Latest Comments by gradyvuckovic
Steam gets new tools for game devs to offer players version switching in-game
8 Nov 2024 at 11:52 pm UTC Likes: 4
8 Nov 2024 at 11:52 pm UTC Likes: 4
I honestly just appreciate that after all these years that Valve is still focusing on, finding and improving the little things, and still improving the core functionality of Steam, aka, buying, managing and launching games.
Linux hits exactly 2% user share on the October 2024 Steam Survey
2 Nov 2024 at 9:38 am UTC Likes: 8
2 Nov 2024 at 9:38 am UTC Likes: 8
Fantastic.
Looking at the trend over time, it's clearly maintaining steady growth, so we're heading in the right direction, given enough time we might even see 3%.
Looking at the trend over time, it's clearly maintaining steady growth, so we're heading in the right direction, given enough time we might even see 3%.
Valve dev Mike Blumenkrantz details a new proposal for speedier Wayland Protocols development
26 Sep 2024 at 10:28 am UTC Likes: 19
26 Sep 2024 at 10:28 am UTC Likes: 19
What would we do without Valve
Linux / Steam Deck user share on Steam stays flat for July 2024
2 Aug 2024 at 4:52 pm UTC Likes: 8
2 Aug 2024 at 4:52 pm UTC Likes: 8
Staying steady above 2% is a very good sign. Lets hope we can gain a bit more marketshare and end the year above 2.5%. Maybe even hit 3% if we're lucky.
Blender 4.2 is another crazy-big release
17 Jul 2024 at 3:58 pm UTC Likes: 3
17 Jul 2024 at 3:58 pm UTC Likes: 3
Blender is OP!
Been looking forward to this new version of Eevee for a while. It's a complete rewrite and the new version removes so many of the limitations that Eevee used to have. It reduces the gap between Cycles and Eevee down to something so narrow.
HUGE update.
Been looking forward to this new version of Eevee for a while. It's a complete rewrite and the new version removes so many of the limitations that Eevee used to have. It reduces the gap between Cycles and Eevee down to something so narrow.
HUGE update.
SteamOS 3.6.8 Beta for Steam Deck released, plus more Steam Game Recording updates
27 Jun 2024 at 1:26 pm UTC Likes: 1
27 Jun 2024 at 1:26 pm UTC Likes: 1
Valve, often periods of odd silence, followed by intense periods of time when they seemingly work creepily fast at something. Never change Valve! You're fine, I see you and appreciate you.
Steam Game Recording Beta announced - works on Linux and Steam Deck too
26 Jun 2024 at 10:38 pm UTC Likes: 1
26 Jun 2024 at 10:38 pm UTC Likes: 1
YASSSSSSSS!~
I've been saying for YEARS that they need to add this! It makes too much sense, they already had all the pieces in the software, like video capture, video encoding, taking screenshots, overlay etc. It was such a small leap to make, to go from that to video recording.
It's going to make recording stuff from games so much easier.
I've been saying for YEARS that they need to add this! It makes too much sense, they already had all the pieces in the software, like video capture, video encoding, taking screenshots, overlay etc. It was such a small leap to make, to go from that to video recording.
It's going to make recording stuff from games so much easier.
Steam Deck LCD 64GB and 512GB discounted until July 11
25 Jun 2024 at 4:19 am UTC Likes: 1
- Fellow aussie here
25 Jun 2024 at 4:19 am UTC Likes: 1
Quoting: pleasereadthemanualOne day, the Steam Deck may be available in Australia...If you're in Australia my recommendation would be to buy it from Kogan
- Fellow aussie here
Steam Deck LCD 64GB and 512GB discounted until July 11
24 Jun 2024 at 7:33 pm UTC Likes: 8
24 Jun 2024 at 7:33 pm UTC Likes: 8
As a happy owner of an LCD Steam Deck and using it every night for gaming, to me that's an absolute bargain, if I didn't own one right now, I'd snap that up in a heart beat.
Valve faces a £656 million lawsuit in the UK for 'overcharging 14 million PC gamers'
14 Jun 2024 at 1:16 am UTC Likes: 3
14 Jun 2024 at 1:16 am UTC Likes: 3
It's really frustrating how everyone calls it a blanket '30%' when in reality it's a 20% to 30% commission that varies depending on sales revenue. Which immediately makes Valve one of the best platforms for publishers. I can't think of any other hardware producing platform that offers a deal that good. Sony sure don't, neither does Nintendo, or Microsoft on their Xbox console, Apple charges 30% for everything, so does Google..
But aside from that, the stipulation that publishers must not offer customers on other platforms a better deal than what they get on Steam (does not imply there can't be sales or discounts on other platforms, just that Steam customers need to be offered comparatively good deals at some point before or after or during those sales), is actually warranted in Valve's case.
Unlike say for example Nintendo or Sony's stores, Steam allows developers to freely generate keys and sell them through external platforms and pay absolutely no revenue split to Valve. Something which again, makes them immediately fairer than Sony or Microsoft or Nintendo and so on ...
This means, if Valve was FORCED to allow developers to sell those keys at cheaper prices elsewhere, those developers could offer say, a 5% discount by selling those keys on their own websites, gamers could go there and buy the game for slightly cheaper, then activate the game on their Steam account.
The developer walks away with more money because they paid no revenue split, gamers walk away with a cheaper game, and Valve is left holding the bag paying for the hosting of the game's files, cloud saves, screenshots, discussion forums, workshop files, matchmaking, and so on... 'forever', or at least, as long as Valve, and PC gaming, and Steam, all exist, without a cent of revenue to pay for it. How is that 'fair'?
The only way this restriction could be lifted, is if Valve also eliminated the ability to sell a Steam key outside of Steam with no revenue split applied to it. How would that be 'better' for developers?
But aside from that, the stipulation that publishers must not offer customers on other platforms a better deal than what they get on Steam (does not imply there can't be sales or discounts on other platforms, just that Steam customers need to be offered comparatively good deals at some point before or after or during those sales), is actually warranted in Valve's case.
Unlike say for example Nintendo or Sony's stores, Steam allows developers to freely generate keys and sell them through external platforms and pay absolutely no revenue split to Valve. Something which again, makes them immediately fairer than Sony or Microsoft or Nintendo and so on ...
This means, if Valve was FORCED to allow developers to sell those keys at cheaper prices elsewhere, those developers could offer say, a 5% discount by selling those keys on their own websites, gamers could go there and buy the game for slightly cheaper, then activate the game on their Steam account.
The developer walks away with more money because they paid no revenue split, gamers walk away with a cheaper game, and Valve is left holding the bag paying for the hosting of the game's files, cloud saves, screenshots, discussion forums, workshop files, matchmaking, and so on... 'forever', or at least, as long as Valve, and PC gaming, and Steam, all exist, without a cent of revenue to pay for it. How is that 'fair'?
The only way this restriction could be lifted, is if Valve also eliminated the ability to sell a Steam key outside of Steam with no revenue split applied to it. How would that be 'better' for developers?
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
- UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
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