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Latest Comments by a0kami
Feral GameMode v1.8 out now with CPU core pinning and parking
6 December 2023 at 6:35 pm UTC Likes: 17

Special thanks to Ahsan for keeping the project maintained, hope you're doing well!

KDE KWin may gain early HDR support for gaming
2 November 2023 at 12:24 am UTC Likes: 1

Does anyone understand anything to the VESA's DisplayHDR monitor norm anyway ?
However thanks to all the devs, and to Joshie who had shown early demonstration last January on Death Stranding
These people truly are making linux catch up in most directions, that's insane

Edit: oh and if you wanna go over technical details, the 2 first conferences of this year's Xorg Developer Conference day 1 talk about this, it was held just a couple weeks back.
Joshua Ashton - Rainbow Frogs: HDR + Color Management in Gamescope/SteamOS
Melissa Wen - The rainbow treasure map: advanced color management on Linux with AMD/Steam Deck

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 October 2023 at 5:15 pm UTC Likes: 6

Been playing Star Citizen for years now (well not much lately because of stability issues but this is getting ironed out), it's a great game, tad ambitious but always been fun despite the open development alpha state kinda thing.

Feel free to join the Linux Users Group (LUG) community/organization, they always find a way to get the latest version working on linux, submit issues, try patches, provides custom build if needed and most importantly walk you through any kind of troubleshooting. Can't say for sure there were recent group play sessions but with the new Pyro system just around the corner to try out, I'm sure this'll give an interest boost!

Or keep the surprise as we're give or take a year away from Squadron 42 release which is meant to be an fully fledged single player campaign introduction to the Star Citizen world.

Here's how to fix METAL GEAR SOLID 2 and 3 on Steam Deck / Linux
26 October 2023 at 5:01 pm UTC Likes: 1

For the missing dll, as the microsoft developer redistribution guide for xaudio mentions, you can get a legit copy of the dll from the latest Microsoft.XAudio2.Redist nuget.org package, extract it (ark or 7-zip or whatever), then grab the dll under "build/native/release/bin/x64/".

It's slightly less shady.

Unity introduces new fees for game devs based on revenue and game installs
12 September 2023 at 4:46 pm UTC Likes: 9

That's disastrous. Beyond the install tracking privacy red flag, I can't see how it couldn't be abused (and/or just bugged) and induce absurd fees, and that's even before discussing whether the fees to be fair or not.

Fortunately Godot provides a C# mono build (and supports Linux on top of that ) and no doubt loads of developers would switch with minimum friction.

5 years ago Valve released Proton forever changing Linux gaming
22 August 2023 at 3:00 pm UTC Likes: 5

Quoting: InstallThat is cool and all but I vastly prefer Native games.

Yeah, we do too, but again, it's the chicken or the egg problem all over again.
Are there gonna be native games for a non-existent market ? Probably not. Can't really blame editors/devs (Feral has done a great job at native ports nevertheless).
Wine/Proton made a significant enough market emerge, are there gonna be (way more) native games from now on ? Probably.

5 years ago Valve released Proton forever changing Linux gaming
21 August 2023 at 11:35 am UTC Likes: 6

I'll never forget Cheese's overview of the Linux gaming ecosystem back then. I felt so happy and relieved, then applied to Feral and everything went haywire, for the better however.

I'll never be able to conveniently express my gratitude to neither Feral Interactive or Wine,DXVK,VKD3D-Proton teams and contributors or Valve or even the whole community, thank you so much. We made it possible and it's just the beginning.

Now, sure the Steam Deck helped, and Deckard's going to be insane, but we just need a few more linux native cross-platform gamedev tools so we'd get a whole lot more native games. I place my bets on Godot, we'll see how it goes from there.

If You Like... Left 4 Dead
26 May 2023 at 2:30 am UTC Likes: 1

Anyone played Zombie Master from the hl² mods era ?
One of my best MP zombie experience, let me talk about it a bit.

TL;DR: many FPS-camera playing survivors against one RTS-camera playing mastermind who command hordes of zombies, there is a native linux build of the mod.

Zombie Master was a multiplayer source engine mod where a random single player who is elected Zombie Master fights all the other players who are survivors and wish them (un)dead.
A round on a map works as a campaign much like L4D, survivors (playing with a FPS view) gotta try to escape by any mean, repair/refuel a generator, find keys/batteries/equipment, smash a wall, whatever..
BUT the zombie master solely plays with a RTS-style, earning some kind of credits over time and can spend them to
1) spawn from specific sites different kind of zombies and direct them toward players or plan ambushes, weak ones, huge and strong but slow ones, very dangerous fast ones..
2) set or activate environment traps, break platforms, debris falling from ceiling, electric hazards, or even mad contraptions and so on..

The fact that hordes of shamblers up my ass were deliberately controlled by a single player trying to think a few steps ahead to corner me specifically, adrenaline rushing as I'm running out of bullets, finally getting to climb that damn hill or cross that damn crypt, finding a shelter after a fellow survivor saved my ass and to whom I returned the favour slightly later, as they'd eventually end up dead in a unfortunate trap a few meters ahead. This was hl² flat graphics, but this was intense.
On the opposite, wiping your first team of survivors when playing as the master unleashed that mischievous sense of achievement.
The fun was mostly thanks of really well crafted or surprising maps, a few memorable tributes to zombie movies as well.

I wish there would be some people working on that concept with current industry standards, though there's a mod revival project "Zombie Master: Reborn", yet it would seem to be huge amount of work in bugfixing and overhauling and the community is pretty small.
Anyway it's open source and community driven effort and there's a native linux build as of 2021.