Latest Comments by MayeulC
Civilization VI released for Linux, video and port report (updated)
10 Feb 2017 at 5:28 pm UTC
On the other hand, AMD CPUs aren't *that* bad in my experience.
10 Feb 2017 at 5:28 pm UTC
Quoting: M@GOidTo be fair, this looks pretty CPU bound, so it's likely to be monothreaded as well.Quoting: CreakCheck out this image I putted in my first post on page 1. There is no way a FX8350 would be on par with a Core i7 4770k if the game is only mono-thread in Windows. And pay attention to the i7 in the top spot, is a 8 core part, like the one Liam uses.Quoting: TheRiddickWondering if the GL Threading patch that's being worked on could help this title since its CPU bounded pretty hard?Actually, I would really be interested in CPU consumption on Windows. If it's the same as on Linux, it means that Aspyr simply did their best, but if it has multi-threading, it means that Aspyr could really do better with their ports.
On the other hand, AMD CPUs aren't *that* bad in my experience.
Civilization VI released for Linux, video and port report (updated)
10 Feb 2017 at 2:24 pm UTC Likes: 6
10 Feb 2017 at 2:24 pm UTC Likes: 6
Quoting: Asuargh still need to finish V first...Finish Civilization? Fool. Civilization finishes you!
Interview with Aspyr Media about porting Civilization VI to Linux and other interesting questions
10 Feb 2017 at 2:23 pm UTC
Thank you for the interview, Liam, Michael. This sheds some light on the porting process of this title.
As for the star wars titles, One of my personal favorites would be Star wars Galactic battlegrounds :wub:
But I'm afraid that it's not going to happen.
It's still a favorite regardless ^^
Edit: Also, regarding SPIR-V shaders, having them in a binary format does not magically removes the need for optimization, as different cards have different architectures. Plus, some optimizations are only available at runtime (video settings, etc). As I see it, most of the optimizations that can be performed on SPIR-V could be done on GLSL as well. I believe that radeonsi benefits from quite a lot of llvm optimizations, however. Then, it's a tradeof with compilation time, but there are some ways to mitigate this, such as asynchornous compilation (First pass without optimizations, then recompile later and change the shader), shader cache, etc.
10 Feb 2017 at 2:23 pm UTC
Mesa 12.0.1What year is it? 2015? :P
Thank you for the interview, Liam, Michael. This sheds some light on the porting process of this title.
As for the star wars titles, One of my personal favorites would be Star wars Galactic battlegrounds :wub:
But I'm afraid that it's not going to happen.
It's still a favorite regardless ^^
Edit: Also, regarding SPIR-V shaders, having them in a binary format does not magically removes the need for optimization, as different cards have different architectures. Plus, some optimizations are only available at runtime (video settings, etc). As I see it, most of the optimizations that can be performed on SPIR-V could be done on GLSL as well. I believe that radeonsi benefits from quite a lot of llvm optimizations, however. Then, it's a tradeof with compilation time, but there are some ways to mitigate this, such as asynchornous compilation (First pass without optimizations, then recompile later and change the shader), shader cache, etc.
Croteam say Vulkan 'is the way forward', Serious Sam HD: The First Encounter due in 'weeks' with Vulkan
10 Feb 2017 at 1:36 pm UTC
I also gathered some important (to me) information: It seems that SS fusion will be a new game that every owner of the other SS games will receive, and they will be able to play every level from the games they own from this "gateway", on the new engine.
2017 is also part of their new versioning scheme for their engine, it looks like they adopted something a bit more similar to a rolling model. They probably decoupled even more the different parts of their games: game logic, graphics engine, etc.
10 Feb 2017 at 1:36 pm UTC
Quoting: STiATEither they've designed the engines extremely well from the start up to make it not too complicated, or they're really investing a lot of time even in their old titles.From the thread, it looks like it's someone's side project that's coming to fruition.
I also gathered some important (to me) information: It seems that SS fusion will be a new game that every owner of the other SS games will receive, and they will be able to play every level from the games they own from this "gateway", on the new engine.
2017 is also part of their new versioning scheme for their engine, it looks like they adopted something a bit more similar to a rolling model. They probably decoupled even more the different parts of their games: game logic, graphics engine, etc.
Civilization VI released for Linux, video and port report (updated)
9 Feb 2017 at 6:23 pm UTC Likes: 2
Any word on the Digital Deluxe edition vs. the regular one? It's quite a bit more expensive, and I don't know if I will play the game that much. Does it includes the two already released DLCs?
9 Feb 2017 at 6:23 pm UTC Likes: 2
Quoting: M@GOidMultithread is bad in OpenGL? Well, call me skeptical on that.A GL context is bound to a thread, IIRC, so you have to dispatch the calls yourself.
Anyway, 4A and Feral did it, so technically OpenGL is not blocking a multicore CPU utilization in Civilization VI.
Any word on the Digital Deluxe edition vs. the regular one? It's quite a bit more expensive, and I don't know if I will play the game that much. Does it includes the two already released DLCs?
The Dark Mod, the free stealth game inspired by Thief is looking to get on Steam
9 Feb 2017 at 6:07 pm UTC Likes: 1
For example, they could sell it on Steam (and leave it DRM-free, by the way), and still offer a torrent or an alternative way to freely download it. Or a paid DLC to pay off their efforts a bit.
Of course, I say that at a moment I can afford paying for games, which hasn't always been the case. I appreciate free games, and I did so even more as a child :)
9 Feb 2017 at 6:07 pm UTC Likes: 1
Quoting: g000hWith these various 'currently free' games coming to Steam, e.g. The Dark Mod, QueToo, maybe others - I hope two things continue:Honestly, I wouldn't be against paying for a good game. I could care less for the price, if the product is free as in freedom.
1) The game stays a free game.
2) The game is still available as a non-Steam DRM-free installer package (for people who prefer not to use Steam).
Fair enough if you monetise a brand new game, but taking an already-free game and then converting it to a paid-for game is "not on"
For example, they could sell it on Steam (and leave it DRM-free, by the way), and still offer a torrent or an alternative way to freely download it. Or a paid DLC to pay off their efforts a bit.
Of course, I say that at a moment I can afford paying for games, which hasn't always been the case. I appreciate free games, and I did so even more as a child :)
The Dark Mod, the free stealth game inspired by Thief is looking to get on Steam
9 Feb 2017 at 1:02 pm UTC Likes: 2
9 Feb 2017 at 1:02 pm UTC Likes: 2
That gives me an idea... Couldn't OpenMW be put on steam as a mod (ie, requiring Morrowind's game files)?
(Of course, that wouldn't want if you only wanted the engine, but Steam is mainly for games, not engines)
(Of course, that wouldn't want if you only wanted the engine, but Steam is mainly for games, not engines)
'Action Half-Life 2' version 3 released with a Linux version, here's how to install it
9 Feb 2017 at 9:21 am UTC
9 Feb 2017 at 9:21 am UTC
Nice, I didn't know about this one, I will check it out soon.
However, this makes me think about the Half Life movie Gabe Newell confirmed they were working on. I think it will likely be during the seven hours war, with follow-ups on the resistance around the globe.
I think it is unlikely that Gordon Freeman will make more than a short appearance in it (or just be mentioned by someone).
Another fanfict I like is "A place in the west" (available on steam, I think it was featured here as well). The second chapter should be out this month.
However, this makes me think about the Half Life movie Gabe Newell confirmed they were working on. I think it will likely be during the seven hours war, with follow-ups on the resistance around the globe.
I think it is unlikely that Gordon Freeman will make more than a short appearance in it (or just be mentioned by someone).
Another fanfict I like is "A place in the west" (available on steam, I think it was featured here as well). The second chapter should be out this month.
Croteam say all Serious Sam games are on their way to Linux with Vulkan, also VR on Linux teaser from Valve
8 Feb 2017 at 12:39 pm UTC Likes: 2
8 Feb 2017 at 12:39 pm UTC Likes: 2
Quoting: BeamboomI don't understand, how is that tweet from Valve a teaser on VR on Linux? It doesn't say it's on Linux? Or is this dude dedicated to Linux development?It says "RADV + AMDGPU", which is the open source AMD Vulkan driver stack on Linux. So, yeah, basically it's on Linux ;)
Croteam say all Serious Sam games are on their way to Linux with Vulkan, also VR on Linux teaser from Valve
8 Feb 2017 at 10:20 am UTC Likes: 1
8 Feb 2017 at 10:20 am UTC Likes: 1
<3
- Discord is about to require age verification for everyone
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- Hollow Knight gets a patch adding 21:9 & 16:10 resolution support and more
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: gamegpu.com
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