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Latest Comments by MayeulC
The open source Vulkan driver for AMD 'radv' now supports using multiple GPUs
17 Jan 2017 at 8:56 am UTC Likes: 4

Quoting: liamdawe
Quoting: ripper@liamdawe I'm noticing quite a few articles which are very similar to the ones Phoronix publishes (almost simultaneously). I'm wondering whether GOL is sourcing Phoronix, or Phoronix is sourcing GOL, or whether it's just a coincidence and both sites are following the same origin (in this case, mesa-dev list, git repo, etc)? Because none of the sites add a source to the other in any of the articles. I'm not trying to imply anything or mean something ill, I'm just genuinely curious.
More than happy to answer that!

Someone on reddit claimed i was "ripping off phoronix" so I decided to close that off once and for all and show a shot of it in my own personal inbox: http://m.imgur.com/a/bClKd [External Link]

Public mailing lists are easy to follow.
Stop lying. It is a fact that you both have time machines and rip of each other's articles, to publish them even before the other publishes it. And since you delete your articles if they turn out to be wrong, the only stable configuration is the one in which you both publish an article that's ripped of the other, before anyone else is aware of it; probably even the patch author.

Isn't it blatantly obvious? </tinfoil>

Thanks for your articles :)

The open source Vulkan driver for AMD 'radv' now supports using multiple GPUs
17 Jan 2017 at 8:09 am UTC

Quoting: boltronicsI've got two Fury X GPUs. Been looking forward to this for quite a while. This news has made my month! :D
Meh. I don't mean to "cheer you down", but we also have to have games that support this feature. As far as I know, none does, as of yet (DOOM may, I am not sure, Ashes of The Singularity will probably if/when they do a Linux port). :)

(I'm jealous of your GPUs, btw :P )

SteamVR support for Linux looks like it's getting close
15 Jan 2017 at 10:18 pm UTC

Quoting: numasanQuestion to you who are on the fence or don't care about VR. Have you tried it? I'm not talking about using a phone, but true VR with positional tracking. It really is a transformative experience, that reminds me of the early days of accelerated 3D graphics (GL-Quake) in difference. The moment when you forget that you have a helmet on and where you are is certainly unique. It is still a very young field, and personally I need a break after 20-40 min. "inside", but the potential is huge, and true immersive VR is something I think everyone should try atleast once. If you're still not sold on it after that, fair enough, but my personal experience is that everyone who tried it, even the sceptical ones, were truly impressed.

That said, my Oculus DK2 has been sitting in the box since the company backed out of Linux support, as I won't install Windows on my PC even for VR, and Oculus has lost me as a customer. The Vive is the better experience currently of the two anyway, and the one I'd want to invest in, especially now. Not that I can afford it (and a new PC) right now, but I still believe in VR as a medium, and a next-gen helmet hopefully comming out next year I'd definitely save up for.
Well, for my part, I more or less follow a "wait and see approach". I do not have unlimited funds, and this hardware is expensive; plus, we're among the first generations of hardware, no real hand tracking, and such. If I had a lot of money, why not? But I am afraid I would underuse it anyway (I do not play that much anymore).
Now, give me a full VR system like we have in Science Fiction (SAO, Matrix, etc), and I am sold, regardless of the price ;)

Plus, games are still getting the hang of the new input methods (sadly, movement is the worst part for now). This is beta hardware and beta software. It will probably get better in a few years :)

Edit: To properly answer the question, I only tried A google cardboard, and a microsoft HoloLens, so my experience with them is not exactly stellar, even though I almost backed up the oculus rift kickstarter, though I didn't, because of the not very explicit Linux support (I can't remember exactly).

A Valve developer has released a tool to debug AMD graphics cards on Linux
12 Jan 2017 at 9:54 am UTC Likes: 1

Hopefully this is the beginning of a long streak of articles highlighting the new features in both camps. Tools like these are useful for everyone. Thanks Andres Rodriguez, thanks Valve!

Edit: the license file mentions GPLv3, while at least some headers mention GPLv2+, do you know which is right?

Mad Max released for Linux, port report and review available
11 Jan 2017 at 4:40 pm UTC

Quoting: MohandevirYep. It feels like corruption of some sort. If you try to restart the game immediately after a crash it will crash again, everytime, in the first minutes of the "relaunch". After a reboot, the crash doesn't occur for quite a while... Until another "corruption".
Actually, this sounds a bit like a RAM issue. I would do a memtest if I were you, just in case :)

How To: An update on fixing screen-tearing on Linux with an NVIDIA GPU
11 Jan 2017 at 4:38 pm UTC Likes: 1

Hopefully nVidia users will be able to use Wayland soon too :)

Divinity: Original Sin may soon work with Mesa drivers
11 Jan 2017 at 9:14 am UTC Likes: 1

Quoting: cRaZy-bisCuiTallow_glsl_extension_directive_midshader=true LD_PRELOAD="divos-hack.so" ./runner.sh %command%
I didn't try, but I think that ./runner.sh is redundant here (or could prevent the game from being launched, actually).

I also generally avoid changing the game's files, in case they get updated by Steam, so I would advise against modifying runner.sh :)

Lars Doucet, a game developer, is asking Valve to open source the Steam Controller software
11 Jan 2017 at 9:09 am UTC

Quoting: Vuko2000when available open surce softwear for this controler?
You should check out sc controller, linked in the article.

Lars Doucet, a game developer, is asking Valve to open source the Steam Controller software
10 Jan 2017 at 2:09 pm UTC

Well, one need to define open source in this case.

Indeed, "open sourcing the steam controller" could mean any of:
* Open sourcing the hardware design (already done, although I don't remember the license)
* Open sourcing the electrical design (if you want to see cheap clones pop-up everywhere, and steam controllers with lasers, or other surprising HW features, or compatible wireless tech elsewhere)
* Open sourcing the device firmware (If you want to see user-contributed fixes and new functionalities, and increase the number of bricked controllers. It could also allow to create alternative products that behave like a steam controller, or are compatible)
* Open sourcing the device drivers (Already more or less done, AFAIK, not that interesting, but very important to have it working everywhere)
* Open sourcing the API between the game and controller (Make it easy to work with in SDL, and it will take over the world; do this if you want maximum compatibility with other implementations of the API, libraries, or other controllers; this is similar to "OpenVR", A.K.A "SteamVR", IIRC)
* Open sourcing the configuration software (this probably comes with the aforementioned API's implementation; do this if you want to have a universal configuration software, as in supports every controller out there)
And debatable one:
* Open sourcing the on-screen keyboard (not necessary, but could be useful anyway).

So, my guess here is that either (or both) the API or the configuration software are being asked for, for obvious reasons. Just the API would already be a great win, but it would be explosive with the software as well.

Either way, I am all for it. The more the better.

Edit: Well, that also seems to be the dev's opinion:
Therefore, those of us who have an interest in an open controller ecosystem need to work hard to convince Valve that it's worth the effort to Open Source as much of this as possible.

Mesa patched to help render The Witcher 2 correctly on radeonsi
9 Jan 2017 at 6:52 pm UTC

Quoting: Guest
Quoting: soulsourceIs this a fix for a driver issue, or a workaround for broken game-code?
It looks like a generic fix, though perhaps not on a common code path. With Mesa being feature complete, I suspect we'll start seeing more of this type of thing in future.

Good work Marek!
Yup, now that mesa is 90% here, only the other 90% are missing :D

Marek deserves some cookies, that's true.