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Latest Comments by Spirimint
There's no stopping the Viking invasion as Valheim hits 3 million sales
19 Feb 2021 at 9:52 pm UTC

Quoting: STiATWell, at least funding the rest of the game should not be an issue by now.

They still have a lot of plans, I managed to play it a bit by now, but I'll probably wait for the finished product for a play through.
Thinking exact the same, but its so hard to stop playing :D But i guess ig would be good to wait until tge second update, when more interest places will come. Hm

Valheim has become the next survival game hit on Steam
8 Feb 2021 at 6:07 pm UTC

Anybody tried it in Big Picture Mode?? Tried it to configure my controller but its not playable in bpm :) Edit: Switched to OpenGL and here BLM works perfect :)

Valheim has become the next survival game hit on Steam
8 Feb 2021 at 12:23 pm UTC

Bought it as well and i must say its sooo good :D

Steam Game Festival February 2021 edition is live now with lots of demos
3 Feb 2021 at 10:25 pm UTC

Anybody tried Distand Kingdoms? I stuck in loading screen.

Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
11 Jan 2021 at 12:21 pm UTC

Quoting: Nanobang
Quoting: SpirimintOh wow, with the new Version finally its working. But it has way less options as the steamoverlay. Will be hard to setup a game with not all of these options :whistle: I got so used to use one button for different actions and also using the action layers etc.
tl;dr I'm an SC-Controller fanboy. :woot:

SCC may have fewer options than Steam's client, or it may not. I don't honestly know, but I think SCC may have more. A lot of what you see in Steam's UI is available in SCC, but you might have to do it differently. In many ways, Steam's UI is to Kozec's SC-Controller as Windows is to Linux: the first (Steam's) is simpler but is less customizable, fewer granular choices, and the second (Kozec's) is way more choices, but isn't as dumbed-down.

For example, the Activators in Steam's UI (Regular, hold, start press, etc.) are easily done in SCC, but are set-up in either mode-shift or macros. Action sets are done just by making another profile, otherwise it's the same, it's just that SCC doesn't keep track of that in the UI.

But SCC lets me do so many things Steam's client can't. In Steam an input can only have one mode shift. In SCC I can add as many mode-shifts to a button as I want: Press 'A' and pull the trigger, one thing happens; press 'B' and pull the same trigger, something else happens. Mode-shift combinations on the SCC are exponentially greater than Steam's UI. That alone would be enough for me to count SCC the better of the two.

Rings on pads are more configurable, so that more than just buttons can be placed in the rings. I'll give you an example based on my own basic Payday 2 SCC profile. Normally the Rpad is a trackball mouse to control a camera. On top of this I add a mode-shift so that when I click the RPad it becomes a DPad where LEFT is reload, UP is change weapon, DOWN is drop weapon, RIGHT is flashlight, and center is grenade. All that is doable in Steam's client, but with SCC I've added more. To more easily interact with Payday's menus, I added a mode shift so when I press the back button the very edge of the Rpad becomes a circular trackpad mouse-wheel and the center becomes an Arrow Dpad.

Once again, an open source solution outshines a proprietary one.
Hey i start using the Programm and i agree is works really well, but what i don't find is "move cursor" could you tell me how i get this done in the Programm??

Here's a few of the Linux games we're excited to see through 2021
7 Jan 2021 at 9:55 am UTC

What about Kubifaktorium? In his last report he is telling that he will release end of 2021?

Standalone Steam Controller driver and UI 'SC Controller' gets a sweet small upgrade
16 Dec 2020 at 9:34 am UTC Likes: 1

Quoting: Nanobang
Quoting: SpirimintOh wow, with the new Version finally its working. But it has way less options as the steamoverlay. Will be hard to setup a game with not all of these options :whistle: I got so used to use one button for different actions and also using the action layers etc.
tl;dr I'm an SC-Controller fanboy. :woot:

SCC may have fewer options than Steam's client, or it may not. I don't honestly know, but I think SCC may have more. A lot of what you see in Steam's UI is available in SCC, but you might have to do it differently. In many ways, Steam's UI is to Kozec's SC-Controller as Windows is to Linux: the first (Steam's) is simpler but is less customizable, fewer granular choices, and the second (Kozec's) is way more choices, but isn't as dumbed-down.

For example, the Activators in Steam's UI (Regular, hold, start press, etc.) are easily done in SCC, but are set-up in either mode-shift or macros. Action sets are done just by making another profile, otherwise it's the same, it's just that SCC doesn't keep track of that in the UI.

But SCC lets me do so many things Steam's client can't. In Steam an input can only have one mode shift. In SCC I can add as many mode-shifts to a button as I want: Press 'A' and pull the trigger, one thing happens; press 'B' and pull the same trigger, something else happens. Mode-shift combinations on the SCC are exponentially greater than Steam's UI. That alone would be enough for me to count SCC the better of the two.

Rings on pads are more configurable, so that more than just buttons can be placed in the rings. I'll give you an example based on my own basic Payday 2 SCC profile. Normally the Rpad is a trackball mouse to control a camera. On top of this I add a mode-shift so that when I click the RPad it becomes a DPad where LEFT is reload, UP is change weapon, DOWN is drop weapon, RIGHT is flashlight, and center is grenade. All that is doable in Steam's client, but with SCC I've added more. To more easily interact with Payday's menus, I added a mode shift so when I press the back button the very edge of the Rpad becomes a circular trackpad mouse-wheel and the center becomes an Arrow Dpad.

Once again, an open source solution outshines a proprietary one.
I just got the steam controller i think one month ago and i totally understand, to be a fanboy. Since day one i play every Game with the controller and because of your post i will give SC Controller a change. Also because if i play games in Origin Steam Pig Picture Mode is lagging and i gut stutters in the game. And when you say i can even more with it as with the Steam Overlay hell yeah!

NVIDIA release big new Linux driver with 460.27.04, LunarG Vulkan SDK Ray Tracing ready
15 Dec 2020 at 5:46 pm UTC

Quoting: ikiruto
Quoting: Spirimintwould you say it works now like amd does?
You should have a AMD and Nvidia video card of the same level to compare them.
How about an RTX2060?

NVIDIA release big new Linux driver with 460.27.04, LunarG Vulkan SDK Ray Tracing ready
15 Dec 2020 at 5:13 pm UTC

Quoting: 3zekiel
Quoting: DoctorJunglist
Quoting: BeamboomVK_VALVE_mutable_descriptor_type still missing though :(
That's what I'm waiting for as well, it's needed for Cyberpunk 2077.

I hope it doesn't take Nvidia too long to incorporate this extension into their drivers.
Quoting: ikirutoRTX 2060 and Ryzen 1700 works without problems on Proton-Experimental with the settings in the screenshots and hex fix.

https://ibb.co/bJ0Z315 [External Link]
https://ibb.co/M75Ndt4 [External Link]
https://ibb.co/p3mMvqw [External Link]

gamemoderun %command% --launcher-skip

Use a hex editor on the Cyberpunk2077.exe.
Replace "75 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08" with "EB 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08".
Replace "55 48 81 ec a0 00 00 00 0f 29 70 e8" with "c3 48 81 ec a0 00 00 00 0f 29 70 e8".
It seems the fix should be in exe for Nvidia. (second hand info though)
would you say it works now like amd does?