Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by fractilegames
HELLDIVERS 2 file-size on Steam gets massively reduced
3 Dec 2025 at 5:00 pm UTC Likes: 1

It's nice to see the huge size decrease but it makes me wonder why the hell did they ship it with the duplicated data in the first place. Is it some kind of HDD read speed optimization they used to do on old consoles..

Godot Engine 4.3 will have official Wayland support
31 Jan 2024 at 6:48 pm UTC Likes: 6

Quoting: silverhikariis this wayland support just for the games or does it also including running the game designer on wayland?
The Godot editor is made in Godot itself, so I would assume the support applies to it too.

Godot Engine 3.2 is almost here with a first Release Candidate
18 Jan 2020 at 8:31 am UTC

Quoting: TheRiddickI take it this is not the Vulkan release version?
No, that will be 4.0.

With wireframe-like visuals, the dungeon crawler Der Geisterturm is releasing this month
3 Jan 2020 at 5:16 pm UTC

That monochrome wireframe art style looks really nice!

Prodeus is another epic looking retro inspired shooter that will be coming to Linux
27 Mar 2019 at 4:13 pm UTC

They definitely got my attention. Gameplay looks promising and I actually like to visual style. The amount of blood reminds me of Brutal Doom.

Some things developers might want to think about when bringing a game to Linux
5 Jul 2017 at 7:39 am UTC

Quoting: rkfg
Quoting: ShmerlIt's actually ABI forward compatible, not backward. See https://gcc.gnu.org/onlinedocs/libstdc++/manual/abi.html [External Link]
I always mistake forward/backward compatibility, it depends on the point of view, probably that's why. Yes, this seems impossible to solve once and for all. Either your game doesn't work because the system library is too old or the rest of the system (that's required for the game to run) doesn't work because you shipped a library too old now. The only solution is to constantly update the libs and ship them ASAP with the game binary or just don't use the modern C++ features and stick to stone ages of GCC 4.
Why do devs ship libstdc++ with their games at all? I build my games against "old enough" libstdc++ version, so it should work in any distribution that has the same or later version of that lib. At least I haven't received reports of any issues regarding libstdc++ for a long time.

Race Online, the sweet little 2D racer has a massive upgrade
23 Mar 2017 at 5:13 pm UTC

I had a chance to test the local multiplayer in a development version some time ago. The game feels really good. Smooth gameplay and good responsive controls.