Latest Comments by Stick
Dota Underlords changes ranking again to be more about skill and less about time
16 Aug 2019 at 5:41 pm UTC
16 Aug 2019 at 5:41 pm UTC
I believe this change _only_ affects the Lord of Whitespire tier (which definitely isn't me :P ).
The rest of the tiers will still use the previous static point system.
The rest of the tiers will still use the previous static point system.
There is some skill involved.Yeah, agree. I can usually tell where I've gone wrong, or where my opponents have done something clever when I lose. Also agree there's a good deal of randomness. I actually like the RNG, it keeps things exciting. A good roll or ten can change the dynamics a ton, for you or your opponent. Has a bit of that gambling excitement that feels great when it pays off for your strategy, and terrible when it doesn't :P
Previously a Humble Original, A Short Hike: The Extra Mile has released with Linux support
1 Aug 2019 at 12:12 am UTC Likes: 3
1 Aug 2019 at 12:12 am UTC Likes: 3
I played a bit last evening, it's absolutely precious. It simply oozes charm :D
The massive Terraria 1.4 update "Journey's End" was shown at E3 and looks like a lot of fun
12 Jun 2019 at 10:36 am UTC Likes: 1
12 Jun 2019 at 10:36 am UTC Likes: 1
Well, I'm just goddamned thrilled :D
Personally I often bounce off games whose complexity is a little overwhelming right off the bat, but Terraria has always felt pretty intuitive. I imagine that may likely still be the case with this update.
Quoting: EikeIt's great to watch some games continually being expanded. I wonder though if I now bought Terraria, if I wouldn't be overwhelmed by content (others got step by step)...I agree with Ixnari above, while the content is expansive, the complexity is pretty manageable (unless you're aiming for some rare and difficult to find/craft things, like Ixnari mentioned. In which case, it isn't so much complex as...involved? ). It scales incredibly well in my experience. The basic gameflow is pretty immediately familiar if you've played anything similar. Harvest resources -> make stuff -> repeat. There's just a massive amount of items and crafting and events and environments, and bosses and just random things etc. You can dip your toes in the water at your own pace and leisure though.
Personally I often bounce off games whose complexity is a little overwhelming right off the bat, but Terraria has always felt pretty intuitive. I imagine that may likely still be the case with this update.
Klei Entertainment hit the restart button on Griftlands, confirmed to come to Linux but Epic Store first
11 Jun 2019 at 12:54 am UTC
11 Jun 2019 at 12:54 am UTC
I'm slightly disappointed, as I would have totally bought this when it first went EA. But, Klei has enough goodwill saved up from my perspective, I'm not too bothered by this (and I can totally understand small(er) devs needing the upfront cash influx from something like an epic store exclusive. The situation sucks, but I put a lot more of the blame on Epic for these exclusives than small devs for taking the cash).
And, I have too much of an unplayed game backlog to care too much about waiting a bit longer for another game :P
Edit* clarity
And, I have too much of an unplayed game backlog to care too much about waiting a bit longer for another game :P
Edit* clarity
Action-oriented survival RPG 'It Lurks Below' is coming to Linux and it may be soon
6 Jun 2019 at 12:40 am UTC
6 Jun 2019 at 12:40 am UTC
Quoting: NezchanCue the comments about how this is a ripoff of Terraria that all 2D building/mining games get.Heh, even if so, I've been itching for something until the next terraria update happens :P This looks pretty fun.
Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time
4 Jun 2019 at 10:53 am UTC Likes: 1
4 Jun 2019 at 10:53 am UTC Likes: 1
Quoting: smokinglizardsHello,The demo is probably a good way to go, It offers everything the asset does, just without the code integration. https://gitlab.com/StickAndbindleGames/musicgenerator_linuxdemo [External Link]
I am not a game developer, but I am taking a course on digital music production and this looks like it could be fun to play with. If there are enough free keys I would love one, or just info on how / if there is a way to test it out. I suppose I could follow the links :) haven't used unity before.
Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time
3 Jun 2019 at 8:32 pm UTC Likes: 4
And, large studios using procedural music still use musicians to craft the base of it, generally.
Anyhow, just my thoughts on it. I love the asset, but it fills a different role from what you do (and you do it better :P ).
It's basically the musical equivalent of procedural level generation. It fills a niche, but it's not the same as a finely crafted level.
Edit* clarity
3 Jun 2019 at 8:32 pm UTC Likes: 4
Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.That's valid, and that was actually a big concern I had when writing it, however, I really feel it does fill a totally different niche from composed music and doesn't compete all that much directly. Frankly, it's nowhere near as good as quality music composed by a professional musician. I feel like if what a game needs is music, then a dev should run with actual music, if they need editable procedural sound, this is an option. But, the overlap isn't too much I don't think. Thus far, the devs I've talked with using it are very small studios or solo devs, who weren't budgeted or in the market to hire for customized music.
And, large studios using procedural music still use musicians to craft the base of it, generally.
Anyhow, just my thoughts on it. I love the asset, but it fills a different role from what you do (and you do it better :P ).
It's basically the musical equivalent of procedural level generation. It fills a niche, but it's not the same as a finely crafted level.
Edit* clarity
Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time
3 Jun 2019 at 7:07 pm UTC Likes: 2
So, you can say, increase the tempo when more enemies come on screen, or change the key when a character takes damage, change instruments, etc. Anything available in the UI is available to your game's code as well and able to be changed on the fly, it just involves manipulating things at the right points in your code.
I've done my best to cover as many use cases as I could think of, but more elaborate setups might require a bit of editing of the generator code to handle it adequately.
3 Jun 2019 at 7:07 pm UTC Likes: 2
Quoting: phalenStick is it possible to have some thing like this called inside the game?It is! That's exactly what it's for, actually. The UI frontend is just for ease of setting up a base configuration for a song. The notes are generated in real time, and all of the UI elements are just updating variables/invoking methods to control things. But it's all publicly exposed to your game code for the same purpose.
So, you can say, increase the tempo when more enemies come on screen, or change the key when a character takes damage, change instruments, etc. Anything available in the UI is available to your game's code as well and able to be changed on the fly, it just involves manipulating things at the right points in your code.
I've done my best to cover as many use cases as I could think of, but more elaborate setups might require a bit of editing of the generator code to handle it adequately.
Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time
3 Jun 2019 at 3:03 pm UTC Likes: 6
3 Jun 2019 at 3:03 pm UTC Likes: 6
Developer here, if the free keys run out, feel free to email me at [email protected] and I'll be happy to add you to the git repo instead.
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