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Latest Comments by MayeulC
'Lara Croft GO', a turn based puzzle-adventure released day-1 on Linux
4 Dec 2016 at 1:31 pm UTC

Turns out I already own the game for Android via HumbleBundle. I am a bit doubtful, is it worth it to play it on PC, or is the experience best enjoyed on a mobile device?

Although I must say that I am unsure I will ever play it on a mobile device.

Redout, a fantastic looking tribute to games like WipeOut could come to Linux, with enough interest
4 Dec 2016 at 12:03 am UTC

Oh boy, this looks gorgeous. It reminds me a bit of quantum:redshift (xbox).
It's a shame the r600 drivers don't like ue4 engine games on my card, though. But I'll hopefully have a new graphics card by the time it is out on Linux :)

ZeniMax are flexing their legal muscles towards DoomRL
2 Dec 2016 at 8:35 pm UTC

Quoting: ajgp
Quoting: MyeulCThis serious misconception needs to DIE FAST:
http://arstechnica.com/tech-policy/2013/11/ubuntus-trademark-folly-fueled-by-misunderstanding-of-law-eff-says/ [External Link]
https://www.eff.org/deeplinks/2013/11/trademark-law-does-not-require-companies-tirelessly-censor-internet [External Link] (via the previous link)
Im happy to be corrected, as I say it was only based on information that I could remember. I will of course read the links when I have a bit of spare time
No problem. I just tried to rush a bit not to be buried behind 10 pages of comments. This is quite a common misconception, unfortunately. I wasn't sure what to think about it myself before reading the aforementioned blog post; it's quite an interesting (And not too boring) read.

Edit, just to clarify a bit: I am not saying zenimax don't have the right to do this, I am not a lawyer either :) . Plus, I am not familiar with the project at all, and couldn't say if they are a commercial endeavour of some sort or not. I was merely trying to debunk the misconception that trademarks *had* to be enforced to remain valid.
That said, as it was pointed out in the comment, licensing might be an option, although I doubt it will happen so soon after a fresh reboot of the franchise.

ZeniMax are flexing their legal muscles towards DoomRL
2 Dec 2016 at 3:21 pm UTC Likes: 2

Quoting: ajgp
Quoting: reaVerLets all note here that it isn't economically viable for them to port their games to Linux, yet it is economically viable for them to go threaten people that have no money with lawsuits.
While I am in no way supporting Zenimax here, and dont agree with their behaviour. I believe this is a case of a rock and a hard place; in order to maintain trademarks on things you have to actively use and critically take steps to prevent its use by other parties. So while DoomRL may not pose any threat to Zenimax by not defending the trademark they potentially down the line open themselves up to others who could be a threat being able to use the trademark as they would be able to prove that Zenimax wasnt actively protecting it.

Source: My Memory of something I read; Dont quote me; Not a lawyer!
Quoting: buschapThey aren't trying to shut the project down. They are trying to protect their trademarks. This is compulsory under US trademark law. If you do not protect your trademarks, and other people use them in an unconnected and unauthorized fashion, your trademark can become a generic term.
This serious misconception needs to DIE FAST:
http://arstechnica.com/tech-policy/2013/11/ubuntus-trademark-folly-fueled-by-misunderstanding-of-law-eff-says/ [External Link]
https://www.eff.org/deeplinks/2013/11/trademark-law-does-not-require-companies-tirelessly-censor-internet [External Link] (via the previous link)

While the risk of having one's trademark falling into the generic use exists, it is fairly limited, and completely unrelated to this kind of trademark enforcement.

Example:you say a FPS, a 3D Game, a video game, not a DOOM, an Arena or a Pong, right? (although it is debatable in the last case because of those "Pong games", and in the first with DOOM-like; Arena Wasn't a very good example either). FPS is really the generic term here, regardless of the "DOOM clone" term, which might be generic, whereas DOOM isn't.

Hardware maker 'Razer' has joined The Khronos Group to back open standards
2 Dec 2016 at 9:02 am UTC

I am starting to like this company more and more, even though I am still skeptical about their products.
Open standards are good for everyone!

Nearly 4 years later, Steam still won’t close to the tray icon on Linux without workarounds
1 Dec 2016 at 8:46 am UTC

I actually really like the default *intended* (windows) behaviour, which is to close steam while leaving the tray icon and steam running in the background. I use steam a lot to remain in touch with distant friends, and I like to have the notifications and chat to see what they are up to.
When I want to close it, I just do Steam -> quit, which I find pretty intuitive.

The fact that steam stays in the task bar by default is annoying, they did this because they couldn't determine if there was a system tray at all, to avoid leaving steam running in the background.

Quoting: XodetaetlCloses to tray on Mint 18.
But clicking on the icon doesn't display the window again, it opens the right-click menu and I have to click on Library. Annoying.
This. I posted a few days ago to the related bug report on Github [External Link]

I am still looking for workarounds. I am VERY pissed at cannonical for this, don't even get me started. I will try to summarise here: It turns out that their libappindicator does NOT implement the full appindicator specification, neither does Unity. They just implemented the part relevant to their visual guidelines, stuck a generic and misleading name on their library, and encouraged people to use it. That's how I see it. And they are explicitly REFUSING patches that aim to implement this.

Unity only provides context menu. I will continue to look for workarounds, but I can't promise anything.

GOG have something mysterious planned for December 1st
29 Nov 2016 at 8:03 pm UTC Likes: 3

Quoting: liamdaweTime to get our thinking hats on.
Yes, sir!


D00M! (Although it doesn't really fit the usual graphics).

You are right about the dragon part: it seems to be some kind of reptilian. But the way the "hand" is drawn, it's likely to be a biped. There seems to be a head in the background, but I don't recognize it.

To be fair, it's probably some windows only goodness. Maybe you should ask them if there is anything for us.

Tomorrow is your chance to help me defeat Feral in Dawn of War II
29 Nov 2016 at 8:05 am UTC

A bit early for me, but I'll gladly join one of these days.

Hopefully, Windows gamers will be the minority soon enough :insert_satan_emoticon_here:

Valve seems to have removed the SteamPlay logo from Steam
28 Nov 2016 at 4:07 pm UTC

Just saw this fine tux image on betanews (via slashdot, I didn't know the site before -- just crediting):



Microsoft artists have talent, I have to admit it :)
Or was the logo taken from elsewhere?

VK9, the open source project to implement d3d9 over Vulkan continues to improve
28 Nov 2016 at 2:13 pm UTC

Quoting: STiATHmh, I don't really get the point in the project except if it is for academic purpose (which is perfectly fine, don't get me wrong there!). Providing a d3d9->vulkan mapping for systems which ship with d3d9? In the end, 2020 we'll rather see Vulkan/DX12 things popping out than having D3D9 or even 11 being used, since most engines will be there by then.

But yet, for Wine which already does all this (basically, providing a WINAPI, HRESULT, IDirect3D9* stuff and windows event handler / STDMETHODCALLTYPE etc.), it may be a good starting point if they wanted to do a d3d9 to vulkan mapping.
Let me disagree with your last point. To concentrate on this translation layer, I believe it is just easier to work on... Windows, which already supports both APIs, and as such, is just one DLL remplacement away, not involving wine.

That's interesting, but I wonder if there isn't reusable things in gallium nine, which does the same, albeit a bit higher level.
It also has its use cases where G9 isn't available, too.