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Latest Comments by a0kami
Manjaro 24.0 released with KDE Plasma 6, GNOME 46, Linux kernel 6.9
14 May 2024 at 11:09 am UTC Likes: 4

Plenty of fresh updates, just a few tweaks here and there and works like a charm!!

System Shock remake is getting a huge patch with big optimizations - great for Steam Deck
5 April 2024 at 9:33 pm UTC Likes: 1

shout-out to Nightdive Studios, huge work on the remake, it's dope

Stop Killing Games is a new campaign to stop developers making games unplayable
3 April 2024 at 7:08 pm UTC Likes: 1

On that specific topic and the video, I think the effort, as commendable as it is, it's prematurely dead, at least in France, I'm from there, and I'll tell you, we still have at the same time the "games turns people into terrorist" cliché and "game industry is the future of our economy" when french devs or esport team wins a prize or raise money for charity on the same mainstream media.
Yes our customer rights, and customer right observation associations are strong, no the justice still doesn't understand what games are, what's at stake and how heavy the game industry is, they just don't care much.
Finally, if (and that's a big if) things move a bit, I'm pretty confident it'll backfire, sure you'll be able to launch your game offline but it will miss features, content or might even soft lock, and at the slightest OS/driver major change it will break. In the end it might come down to the community to mod the game to fix it, as it always has been.

I'd really like to believe we could coerce the industry into better practices, but I don't think that will happen, not until individuals (sharing our values) in said studios will be able unionize, raise their voice, be heard and circumvent sales and marketing departments. And that's a battle to be fought in every studio.

Random thoughts on that topic.

Exclusively multiplayer games, MMO's, battle royales, moba's..
Wouldn't they'd immediately loose their appeal ? But sure, we should still always be able to host a private server and have some fun among friends.
But in the end, that's where preservation would end up the costliest, MMO publisher won't spend the slightest cent for the devs to either release a commercial customer solution or even open sourcing the whole thing.
As players we perceive games as art, they are merely cash machines to most publishers.
Indies will go the preservation route but indies are mostly able to fund offline single-players.

Finally, I initially drafted huge pseudo philosophical paragraphs, but I'll just ask directly, what are your opinions about loss ?
It's somehow both the most tragic and beautiful thing. You might react virulently to that statement, I get it, loss is tough, that's why.
But have we collectively decided yet to archive and digitize every single bit of our existences from now on ?
As an example, I can barely play my most favourite game ever, maybe 'cause I'm depressed, but more specifically I think it's because I used to play it in a very specific setting that's long gone and forever lost.

XZ tools and libraries compromised with a critical issue
2 April 2024 at 9:59 am UTC Likes: 2

the comment section... it never gets old

The Mirror aims to be a Roblox & UEFN alternative and now it's open source
25 March 2024 at 5:40 pm UTC Likes: 2

Quoting: jareddmccluskeyHey all! We'll make the subtitles optional for Youtube next time :) Yes, it's quite common on TikTok/YT Shorts to have the captions hardcoded since people scroll through videos on their phone without always having audio available.

Thank you for covering this Liam! Happy to answer any questions.

This was perfectly fine, don't listen to the grumpy old people. I'm baffled that's all they got to comment on.

Congrats! The scope of the project looks bottomless but there's already a solid ground to build up on, account creation is quick and easy as to launch a local server. There's some getting used to launching the project through a custom Godot built but again quick and easy. I just had some player controller issues when I initially tried a week ago, the player was floating in some kind of fall animation, likely fixed by now anyway. Can't remember if there's auto update, and can't test now, connection ain't too cooperative atm, but if not that'd be gladly welcomed I guess!

Thanks a lot, going at Roblox and Fortnite seems tricky but I'm so glad there are people to do it the Godot way! I'll keep checking on the project growing and I assume you guys welcome contribution right ?
Anyway thanks, and best of luck! Go get them!

Apex Legends Global Series postponed due to mid-match hacks
18 March 2024 at 11:50 am UTC

Wow, exploitable RCE for such f2p game, that's huge..

Godot Engine 4.3 will have official Wayland support
1 February 2024 at 2:11 pm UTC

Quoting: sonic2kkThis specific PR has been in the works for two years (GodotEngine/Godot#57025 was the initial PR, and a separate PR containing the same code changes + PR feedback was made at GodotEngine/Godot#86180 with squashed commits and rebased against master), but there have been attempts to implement Wayland support into Godot as far back as Godot 3.x in 2019 with GodotEngine/Godot#27463.

Thanks for the insight!

Godot Engine 4.3 will have official Wayland support
31 January 2024 at 4:04 pm UTC Likes: 2

Wayland support already ? Wow, that's nice

Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
21 January 2024 at 6:14 pm UTC Likes: 1

You guys are sounding like Temtem and CassetteBeasts don't even exist, which both are actually orders of magnitude more similar to Pokémon than I assume Palworld will ever get. There are cute magic creatures with stats and pokéballs, that's about the only similarities.

It does not play like a pokémon game at all, at least it plays like I've always wanted pokémon game to be played, for probably over a decade now. Arceus got closer to action third person monster trainer whatever but Palworld just feels way more fun and it's barely a early access early release.

Now, given the overwhelming success (it's currently the most played game on steam, over a million concurrent players), there are more sounding questions such as money. Yes, Temtem and Cassette Beasts are closer to Pokémon and they're alive and well, but that amount of quick money from PocketPair (Palworld devs), that might lure out Nintendo for actual legal actions 'cause big money. What about PocketPair, will they turn that money into developing the best monster catcher action gatcha ever ? If so, how many tears until an enjoyable experience ? Or knowing they won't ever make as many sales even with a full game (unless DLC's or micro transactions), will they cash out and leave the project to rot ?

Anyways, is there some kind of LUG dedicated server or is anyone interested in that ? I'm afraid they perfectly nailed my exploration gameplay loop addiction (and probably not just me given the charts).

Wine 9.0 brings much improved Windows app and game compatibility to Linux
17 January 2024 at 12:19 am UTC Likes: 3

That's amazing, so excited for the wayland driver!
And is me or that gitlab is new ? For how long have I missed this being around ?