Latest Comments by gradyvuckovic
Steam Deck Beta gets Firefox as Flatpak, mentions "future controller hardware revisions"
28 Jul 2022 at 6:32 am UTC Likes: 4
28 Jul 2022 at 6:32 am UTC Likes: 4
Imagine if we could buy 'game specific' desktop themes in the Steam Point Shop that game developers could create to go with their games.
Love Skyrim? Buy the Skyrim desktop theme and apply it in the SteamOS UI, go back to Desktop mode, and the colours, fonts, trims on window shapes, everything, are all Skyrim aesthetic. Error message sound effects replaced with Skyrim death sounds, etc. Folder icons look like loot chests. Etc.
I'd totally use a Cyberpunk 2077 theme.
Love Skyrim? Buy the Skyrim desktop theme and apply it in the SteamOS UI, go back to Desktop mode, and the colours, fonts, trims on window shapes, everything, are all Skyrim aesthetic. Error message sound effects replaced with Skyrim death sounds, etc. Folder icons look like loot chests. Etc.
I'd totally use a Cyberpunk 2077 theme.
Steam Deck hits over 4,000 titles marked either Verified or Playable
21 Jul 2022 at 4:57 am UTC Likes: 2
21 Jul 2022 at 4:57 am UTC Likes: 2
There is currently roughly 4400-ish Nintendo Switch games.
The Steam Deck only started shipping a few months ago, and already there are just as many 'Verified' and 'Playable', games to play on Steam Deck, straight off the Steam store with Valve's seal of approval, as there are for the Nintendo Switch.
At the rate the Steam Deck Verified / Playable program is going, it won't be long before we're at a number of games that the Switch couldn't possibly hope to reach before the end of it's life.
And that's just Playable and Verified games. Not to mention all the games that run just fine that are untested, or fine with a slight tweak in unsupported, or the literal thousands of emulated games that can be played across the libraries of Sega Genesis, SNES, Gameboy, GBA, DS, 3DS, N64, Gamecube, Wii, WiiU, Dreamcast, PS1, PS2... and lest we forget, Switch games as well.
The official number of games playable on Deck may be 4000, but the real number is probably closer to 10x that than it is to 4000...
If games are what makes a gaming device popular, then the Steam Deck definitely has got that covered.
The Steam Deck only started shipping a few months ago, and already there are just as many 'Verified' and 'Playable', games to play on Steam Deck, straight off the Steam store with Valve's seal of approval, as there are for the Nintendo Switch.
At the rate the Steam Deck Verified / Playable program is going, it won't be long before we're at a number of games that the Switch couldn't possibly hope to reach before the end of it's life.
And that's just Playable and Verified games. Not to mention all the games that run just fine that are untested, or fine with a slight tweak in unsupported, or the literal thousands of emulated games that can be played across the libraries of Sega Genesis, SNES, Gameboy, GBA, DS, 3DS, N64, Gamecube, Wii, WiiU, Dreamcast, PS1, PS2... and lest we forget, Switch games as well.
The official number of games playable on Deck may be 4000, but the real number is probably closer to 10x that than it is to 4000...
If games are what makes a gaming device popular, then the Steam Deck definitely has got that covered.
Unreal Engine 5 editor quietly gets a proper Linux version
21 Jul 2022 at 4:50 am UTC Likes: 3
Even for the technically proficient, it takes an investment of time to learn how to use something, and the more complex / less documented / less user friendly that thing is, the bigger the time investment required.
In the case of porting some UE games from Windows to Linux, for some indie devs only really looking at the prospect of perhaps 10,000 sales total across all platforms, that time investment required to figure out how to obtain, compile and correctly configure UE, on top of all the 'first time user' learning required just to correctly setup and use Linux, wouldn't be worth it, for what would amount to possibly only a few hundred potential customers.
So anything that reduces the barrier for entry, is definitely a good thing.
21 Jul 2022 at 4:50 am UTC Likes: 3
Quoting: elmapulToo right!Quoting: gradyvuckovicI think sometimes the more technically skilled developers (or Linux users for that matter) forget that even among developers, there are those who are certainly capable of writing a bit of code and running a python script or clicking compile in an IDE, but struggle with something like compiling a complex piece of software through a build system like cmake, resolving dependency issues, etc.worse, they forget that there is a magic thing called "learning curve"
Even for the technically proficient, it takes an investment of time to learn how to use something, and the more complex / less documented / less user friendly that thing is, the bigger the time investment required.
In the case of porting some UE games from Windows to Linux, for some indie devs only really looking at the prospect of perhaps 10,000 sales total across all platforms, that time investment required to figure out how to obtain, compile and correctly configure UE, on top of all the 'first time user' learning required just to correctly setup and use Linux, wouldn't be worth it, for what would amount to possibly only a few hundred potential customers.
So anything that reduces the barrier for entry, is definitely a good thing.
Unreal Engine 5 editor quietly gets a proper Linux version
20 Jul 2022 at 11:44 pm UTC Likes: 8
20 Jul 2022 at 11:44 pm UTC Likes: 8
Another great example of the kind of small changes that come as a result of small increases in Linux marketshare that should make life considerably easier for game devs to port their games.
I think sometimes the more technically skilled developers (or Linux users for that matter) forget that even among developers, there are those who are certainly capable of writing a bit of code and running a python script or clicking compile in an IDE, but struggle with something like compiling a complex piece of software through a build system like cmake, resolving dependency issues, etc.
Having to compile Unreal Engine's Editor just to work on Linux was a real barrier for entry that potentially could have prevented many ports from indie devs as a result. Glad to see that resolved.
I think sometimes the more technically skilled developers (or Linux users for that matter) forget that even among developers, there are those who are certainly capable of writing a bit of code and running a python script or clicking compile in an IDE, but struggle with something like compiling a complex piece of software through a build system like cmake, resolving dependency issues, etc.
Having to compile Unreal Engine's Editor just to work on Linux was a real barrier for entry that potentially could have prevented many ports from indie devs as a result. Glad to see that resolved.
Imagine if you could customize the Steam Deck colours - try it out with this tool
19 Jul 2022 at 11:16 am UTC
19 Jul 2022 at 11:16 am UTC
Quoting: lraccooniI love this tool but also hate it cus i really want these now lolGreat designs!
Wii U
Xbox
Gamecube
Nes
Famicon
Super Famicon
Snes
Switch
Ps1
the color pick was really useful here hope dbrand somehow lets us color buttons like this
Tesla to demo Steam for more in-car gaming soon using Linux & Proton
19 Jul 2022 at 10:18 am UTC Likes: 10
19 Jul 2022 at 10:18 am UTC Likes: 10
The more companies invested in the success of Proton/Linux/Wayland/Vulkan/etc, the better.
The more places games could be played on Linux the better.
It all creates more incentive for game publishers to keep Linux support/Proton compatibility at the back of their minds while planning future game releases.
The more places games could be played on Linux the better.
It all creates more incentive for game publishers to keep Linux support/Proton compatibility at the back of their minds while planning future game releases.
Devs are discovering the Steam Deck is good for making games too
13 Jul 2022 at 1:58 pm UTC Likes: 1
13 Jul 2022 at 1:58 pm UTC Likes: 1
Loved his video.
There is a good 'should' reason for why you should develop a game on the Steam Deck.
If you're targeting the game running on the Steam Deck, developing it and running it on the Steam Deck is a great way to test the game as you're making it.
There is a good 'should' reason for why you should develop a game on the Steam Deck.
If you're targeting the game running on the Steam Deck, developing it and running it on the Steam Deck is a great way to test the game as you're making it.
Team Fortress 2 gets a big update with Valve back in action
8 Jul 2022 at 2:03 pm UTC
8 Jul 2022 at 2:03 pm UTC
Good on ya Valve
Linux share on Steam hits highest peak in years thanks to Steam Deck
2 Jul 2022 at 9:47 am UTC Likes: 16
2 Jul 2022 at 9:47 am UTC Likes: 16
The ball is starting to roll down the hill. These marketshare gains are only going to make it even easier to gain more marketshare in the future. And Valve still has many more Steam Decks to ship yet. Good times ahead.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
2 Jul 2022 at 9:01 am UTC Likes: 3
2 Jul 2022 at 9:01 am UTC Likes: 3
I have a GOG account, I have even bought a handful of games from them in the past, so I am definitely open to the idea of buying games from GOG. But I have no interest in doing so right now. The gap between Steam and GOG in terms of quality of service on Linux, is simply too vast. GOG needs to up it's game.
At the minimum, before I'd even consider buying future games from GOG, I'd need to see a native GOG client, with automatic game updates, cloud sync for game saves, a game overlay for features such as screenshots in game, displaying game performance info (like FPS), and Wine integration for Windows-only games.
Yea I know, realistically, that simply isn't going to happen, no need to tell me, that is too much ground for GOG to makeup and they clearly aren't interested enough to even try. At the same time though, I don't think in 2022 that's an unreasonable feature set to demand for gaming on any platform, and a feature set Steam is very comfortably delivering right now, plus a whole lot more (Remote Play, Shader Pre-Caching, Steam Workshop, etc..).
So why would I even consider buying a game from GOG, when they don't even have a native desktop client?
GOG, do better.
At the minimum, before I'd even consider buying future games from GOG, I'd need to see a native GOG client, with automatic game updates, cloud sync for game saves, a game overlay for features such as screenshots in game, displaying game performance info (like FPS), and Wine integration for Windows-only games.
Yea I know, realistically, that simply isn't going to happen, no need to tell me, that is too much ground for GOG to makeup and they clearly aren't interested enough to even try. At the same time though, I don't think in 2022 that's an unreasonable feature set to demand for gaming on any platform, and a feature set Steam is very comfortably delivering right now, plus a whole lot more (Remote Play, Shader Pre-Caching, Steam Workshop, etc..).
So why would I even consider buying a game from GOG, when they don't even have a native desktop client?
GOG, do better.
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