Latest Comments by Sayuri
Klabater drops Linux and macOS support for Crossroads Inn
14 Apr 2021 at 7:27 pm UTC
14 Apr 2021 at 7:27 pm UTC
Quoting: CatKillerExperience has taught me none of this is true.Quoting: hardpenguinMaking a game multiplatform from the start lets you make your game better cheaper, faster, and easier even if you never make a single sale on another platform. When you're looking for bugs to squash you want to throw your code at everything you can find. Different compilers, different environments. Bugs in your code might be elusive (but still present) in one environment, but be able to be replicated every time in a different one, which lets you find it and fix it. Making something work on Linux gets you a whole bunch of different compilers and environments for free, which helps you debug your code that you might also be using on Windows, PlayStation, Xbox, Switch, wherever. And, hey, now that your application is nicely modular and spec-compliant, with separation of tasks, and survives all sorts of changes in environment, you've got handy entry points should you want DLC, or to help with modding through Steam Workshop if you want.Quoting: CatKillerIt's generally quite straightforward: they aren't very good at game development.No. And saying things like this only proves you have no idea not only about game development but also project management.
The, "oh, but the sales," or, "oh, but the fragmentation," or, "oh, the graphics drivers," are just flimsy excuses because they don't want to admit to themselves that they kinda suck at their job.
But please, tell us more about how sloppy coding practices aren't a sign of sloppy coding practices.
Valve abusing the market power of Steam on game pricing according to a lawsuit
1 Feb 2021 at 9:05 pm UTC Likes: 1
1 Feb 2021 at 9:05 pm UTC Likes: 1
The terms and conditions of the contract itself is under NDA, so anyone citing the contract is either guessing, quoting heresay from someone who has violated their NDA, or is violating the NDA themselves. Unfortunately, this means you're not going to get reliable information so we'll just have to see what happens.
Assassin's Creed Valhalla announced, will release on Stadia but no Steam release (EGS)
30 Apr 2020 at 5:02 pm UTC Likes: 5
30 Apr 2020 at 5:02 pm UTC Likes: 5
I tried the Epic Games store once and its hot garbage.
HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
4 Oct 2019 at 3:48 pm UTC Likes: 4
4 Oct 2019 at 3:48 pm UTC Likes: 4
I built my engine myself and had to port my game manually to Linux and macOSX and its not really the hassle the developer makes it out to be? Also, the macOSX notarization process can be automated from the command line, you can just add it to your Makefile and get the notarized build back. Its still going to be a huge confusing hassle, but you're doing it for your playerbase?
(How to notarize an app package, binary, or ZIP file)
https://developer.apple.com/documentation/xcode/notarizing_your_app_before_distribution/customizing_the_notarization_workflow#3087734 [External Link]
(How to notarize an app package, binary, or ZIP file)
https://developer.apple.com/documentation/xcode/notarizing_your_app_before_distribution/customizing_the_notarization_workflow#3087734 [External Link]
Valve have detailed some changes coming to Steam in an overview post
14 Jan 2019 at 7:56 pm UTC Likes: 4
14 Jan 2019 at 7:56 pm UTC Likes: 4
These changes might actually do some good, but I really think they should focus on the curator system (if they insist on not doing any curation themselves). All the algorithm seems to be doing is giving me even less views despite recent positive reactions from the few players who have found the game. Ultimately I knew all along I would get little to no help going in and I'll have to do things by hand if I must, but it would be nice having the tools to reach my very specific kind of audience.
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