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Latest Comments by vector
The Steam Library overhaul is finally coming in Beta this month (updated)
5 Sep 2019 at 5:40 am UTC Likes: 3

Most free-to-play games I've installed don't remain listed in my library once I've uninstalled them (e.g. Doorways: Old Prototype, Sigils of Elohim, What Never Was, etc.), unless they have some sort of monetization involved (paid DLC, microtransactions).

After having previously claimed a license for a free-to-play game (by clicking "Play Game" on its store page), if I return to its store page once the game has been uninstalled, the page will state that the game is already in my Steam library, but the game won't actually be listed in my Steam library until I reinstall it; uninstalling it again will remove its library listing again.

Not a big deal, except that it's easy to forget these games since they don't appear in my library when uninstalled (they do, however, remain in the list of games on my profile, and are filterable via Lorenzo Stanco's Steam library filters). The method I use to keep free-to-play games listed in my Steam library when they are uninstalled is to hide them in my library while they are installed, then uninstall them; the listings will remain in my library under hidden games even though I have uninstalled the games.

Does the Steam library overhaul allow free-to-play games to be listed in one's library when they are uninstalled (without needing to hide them to achieve this)?

The Steam Library overhaul is finally coming in Beta this month (updated)
5 Sep 2019 at 12:37 am UTC

Hopefully Valve will tweak the store as well.

I have "Show Virtual Reality content" unticked (i.e. do not show), but I still get VR-only games showing up in Featured & Recommended, Special Offers, and my Discovery Queue; the Virtual Reality category is still featured in "Browse Categories" and in the Games drop-down menu, the Valve Index and HTC Vive are still featured in the Hardware drop-down menu, and there is still a Valve Index banner on the store homepage. I also still see VR-only games (e.g. Serious Sam 3 VR: BFE, The Talos Principle VR, etc.) when browsing all products despite other titles being successfully excluded when browsing all products based on my preferences (VR hardware also shows up). VR is not something I want promoted to me; if I found it more compelling in the future then I would tick (i.e. select) "Show Virtual Reality content", if that setting actually functioned as I expected it to. Currently unticking it seems to do little to nothing in terms of hiding Virtual Reality content.

Each new Steam session, for the first game with adult content (e.g. The Witcher 2: Assassins of Kings, Dying Light, etc.) whose page I visit, I am prompted that "Your preferences are configured to warn you about this kind of mature content - Edit Preferences". I am also prompted that "Your local rating agency requires that you enter your birth date to continue"; I understand the age gate being beyond Valve's control, but the alert that "Your preferences are configured to warn you about this kind of mature content - Edit Preferences" is not consistent with my settings, and that alert shouldn't be included with the local agency age gate prompt. Based on the provided product examples shown in the store preferences, for mature content I have "General Mature Content", "Frequent Violence or Gore", and "Nudity or Sexual Content" ticked (i.e. show), but "Adult Only Sexual Content" unticked (i.e. do not show). For community content preferences, I have both "Blur and warn about content that may contain frequent violence or gore" and "Blur and warn about content that may contain frequent nudity or sexual content" unticked (i.e. do not blur and do not warn). Eroge games and their ilk are the only "mature" content I wish to exclude, and based on my preferences, only "Adult Only Sexual Content" games should alert me that "Your preferences are configured to warn you about this kind of mature content - Edit Preferences". However, currently that isn't the case, and I receive that warning for any game with adult content (when beginning a new Steam session; once acknowledged I don't have to deal with it again until the next Steam session). Again, I understand having to verify my age for adult content given legal restrictions, but I should not be receiving an alert to edit my preferences to allow content when I've already allowed it.

Other than blocking multiplayer-only games on a per-title basis, there is seemingly no way to exclude multiplayer-only games from showing up in Featured & Recommended, Special Offers, and my Discovery Queue. Filtering out games by "multi-player" or "MMO" isn't desirable because that can include games with both single-player and multi-player modes (e.g. Total War: WARHAMMER II, Sid Meier’s Civilization VI, ARK: Survival Evolved, etc.). User tags on Steam can be suspect (e.g. Cyberpunk 2077 is currently tagged "Dating Sim"), so I try to avoid relying on them, but there aren't any established user tags which address multiplayer-only games anyway (i.e. tags which aren't used for any games with both single-player and multi-player modes, but are instead limited to multiplayer-only games).

I realize Valve is heavily invested in VR hardware (the Index) and its upcoming VR games, as well as multiplayer-only games (e.g. Dota 2, CS:GO, TF2, etc.), but I would like the ability to filter these categories out if I so choose.

As for Steam Labs, I hope the Interactive Recommender also sees some improvements. It doesn't seem very reactive to my changes in gameplay or able to strike a good balance between genres I typically enjoy. For example, I have more hours (that is an understatement) per game invested in RPGs than platformers, but that is due to the nature of the games (unless you don't care about side quests and lore, RPGs typically require more time investment to fully flesh out the game world, whereas platformers aren't typically as expansive and dialogue tree laden). The Interactive Recommender isn't adequately reflective of the games in my library (both played and yet to be played), the number of games I have played per genre, or the recency of my play (e.g. maybe I'm playing more FPS games at the moment). Hours played seems to override everything else; this along with the tagging system ends up skewing results. E.g. I get a lot of point-and-click adventure games and hidden object games recommended because most of the RPGs I've played are tagged "Adventure" (or maybe the majority of RPG gamers are prodigious consumers of point-and-click adventure games and hidden object games, and that's why I get these recommendations). I don't want to have to exclude certain games (e.g. RPGs I have the most time invested in), as I am still interested in recommendations for those types of games as well, I just want more relevant recommendations (e.g. I am not a potential buyer of hidden object games) and a better mix/balance in the recommendations.

Valve confirmed developers now need to contact them to change their release date
12 Aug 2019 at 9:56 pm UTC

Hear, hear.

Tangentially but relatedly, curation and moderation can be fine lines to walk (I would hate to see them misused as bludgeons), but there are times (e.g. like this [External Link] and that I wish more was done proactively rather than reactively.

On the other hand, I'm not sure there is a clear path to reinstatement for banned developers who have done contemptible things like pay for sham reviews (like the Far-Out developer did [External Link] and was banned [External Link] for). I do not make light of duplicitous reviews, they're shameful, but at the same time, I feel many AAA publishers essentially achieve the same end by using their garnered influence to manipulate, such as which outlets they grant access to (i.e. using gatekeeping as a carrot and stick to encourage mostly positive coverage) and the inveiglements they engage in. Indie developers don't have that clout.

Given the profusion of games (let's be honest, a lot of which are, and were intended to be, crap) on Steam, I am inclined to be more sympathetic to earnest indie developers who have tried to game the system by changing release dates or paying for dummy reviews, as I imagine they are desperate to get their games noticed amid the congested fray. In doing so, they have disgraced themselves, but for those who have been banned as a result, if there isn't a reinstatement policy in place for them to earn/prove contrition, I would not be opposed to such a policy being enacted.

The vast majority of indie developers do the right thing, and I am not suggesting a feeble slap on the wrist for those who have instead run afoul, but it should be recognized that (mostly) decent people do sometimes commit wrongful actions, and I hope there is a road back to Steam for legitimate developers who have previously acted in bad faith and were banned (if they are now reformed).

Interested in Google's Stadia game streaming service? We have a few more details now
22 Jul 2019 at 12:35 am UTC Likes: 1

"Interested in" as in curious about, yes. "Interested in" as in desirous of, no. I'm not trying to universally discourage people from relying on services like Stadia. I can see the value in certain situations. And if streaming services offered a level of performance not feasible for consumer market PCs, I could see even greater appeal. My concern is that the industry will in time try to promote streaming as 'the way' to access video games, perhaps even to the degree of some games being exclusive to streaming services. Once the infrastructure and ISP hurdles have been, for the most part, cleared, I can foresee the industry paying lip service to consumer qualms about video game streaming. I think the industry would not only turn a deaf ear, but it would turn a deaf ear while publicly praising itself for its pro-consumer focus, as the industry is wont to do.

As for comparing streaming games to streaming films or music, due to the nature of the content, for me it isn't the same experience. Gaming isn't passive consumption, and I have different expectations that accompany active consumption, consumption in which I am part director.

The issues with streaming have been stated before, and will be again countless times more, so I will avoid rehashing them now. What I will say is that I will avoid any single player games for which streaming (or even just always-on DRM) is the only option. I would certainly be willing to revisit my decision if gaming companies agreed to source code escrows for those games. This will, of course, never happen. And if the whole gaming market shifted to streaming during my lifetime (improbable, but not impossible), I would stop new game spending, and would stick to my existing games, of which I have plenty.

As Bill Gates wrote in 1995: "A new competitor 'born' on the Internet is Netscape. Their browser is dominant, with 70% usage share, allowing them to determine which network extensions will catch on. They are pursuing a multi-platform strategy where they move the key API into the client to commoditize the underlying operating system. They have attracted a number of public network operators to use their platform..."

It ended up being Google which is poised to commoditize the underlying operating system, not Netscape. And it appears Stadia exists exclusively in service of the Chrome ecosystem. Perhaps one gatekeeper (Microsoft) has been exchanged for another (Google).

To celebrate the 50th anniversary of the Apollo 11 moon landing, Steam has a sale on
19 Jul 2019 at 4:44 am UTC Likes: 1

Quoting: chancho_zombiethe Russians got it all wrong we are not going to conquer the universe sending dogs and space monkeys.:D
Microorganisms [External Link], then?
---

I'm all for humans getting off this rock, but I would hate to see willful neglect, territoriality, and greed perpetuated in space, beyond what has already occurred thus far (which is a pittance compared to the full potential of human wrong). Heedless pollution (necessitating more initiatives like CleanSpace One),[1] treatment as a playground for the wealthy, inadequate oversight of those who have designs on avariciously cannibalizing resources or expanding property holdings, etc. are not desirable outcomes to me.

I would hate to think that (far beyond my lifetime) there might be a profusion [External Link] of Starbucks in space.[2]

[1] Even with great care, some pollution will always occur, but pollution can definitely be mitigated beyond what certain vested interests are inclined to do.
[2] Not to be confused with Starbuck; Kara Thrace version is my preference :)

The Lion King, Aladdin and The Jungle Book no longer available on Steam, some about to leave GOG too
15 Jul 2019 at 3:26 pm UTC Likes: 1

Quoting: Hori
Quoting: Asug2a to the rescue! feck you disney lol...
So that's why we need sellers like g2a...
In cases like this I have to agree.
I bought them from there as well, yesterday when I first read this article.

I would have bought them from a less shady store, but I don't know of any. And this is a big problem, when there are no better alternatives, of course people are gonna have to use the shady one.

I'd have bought from Steam. I can't, so I'd have bought from a reputable reseller. Didn't know of any good one, so I had to use dirty G2A.

I don't feel bad. They left me no option.
Sorry, belated post.

Sega and Ubisoft maintain lists of authorized retailers of their games, which are good resources in general to avoid the gray market.
https://www.sega.com/sega-approved-partner-list [External Link]
https://support.ubi.com/Faqs/000023753/List-of-authorised-Retailers [External Link]

Some additional retailers have been vetted by IsThereAnyDeal [External Link] and /r/GameDeals [External Link].

For anyone still looking to buy these Disney games, I am providing URLs to several retailers who are currently selling Steam keys as of the date of this post. A couple of the retailers (GameBillet and Games Republic) below are not on one of lists compiled by Sega and Ubisoft (but are included on IsThereAnyDeal or /r/GameDeals). For these two, I quoted from their FAQs.

Dreamgame
https://www.dreamgame.com/disney-s-aladdin [External Link]
https://www.dreamgame.com/disney-s-the-jungle-book [External Link]
https://www.dreamgame.com/disney-s-the-lion-king [External Link]

GameBillet
Quoting: https://www.gamebillet.com/about-usAuthorized? Legit? Where are the keys coming from?
All of our digital products come directly from the Publishers. We do not support grey market and code stripping practices. A great portion of the payments will go to the Publishers. With us, you never have to use VPN's to activate your game, and will never get Steam gifts. Therefore you don't need to worry that your key will be revoked. There is zero risk when activating your games from GameBillet.
https://www.gamebillet.com/disneys-aladdin [External Link]
https://www.gamebillet.com/disneys-the-jungle-book [External Link]
https://www.gamebillet.com/disneys-the-lion-king [External Link]

GamersGate (UK)
https://uk.gamersgate.com/DD-DISNEYS-ALADDIN/disney-s-aladin [External Link]
https://uk.gamersgate.com/DD-DISNEYS-THE-JUNGLE-BOOK/disney-s-the-jungle-bok [External Link]
https://uk.gamersgate.com/DD-DISNEYS-THE-LION-KING/disney-s-the-lion-king [External Link]

Games Republic – However, be aware of this GoL article and this reddit thread [External Link]. All game listings on this site now mention, "No key shops, no shady deals. Only official distribution!"
Quoting: https://gamesrepublic.com/page/faq7. Can I sell digital versions of video games in your store?
If you're a game developer or publisher, we are open to cooperation. Otherwise: no, as we're not a marketplace.

21. You're saying that you have the best deals, but XYZ is cheaper!
Our goal is to give you the best deals available on the official market. Because of that, we decided not to include e.g. second-hand offers from unofficial marketplaces.
https://gamesrepublic.com/disney-s-aladdin-steam-key [External Link]
https://gamesrepublic.com/the-jungle-book-pc-digital [External Link]
https://gamesrepublic.com/the-lion-king-pc-digital [External Link]

Indiegala
https://www.indiegala.com/store/product/disneys-aladdin/561100 [External Link]
https://www.indiegala.com/store/product/disneys-the-jungle-book/561110 [External Link]
https://www.indiegala.com/store/product/disneys-the-lion-king/561120 [External Link]

Steam Play updated as Proton 4.2-8 is out, DXVK also sees a new release with 1.2.3 (updated)
27 Jun 2019 at 12:38 am UTC Likes: 4

Quoting: Salvatos...Steam Machines . . . Sure they're not selling them anymore...

You are, of course, correct in general principle, but would it be the Internet if there were no one around to split hairs? :wink:

https://www.cyberpowerpc.com/page/syber/syber-s/ [External Link]
https://www.cyberpowersystem.co.uk/page/syber/steam-machine/ [External Link]

Obligatory Monty Python and the Holy Grail "I'm not dead" quote. CyberPowerPC's Steam Machine offering is still available for sale. On the UK site it can be configured from a selection of current generation hardware (and apparently can be shipped internationally). On the US site the hardware configuration options are somewhat dated, and it can only be shipped to Canada or the US.

Canonical have released a statement on Ubuntu and 32bit support, will keep select packages
25 Jun 2019 at 12:38 pm UTC Likes: 2

Quoting: Micromegas
Quoting: riusmaI think that this discussion on Twitter [External Link] is interesting (imho) on that subject (Neal Gompa is from Fedora). :)
Very interesting discussion, indeed, explaining in detail why maintaing 32bit libs is not easy for those distributions which really care that everything works.
From tweet:
"Distributions like Solus keep 32-bit afloat by more or less ignoring it. They basically say "it compiles, ship it". Distributions that actually *care* to validate the 32-bit stuff (Fedora, Mageia, openSUSE, Ubuntu, etc.) have to do a fair bit of work to ensure it's not broken."

Resource constraints aside (as this was presented as a matter of caring, not resource limitation), does Solus trivialize multilib QA?