Latest Comments by lqe5433
Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
3 Jul 2019 at 6:45 am UTC Likes: 1
3 Jul 2019 at 6:45 am UTC Likes: 1
Quoting: ThreeEightySixWaiting with credit card in hand...yes, but no linux yet.
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
9 Jun 2019 at 11:53 am UTC
9 Jun 2019 at 11:53 am UTC
All Stadia games will be also published to Linux/SteamOs?
This would be the best, but I'm afraid it won't be the case...
However port a Stadia game for Feral should be an easy task, right?
This would be the best, but I'm afraid it won't be the case...
However port a Stadia game for Feral should be an easy task, right?
The next release of OpenRA for classic Command & Conquer games will allow single-player saving
7 Jun 2019 at 12:47 pm UTC
7 Jun 2019 at 12:47 pm UTC
It uses now 100% .net core?
Google to reveal Stadia pricing, games, launch info and more on Thursday
4 Jun 2019 at 11:37 am UTC Likes: 1
4 Jun 2019 at 11:37 am UTC Likes: 1
On old computers, laptops, TVs this is a possibility to play AAA games in 1080p.
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 11:05 am UTC
27 May 2019 at 11:05 am UTC
Quoting: GuestEvery Vulkan extension is open source, no?Quoting: ixono RTX in my comp, should i play it ?Quoting: lqe5433Will it work also with AMD?I don't think there is any benefit if someone don't has an RTX card like any AMD user or the wide range of NVidia GTX users IF the game even starts.
Because afaik it makes use of the Vulkan ray traced extensions only working on RTX cards.
But I thinks it's a good question, is there any fallback for non RTX users? Something like a still fancy but not ray traced experience? o.o
Quake II RTX to release June 6th, first 3 levels free for everyone and source code will be up too
27 May 2019 at 10:59 am UTC
27 May 2019 at 10:59 am UTC
Will it work also with AMD?
DXVK 1.2 is out, possible performance increase for CPU-bound scenarios and D3D11 extensions support
14 May 2019 at 9:44 am UTC
14 May 2019 at 9:44 am UTC
Anyone can test it against GTA V (like fps, framedrops) ? Multiplayer is also playable with DXVK?
DXVK 1.2 is out, possible performance increase for CPU-bound scenarios and D3D11 extensions support
13 May 2019 at 7:39 pm UTC
13 May 2019 at 7:39 pm UTC
How much overhead (%)DXVK cause in the DX -> Vulkan conversion?
Path of Exile to get Vulkan support, they would "like" to add Linux support
9 May 2019 at 2:33 pm UTC
9 May 2019 at 2:33 pm UTC
The game looks actually nice.
I would buy it for Linux $$.
I would buy it for Linux $$.
Path of Exile to get Vulkan support, they would "like" to add Linux support
9 May 2019 at 2:15 pm UTC
9 May 2019 at 2:15 pm UTC
If a game uses Vulkan, then almost no conversion is needed with WINE/proton?
- Linux smashes past 5% on the Steam Survey for the first time
- Framework becomes a KDE Patron helping to fund open source
- Ubuntu MATE seeking maintainers as the creator looks to move on
- Facepunch signed a license with Valve to allow standalone releases from s&box
- OldUnreal release new preview update for the classic Unreal Tournament 2004
- > See more over 30 days here
- Away all of next week
- Xpander - The Great Android lockdown of 2026.
- Auster - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck