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Latest Comments by mos
Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
21 Sep 2020 at 11:59 am UTC

Quoting: Purple Library Guyyou're talking as if they are both apples
guess I wasn't clear but no, I'm not. and the expression probably doesn't fit in this case anyway, bc superficially they're quite different, I'm not denying that. Look and feel I mean. So there's no confusing one for another, thus comparing the incomparable parts, that's for sure.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
21 Sep 2020 at 11:07 am UTC

Gosh.. Escalated quckly. I never intended to troll anyone. U were so dismissive of my argument to begin with, but its u who are trolled supposedely
First throws memes at an honest argument then rageblocks or whatever
Whos trolling here?)
All I was saying what iwd and diablo try to do could be mapped to each other without too much of a stretch. Even before I argued my case he got touchy. Guess theres no point now)

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
20 Sep 2020 at 7:30 pm UTC

Quoting: DrMcCoyYou're comparing apples and oranges.
bravo you're just defeated your own point. apples and oranges have quite a few things in common you know. It's debating whether one is unequivocally better than the other is silly.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:42 pm UTC

Quoting: DrMcCoy
Quoting: mosLet's take IWD and Diablo 2 [...]. Both pursue the same goal
memes are nice. reality is that its true. IWD is just a clunky rusty broken D2. With I'll admit some nice "flavor" touches. With even those quickly disappearing for macguffin-lead action. Thus largely the same as D2.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:39 pm UTC

Quoting: mcphail
but infinity even uses the term "turn" like on every corner. turns and rounds. which results in that combat is a pixelated mess where combatants for large periods of (real) time stand in front of each other doing nothing only shaking nervously)) Don't know about NWN - unfortunately even having completed it I remember it very vaguely.
Of "proper" turn-based implementations I can remember only Pool of Radiance (not the ancient one) and Troika's Temple of Elemental Evil. Can't judge on them having played neither. The former was thoroughly panned, the latter kinda praised somewhat. There's even a fan made port of ToEE, python-based of all things, but sadly still windoze-only. Thus can't be bothered.
I've tried Pillars (think even backed it) but lost interest v. quickly since it reminded of infinity/NWN (just sans DnD) way too much. Seems that was the authors' goal too((( Amusingly they've tried to hack TB as a bolt-on into Pillars 2)) Go figure.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 5:07 pm UTC

Quoting: DrMcCoyAre you done whining?
you're hearing things.
Quoting: mcphailI think it is fair to say that if you don't like D&D mechanics and real time with pause combat, you're not going to like a game employing D&D mechanics and real time with pause combat. I'm not so sure why you feel so compelled to rain on everyone else, though.
not an unexpected reply tbf. btw Infinity (and probably NWN too) aren't real-time. they're turn-based (it's dnd after all) twisted into the active pause nonsense - turn-based is viewed as a death mark on sales.

btw not that I don't like DnD - all systems suck to a degree. It's OK I think, it's coming from a strong PnP background too. And many other proprietary CRPG systems suck more I guess. It's just the (non-ancient) CRPG implementations... look it's always about the competition. I mean the comparison. Let's take IWD and Diablo 2 (the two incidentally came out almost simultaneously). Both pursue the same goal - hardcore tactical isometric action in a fantasy setting. D2 doesn't try to do what it can't. There are no 6 chars to take care of and no silly back-and-forthing around to do, with little or no "plot" justification. No established system (DnD) that is supposedly real-time. As a result it comes on top in almost everything. Sans the prerendered map backgrounds in infinity looking like oil paintings (which makes things hard to distinguish but look amazing on the map overview). Infinity can't even into pathfinding in a 2D world... A mess.

Not that DnD is the culprit, just D2 system is much more sensible for a CRPG where there's no real role-play since there are no humans in front of you. That's where NWN could do well better than average - online coop with those custom modules. But THAT is pretty niche I guess you won't argue with that.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:39 pm UTC

Quoting: DrMcCoyAnd saying the toolset is "the only things it's notable for" sells the vast amount of great community modules awfully short.
not really - that same fan made content is what I meant.
but even if I'm willing to buy a game, complete a boring single player campaign and then play the expansions / sift through the online-published amateur content... it's just quite a bit of a stretch innit? Especially if one doesn't have a particular liking for D&D system at least in its CRPG incarnation and positively hate the bioware's darling "active pause" - sadly it just won't compensate for that anyway. I mean it won't turn the original into Fallout, PST, or even say Arcanum. Neither (if I wanted a bit of action) into Diablo 2.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:28 pm UTC

the amount of effort BD are putting into a (for all intents and purposes) dead dog, puts the (already slim) chances to see NWN2: EE into even more awkward situation.

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:24 pm UTC

Quoting: mcphailAs usual, sadly, GOG are lagging behind with this for their non-Galaxy standalone installers
already on the tracker nearest to you =P

Beamdog just gave Neverwinter Nights: Enhanced Edition a big graphical boost
17 Sep 2020 at 12:23 pm UTC

Quoting: DrMcCoytoolset
imo the only thing it's notable for
even the die-hards acknowledge that the OC (original campaign or whatever the NN nerds call it) rather sucks.