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Latest Comments by mos
Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 8:14 pm UTC Likes: 1

Quoting: ShmerlIt's better to use FOSS tools for porting anyway than some proprietary wrappers that also exist (like Feral is using).
are. you. fcukin. serious? Feral FINE TUNES their InDirectX for each and every game how do you think 4A will do the same with DXVK??? Keeping it open too.

Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 8:11 pm UTC Likes: 1

Quoting: ShmerlShould it matter if it's well supported?
Well supported DXVK is an oxymoron. It's a third-party catch-all solution, which the devs would never ever actually support. We can't even be sure they'll tinker much with the source to get it work better. There were similar examples.

Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 7:48 pm UTC Likes: 1

Quoting: rustybroomhandle
Quoting: mos
Quoting: rustybroomhandleTheir port uses dxvk
Port of what?
The Linux native port of Metro Exodus uses dxvk.

See: https://steamdb.info/patchnotes/4929373/ [External Link]
there is no Linux native port of Metro Exodus tho? And if it would end up using DXVK after all, that's not much of a native port anyway

Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 7:00 pm UTC

Quoting: rustybroomhandleTheir port uses dxvk
Port of what?

Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 6:54 pm UTC

Quoting: CatKillerIt's a brilliant solution
physically shuddered at this. BDSM much?

Metro Exodus is still planned to release for Linux and macOS
25 Nov 2020 at 6:20 pm UTC

They can go underground again and then resurface with the exact same message another year later. But better than nothing I guess.

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
13 Nov 2020 at 1:23 pm UTC

Quoting: amataiBG is not IWD.
Quite obviously so.
However I was talking about IWD2, in comparison with which IWD1 *is* BG more or less.
Anyway, my point was that even though I've experience with gemrb with the worst supported game, a lot of downsides of gemrb vs the EEs are totally game independent.
Quoting: amataiI had taken less than 10 minutes compiling and configuring stuff
I hadn't had problems compiling/setting it up too. But what's it have to do with the actual *playing* experience? (Most ppl wouldn't want to know how to compile/setup anyway tho, however simple. But that's beside the point)
Quoting: amataiThere is not so much improvement from EE beside multiplayer.
This is just false, plain and simple.
How will it fare re fonts/scaling on my 4k monitor for instance? I'll tell you - very poorly, even if I'll go the length of tinkering with the TTF fonts (and with IWD2 freetype support was buggy for me). And that's just one single issue, I assure you there are many more.
And why would you want it, if there's a perfectly supported (as even this article proves) finished and rather polished product out there?
Just don't start going through all the FOSSness and stuff.
They (the devs, some of which did actually work with Beamdog on EEs AFAIU) can tinker with their toy/labour of love/hobby which is gemrb however they want (I'd even help out with IWD2, but reading a bit more about IE/gemrb makes me think there's more chance of us seeing an official EE than IWD2 becoming playable with gemrb), but for enjoying a 20 yo game I'd rather choose the (quite polished) "product" rather than a hobbyist project that just doesn't get the work done at the same level, thank you.

As an aside, the IE itself is (or rather *are*) a total mess, as is gemrb. There's even the most progressive branch (from what I've read around in various blogs and dev interviews) in Git is *not* master (apparently).

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
13 Nov 2020 at 9:00 am UTC

Quoting: Shmerl
Changed to 64 bit executables; 32 bit operating systems are no longer supported
Very welcome change. It was not a trivial thing from what they said, due to the need to rewrite the engine which actually was dependent on some 32-bit logic.
It's long since they've been shipping a 64 bit binary - they're just dropping the 32 one now.

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
13 Nov 2020 at 4:51 am UTC

Quoting: kaiman
Quoting: ShmerlThey can make some tool for importing older saves for that.
Yeah, some kind of converter, official or otherwise would be neat. Though I guess there isn't really much of a demand for something like that :-).
There's just too much stuff changed and fixed and moved around. Not gonna happen.

Beamdog need testers for major updates to Baldur's Gate: Enhanced Edition
13 Nov 2020 at 4:49 am UTC

Quoting: amataiYou can play the original game with GemRB
And probably get yourself a vastly inferior experience (judging by lately trying IWD2 with gemrb; yes I do know, but still).
Having to bother with installing widescreen and other weidu stuff and generally tinker with a 20 yo release and still not to make it work remotely as smooth as EEs is somewhat.. discouraging.
Quoting: kaimanthe prospect of starting anew is somewhat discouraging
I'd say way more discouraging than having to start anew, especially if you've played long ago. Not sure why just not start a new game with EE.
Quoting: kaimanI've spent countless hours on BG1 and BG2, I never actually finished either of them.
Sounds strange, but can't think of a better occasion to beat those at last.