole marketing part, I have to say that GoL was the only website to cover it (outside of Jason's interview on L4E that ended up a Forbes Article)! Keep one thing in mind, my sales wouldn't have been even half of what they are if Linux users didn't go for the game.

An interesting thing that I'll try and expand further on is based on how Steam gives visibility to it's games - it's similar to the way an ads network does it. The ad that sells the most get's the most visibility. If they have two ads running, they both get 100 views initially (this is an example). One sells 30 produts and one sells only 5. The one with 30 products get's more visibility.

When the forbes article went up Linux was at 36-37% of the total sales. With the conversation that sparked on r/linux_gaming or r/linux you'd expect Linux to get a higher percentage and up into the 50-60's percentile.

What happened was, although Linux numbers grew (by almost 100) so did the Windows numbers. And I'm mentioning this that, next someone says, linux doesn't matter let this be a lesson. At least for small indies like me, Linux literary allowed me to continue making games without doing any freelancing or going back into the F2P industry!

So thank you Linux! Thank you a ton!
And thanks to Liam for covering the game's release and announcement and Jason of course!
But thank you Linux! You just made a Bearded Giant really really happy!
Not all heroes wear capes