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Latest Comments by MayeulC
Reminder: Update your PC info for the next round of statistics updates
3 Mar 2020 at 11:03 pm UTC

Quoting: tmtvlThe majority of users here are on a single monitor, so Wayland usage may be decently high. Unfortunately there are some issues with WL multihead implementations on GNOME and Plasma.
FWIW, multi-monitor support is quite decent here on sway (I use it at work, dock/undock often, use projectors, etc), and I don't recall many issues on KDE nor GNOME.

Quoting: HamishTechnically my main screen resolution is 1680x1050 and my second head is 1024x768. Should we change the question to ask for your primary or main resolution? I can not be the only one with different sized screens.
Hah! I used to have pretty much the same screen resolutions. Got rid of (gave away) my primary monitor to upgrade it, but at the same time, a GPU lockup I was having quite often went away. Unsure if that was related, I've decided to do with the small screen for now ^^"

Thanks a lot for the stats, Liam! I'm eager to see the results!

Reminder: Update your PC info for the next round of statistics updates
25 Feb 2020 at 10:13 am UTC Likes: 3

Idea (sorry, I always have one when these stats pop up): group the desktop environment and GPU stats by session type:

Show which DE is used more on Wayland, which on X11. Show if AMD/NVIDIA/INTEL users are more likely to use X11 or Wayland (plotting these graphs again for Wayland would be enough to infer the rest, but there could be some value in trying to provide an easier view, but that would be more complex).

Paradox have updated their handy launcher - should help Linux gamers too
19 Feb 2020 at 5:47 pm UTC

Quoting: Kimyrielle
Quoting: eldakingThere doesn't seem to be a common reason, it is just something that is done badly.
There is not a single good reason for these launchers to exist in the first place. It's just lazy software engineering. Nothing they do couldn't be done just as well in the main application (and/or in Steam, which most Paradox games require anyway). Their most common use case is to adjust the configuration in some fashion, which most people do exactly once after installing a game and then never again. Even if that would require a game restart, it would still be preferable to having the deal with an useless extra step every single time you start the game. Really, what's next? A launcher to launch a launcher?
Well, I also guess that the reason why companies put these launcher out is that the QA process for a launcher update is lighter than for the game itself (no one would have guessed...)

Paradox have updated their handy launcher - should help Linux gamers too
17 Feb 2020 at 5:37 pm UTC Likes: 1

Ah, now is Stardock could do the same and provide a regular, SDL2-based launcher, maybe we'd have less issues with steamplay. Most of their titles are plagued with launcher issues on protondb (luckily, it can be bypassed with /nolauncher).

Crowbar Collective want you to break Black Mesa and test the 1.0 build
14 Feb 2020 at 11:09 am UTC

But... but... I just started doing that [External Link] with my xen playthrough :'(

Well, guess I'll do a full playtrough soon-ish :P

Inspired by Master of Orion, free and open source 'FreeOrion' has a new release up
10 Feb 2020 at 1:53 pm UTC

Nice find!

About python 3: https://www.freeorion.org/forum/viewtopic.php?p=99304#p99304 [External Link] https://github.com/freeorion/freeorion/pull/2653

Looks like it should be sorted out soon-ish (with ~next release)

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
5 Feb 2020 at 9:32 am UTC

Hmm, I played this on proton the other day without major issues, IIRC... The native version couldn't connect to most servers, due to them downloading arbitrary dlls on your system for anti-cheat... Talk about remote code execution! I am glad I run Steam in a flatpak.

Anyway, those anti-cheat systems often reject my wine libraries, which is sad... but at least, you can still play vanilla in LAN.

The comment about virgl is interesting, now I want to make a mega multi-seat LAN party box :)
I suspect monitor bandwidth will be the actual bottleneck, though ^^

Reminder: Update your PC info for the next round of statistics updates
26 Jan 2020 at 10:44 pm UTC Likes: 2

Here's what we have for you at the moment:
Hmm, this should probably show the unanswered questions (in bold, or something to set them appart): I hadn't realized there was one about VR headsets, nor one about X/Wayland before reading the comments :)

xow, a Linux driver for the Xbox One Controller wireless dongle has a new release up
26 Jan 2020 at 10:38 pm UTC

Quoting: NovaTiny
Quoting: MayeulCSomeone (I would if I had time and an xbone controller) should really upstream that into a kernel module (it's GPLv2 as well).
If you start a fundraiser I could donate 20€.
Haha, thanks, but I guess a bounty would be the best way to go about this (and time is harder to get than money right now).

Quoting: dreamer_
Quoting: MayeulCSomeone (I would if I had time and an xbone controller) should really upstream that into a kernel module (it's GPLv2 as well).
Heh, I just looked up the source code... It's C++, so this particular project will provide userspace driver support at best. :( Unless the project will be rewritten in C, it won't be accepted in kernel.
Well, C code is just there to tell the kernel how the thing works, the hard part is figuring that out. Even if it was written in C, you'd still have to rewrite most of it to leverage the kernel interfaces anyway. And being license-compatible, you're free to open two editors side-by-side, and start using exactly the same algorithms, instead of reverse-engineering them from the hardware, or driver (would have been a shame to have to reverse-engineer an open source driver...).

xow, a Linux driver for the Xbox One Controller wireless dongle has a new release up
24 Jan 2020 at 10:48 am UTC Likes: 5

Someone (I would if I had time and an xbone controller) should really upstream that into a kernel module (it's GPLv2 as well).