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Latest Comments by torbido
The Valve-funded shader compiler 'ACO' is being queued up for inclusion in Mesa directly (updated: merged)
19 Sep 2019 at 5:15 pm UTC

Quoting: Shmerl
Quoting: torbidoI don't think that it will provide any noticeable results with non Steam games. Correct me if I am wrong.
It makes a difference for Vulkan games. Nothing to do with Steam specifically.
Is there any review or an article to backup your words?

The Valve-funded shader compiler 'ACO' is being queued up for inclusion in Mesa directly (updated: merged)
19 Sep 2019 at 3:01 pm UTC

Quoting: Guest
Quoting: torbido
Quoting: Shmerl
Quoting: torbidoThe shaders are available to be downloaded from Steam. How is it available for non Steam games?!
Shaders come with games, Steam probably only provides cached versions of compiled shaders for some games that have too much stutter on startup without the cache. I.e. Steam has nothing to do with the concept of shaders themselves.

https://en.wikipedia.org/wiki/Shader [External Link]
I don't think that it will provide any noticeable results with non Steam games. Correct me if I am wrong.
Try it, it makes a real difference when compiling shaders.
I use RadeonSI GPU, it is not available yet for me to use.

The Valve-funded shader compiler 'ACO' is being queued up for inclusion in Mesa directly (updated: merged)
19 Sep 2019 at 2:45 pm UTC

Quoting: Shmerl
Quoting: torbidoThe shaders are available to be downloaded from Steam. How is it available for non Steam games?!
Shaders come with games, Steam probably only provides cached versions of compiled shaders for some games that have too much stutter on startup without the cache. I.e. Steam has nothing to do with the concept of shaders themselves.

https://en.wikipedia.org/wiki/Shader [External Link]
I don't think that it will provide any noticeable results with non Steam games. Correct me if I am wrong.

The Valve-funded shader compiler 'ACO' is being queued up for inclusion in Mesa directly (updated: merged)
19 Sep 2019 at 1:56 pm UTC

Quoting: x_wing
Quoting: torbidoIt only works with Steam games, right?
Works with anything that runs on radv (i.e. any vulkan application)
The shaders are available to be downloaded from Steam. How is it available for non Steam games?!

d9vk, a project based on DXVK for Direct3D 9 over Vulkan
1 Mar 2019 at 5:06 pm UTC Likes: 1

Quoting: massatt212
Quoting: torbido
Quoting: legluondunet
Quoting: hardpenguinMeanwhile I am here with a couple of niche games using D3D8 that are currently crashing in Wine :S:
For games using directx < 9 that does not work well with Wine, I'm using DxWnd [External Link]. This soft works very well with wine, I regurlary use it with wine when a game crashes (old directx version) or to put game fullscreen in a wine window.
Works well for this games with wine:
Motoracer 1 et 2
Virtua Fighter
Syberia
Starwars episode 1 Racer
Splinter Cell
I use Dgvoodoo2 WIP57 >>> http://www.dege.freeweb.hu/ [External Link] which translate older DirectX versions to DX10 or DX11. That could help running older games that don't run well on Wine.
Can you make a small guide with files to download, i really wanna test Ultimate Marvel vs Capcom 3
Copy the contents of ms folder to the folder of the game then copy dgVoodooCpl.exe and open it, press on .\ button to get the location of the game, then go to the directx tab and untick dgvoodoo watermark, and press ok, then open the game from the terminal with DXVK_HUD=fps wine ./game.exe

d9vk, a project based on DXVK for Direct3D 9 over Vulkan
1 Mar 2019 at 3:36 pm UTC

Quoting: legluondunet
Quoting: hardpenguinMeanwhile I am here with a couple of niche games using D3D8 that are currently crashing in Wine :S:
For games using directx < 9 that does not work well with Wine, I'm using DxWnd [External Link]. This soft works very well with wine, I regurlary use it with wine when a game crashes (old directx version) or to put game fullscreen in a wine window.
Works well for this games with wine:
Motoracer 1 et 2
Virtua Fighter
Syberia
Starwars episode 1 Racer
Splinter Cell
I use Dgvoodoo2 WIP57 >>> http://www.dege.freeweb.hu/ [External Link] which translate older DirectX versions to DX10 or DX11. That could help running older games that don't run well on Wine.

d9vk, a project based on DXVK for Direct3D 9 over Vulkan
1 Mar 2019 at 3:27 pm UTC Likes: 1

Quoting: hardpenguinMeanwhile I am here with a couple of niche games using D3D8 that are currently crashing in Wine :S:
You can use Dgvoodoo2 for DX8 games, and Dgvoodoo2 WIP57 for DX9 games. It translate DirectX calls from any version to DX10 or DX11, then DXVK will translate them to Vulkan.

http://www.dege.freeweb.hu/ [External Link]

The first Steam Play update for this year is out with Proton 3.16-7 beta
1 Mar 2019 at 3:20 pm UTC Likes: 1

Quoting: etonbears
Quoting: torbidoWhen I add non steam game, where is the prefix of these games?
Each version of Proton is a management wrapper for Steam-Installed games using a specific version of Wine ( including extension libraries/patches etc ).

As you probably know, each Steam-Installed game is identified by a unique integer number; Proton creates/uses a Wine prefix for each game as a directory named for that unique integer, in the "compatdata" directory of the Steam games library you choose to install in.

I do not think Proton is capable of doing this for non-Steam games, so a non-Steam game will use the wine prefix you chose when installing that game. If you make no wineprefix choice, the default is "~/.wine/".

Note that it is generally better to install each non-steam game to a different wine prefix, since games often have conflicting configuration needs. i.e. Configuring one game may break another if they share a wineprefix.

Hope that helps.
No, It doesn't use the main wine folder. I found it at the main steam folder with a bigger number that normal games use >>> ~/.steam/steam/steamapps/compatdata/2147483650

The first Steam Play update for this year is out with Proton 3.16-7 beta
16 Feb 2019 at 4:23 pm UTC

When I add non steam game, where is the prefix of these games?