Latest Comments by MayeulC
HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
8 Feb 2017 at 10:16 am UTC
This is my best guess. Let's just hope that the situation will change at some point in the future.
Now, if you allow me...
WTF, Feral? You guys are way too fast for me. I used to be able to play and finish every game that was out on Linux, and then to play it over again before a new one went out. I am starting to wonder if I should start cherry-picking my Linux games instead of buying everything in bulk (to be fair, I stopped doing this some time ago, there are now too many Linux games).
Well, I will go on for now, anyway. You guys rock.
8 Feb 2017 at 10:16 am UTC
Quoting: LeopardI recently had a crazy though about this one: Remember the Steam Summer Gateway trading cards from a few years back? They all represent Linux games. All but Skyrim. This, plus some other anecdotal evidence like early Steam Boxes/Controllers promotional videos let me think that a port was actually planned, then cancelled; although it was probably well underway (and running, if you want my opinion, unless they experienced big technical hurdles, which I don't expect). So, what happened for them to cancel the Steam OS launch? Steam OS "failure" as a platform (I feel like it will come back, but not yet)? That's a bit of the usual chicken and egg problem, though (which is getting better with the increasing number of games available). I guess they probably feared that it would be too hard to provide support for it (then, I would be happy wit an "unsupported" port).Quoting: ellie_feralPlease be Skyrim,please be Skyrim,it's already ported to Vulkan.Quoting: hardpenguinTo clarify, we haven't announced what our first Vulkan game will be, nor a timescale of spring. We're aiming to get a Vulkan game out in the first half of this year.Quoting: lejimsterThey already confirmed last year that Deus Ex MD will be their first Vulkan title (that they will add Vulkan support for the game in Spring 2017).Quoting: cRaZy-bisCuiT@Feral: Will it be vulkan? Are there any vulkan ports to be announcet right now? :)I asked on Facebook. They said its opengl. Vulkan is coming later in the year, it wasn't clear if they are planning Vulkan for an unreleased game or for titles like Hitman and Dues Ex that have a DX12 back end already.
If you got Vulkan tangled up with Deus Ex: Mankind Divided, that's because we talked about Vulkan during a Deus Ex: Mankind Divided live stream. Which was nice and confusing, woo.
This is my best guess. Let's just hope that the situation will change at some point in the future.
Now, if you allow me...
WTF, Feral? You guys are way too fast for me. I used to be able to play and finish every game that was out on Linux, and then to play it over again before a new one went out. I am starting to wonder if I should start cherry-picking my Linux games instead of buying everything in bulk (to be fair, I stopped doing this some time ago, there are now too many Linux games).
Well, I will go on for now, anyway. You guys rock.
HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
7 Feb 2017 at 6:34 pm UTC Likes: 1
7 Feb 2017 at 6:34 pm UTC Likes: 1
For those who complain about their disk storage, I recently (October, IIRC) bought a 6TiB hard disk to build myself a new NAS... I shouldn't have connected it to my computer to transfer data in the first place. As I was running out of space (other hard disks: 250 GB, 500GB, 1TB), mostly due to steam games (for Linux, and then some from a distant windows era, but it allows me to use wine), I started installing my new games on it. Now, with the total war series, Mad max, Tomb Raider, XCOM, Bioshock and Co (documents included), it's half-full and I don't want to detach it anymore. That's what's waiting for you, fear THY MIGHTY GAMES.
Well, this leisure activity is becoming expensive (both in terms of money and time -- and space).
Well, this leisure activity is becoming expensive (both in terms of money and time -- and space).
HITMAN for Linux officially announced, port by Feral Interactive and arriving this month
7 Feb 2017 at 4:39 pm UTC Likes: 3
I'm not sold on the episodes. I just heard about it on this thread, sounds like I'll have to investigate before I buy it. But I won't buy it before it's out and we have some reports, of course.
I never played Hitman before, thank you for bringing the series to Linux! (I was in the same case with tomb raider, and I loved it).
7 Feb 2017 at 4:39 pm UTC Likes: 3
Quoting: WorMzyAwesome! :DI think that was it, since it's not on the radar anymore.
So was this the Fort du Kremlin-Bicetre teaser, or is that still a mystery?
I'm not sold on the episodes. I just heard about it on this thread, sounds like I'll have to investigate before I buy it. But I won't buy it before it's out and we have some reports, of course.
I never played Hitman before, thank you for bringing the series to Linux! (I was in the same case with tomb raider, and I loved it).
An interview with Simon Roth, the developer of space colony simulator 'Maia'
3 Feb 2017 at 10:04 am UTC Likes: 2
- If you want to do something really special, sometimes designing your own game engine makes it easier.
- Having an engine tailored to your needs can really make a difference in terms of size, debugging experience, and complexity
- Having a codebase that you really know (on an intimate level, if I may) can be of great help sometimes.
- Your own engine can give a distinct feeling to your game, and I guess that's the main reason people go for it.
And a handful more that have already been mentioned.
Of course, the cons usually outweigh the pros quite a bit. But in some circumstances, it can make sense.
Edit: I am wondering if The proportion of "female gamers" among "Linux gamers" isn't even worse than among regular gamers.
Beards are often associated with Linux users, after all :D
3 Feb 2017 at 10:04 am UTC Likes: 2
Quoting: CreakI'm sure there are a few pros as well, but I doubt they will ever overcome the cons.I won't argue with that, but there are a few pros that come to my mind:
- If you want to do something really special, sometimes designing your own game engine makes it easier.
- Having an engine tailored to your needs can really make a difference in terms of size, debugging experience, and complexity
- Having a codebase that you really know (on an intimate level, if I may) can be of great help sometimes.
- Your own engine can give a distinct feeling to your game, and I guess that's the main reason people go for it.
And a handful more that have already been mentioned.
Of course, the cons usually outweigh the pros quite a bit. But in some circumstances, it can make sense.
Quoting: ArdjeAnd yes, I assuming a he, as no one has ever proven to me that there are actual females on steam too ;-). JK.Well, at least four of my steam friends are, as I know them IRL. Granted, that's not much and it doesn't literally prove anything, but that's a start.
Edit: I am wondering if The proportion of "female gamers" among "Linux gamers" isn't even worse than among regular gamers.
Beards are often associated with Linux users, after all :D
The story of grey market G2A worsens, I really do recommend to stay away
3 Feb 2017 at 9:33 am UTC
3 Feb 2017 at 9:33 am UTC
I recently had a discussion on Steam regarding the grey key reselling market, and noticed that the URL g2a.com was censored (without any feedback for the sender).
I take it as another proof that this marketplace is very, very shady.
Also, it seems this screenshot (and more so, the reply) is taken out of its context. Where is the story they are referring to?
I take it as another proof that this marketplace is very, very shady.
Also, it seems this screenshot (and more so, the reply) is taken out of its context. Where is the story they are referring to?
DiRT Rally announced for Linux, arriving on March 2nd
3 Feb 2017 at 9:17 am UTC Likes: 1
3 Feb 2017 at 9:17 am UTC Likes: 1
So, how does that work, Feral? Am I supposed to setup a recurring wire transfer from my bank account to yours? :D
I really, really hope that this game will support the Steam controller API as well. That would future-proof it when it comes to racing wheels.
On the other hand, I am not sure there has been a single game that Feral ported which had support for it. Which is a shame, Life is strange played perfectly with the steam controller except for the focus portions :/
Nice to have a big, native rally game. I will definitely buy this one (if that wasn't clear already), although I will probably wait for a new ryzen build, though, as I suspect my current one won't match the minimal specs.
I really, really hope that this game will support the Steam controller API as well. That would future-proof it when it comes to racing wheels.
On the other hand, I am not sure there has been a single game that Feral ported which had support for it. Which is a shame, Life is strange played perfectly with the steam controller except for the focus portions :/
Nice to have a big, native rally game. I will definitely buy this one (if that wasn't clear already), although I will probably wait for a new ryzen build, though, as I suspect my current one won't match the minimal specs.
An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 8:00 pm UTC
1 Feb 2017 at 8:00 pm UTC
Oh, I would also love to see the stalker games on Linux.
Now, since everyone seems to talk about their editors, I used to use Qt Creator a lot. It's pretty decent and lightweight, though I've been using "just" vim more and more lately. I am also thinking about trying out KDevelop one of these days, their new syntax completion tools based on LLVM sounds great!
Now, since everyone seems to talk about their editors, I used to use Qt Creator a lot. It's pretty decent and lightweight, though I've been using "just" vim more and more lately. I am also thinking about trying out KDevelop one of these days, their new syntax completion tools based on LLVM sounds great!
An interview with Simon Roth, the developer of space colony simulator 'Maia'
1 Feb 2017 at 3:21 pm UTC
1 Feb 2017 at 3:21 pm UTC
Yeah, chickens seems to be a pretty major problem in a number of videogames :D
I've had this one on my wishlist since forever, but I am not sure if I have enough time to play it :S: . Thanks for the interview, though, it's great, and will definitely move this title up a bit in my wishlist!
I've had this one on my wishlist since forever, but I am not sure if I have enough time to play it :S: . Thanks for the interview, though, it's great, and will definitely move this title up a bit in my wishlist!
AMDGPU-PRO 16.60 released for Linux, adds support for even more cards including GCN 1.0
31 Jan 2017 at 6:27 pm UTC
31 Jan 2017 at 6:27 pm UTC
Quoting: VandenplasNice, I didn't know that. It turns out there is also an amd-opencl package on the AUR. I don't know about vulkan, though. Either way, I still have an Evergreen card for now :DQuoting: LeopardMostly a habit from Windows days.Hardware manufacturer does the drivers,that's it.I found this comment on the Phoronix server:
Seems they have added the option to pass --compute to the install script and it will install only the kernel and the OpenCL bits. Now it's easier to use the closed OpenCL with Mesa.Didn't test it yet, but if it works it would meet exactly my requirements ^_^
Thats nice
...at least until the day Mesa fully supports OpenCL.
P.S. I am not using windows since many years. So, definitely no habit in my case. Just striving to find drivers that give me the best performance in games while supporting OpenCL and GPU rendering in non-gaming-applications.
AMDGPU-PRO 16.60 released for Linux, adds support for even more cards including GCN 1.0
30 Jan 2017 at 7:45 am UTC
30 Jan 2017 at 7:45 am UTC
I am really puzzled by all the PRO driver users. As far as I know, it has been stated before (I didn't bother to find a reference from an AMD developer, as I am writing this on my phone) that it is useful only if:
- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.
In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.
- you need OpenCL (clover is slower, and has no support for OpenCL 2.1)
- you need an OpenGL compatibility profile (professional CAD tools often do)
- you need a driver that has been validated against a certain piece of software (or OpenGL 4.5 certified with conformance tests)
- you need Vulkan support (although it has been said many times that this part would be opened, and radv looks like a viable alternative)
- arguably, if you have abysmal performance with one of your games or applications.
In most other cases, you would be better with the FLOSS driver.
So, what's your special use case? I suspect for instance that @Vandenplas might require OpenCL to use it with blender.
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