Latest Comments by MayeulC
Nearly 4 years later, Steam still won’t close to the tray icon on Linux without workarounds
1 Dec 2016 at 8:46 am UTC
1 Dec 2016 at 8:46 am UTC
I actually really like the default *intended* (windows) behaviour, which is to close steam while leaving the tray icon and steam running in the background. I use steam a lot to remain in touch with distant friends, and I like to have the notifications and chat to see what they are up to.
When I want to close it, I just do Steam -> quit, which I find pretty intuitive.
The fact that steam stays in the task bar by default is annoying, they did this because they couldn't determine if there was a system tray at all, to avoid leaving steam running in the background.
I am still looking for workarounds. I am VERY pissed at cannonical for this, don't even get me started. I will try to summarise here: It turns out that their libappindicator does NOT implement the full appindicator specification, neither does Unity. They just implemented the part relevant to their visual guidelines, stuck a generic and misleading name on their library, and encouraged people to use it. That's how I see it. And they are explicitly REFUSING patches that aim to implement this.
Unity only provides context menu. I will continue to look for workarounds, but I can't promise anything.
When I want to close it, I just do Steam -> quit, which I find pretty intuitive.
The fact that steam stays in the task bar by default is annoying, they did this because they couldn't determine if there was a system tray at all, to avoid leaving steam running in the background.
Quoting: XodetaetlCloses to tray on Mint 18.This. I posted a few days ago to the related bug report on Github [External Link]
But clicking on the icon doesn't display the window again, it opens the right-click menu and I have to click on Library. Annoying.
I am still looking for workarounds. I am VERY pissed at cannonical for this, don't even get me started. I will try to summarise here: It turns out that their libappindicator does NOT implement the full appindicator specification, neither does Unity. They just implemented the part relevant to their visual guidelines, stuck a generic and misleading name on their library, and encouraged people to use it. That's how I see it. And they are explicitly REFUSING patches that aim to implement this.
Unity only provides context menu. I will continue to look for workarounds, but I can't promise anything.
GOG have something mysterious planned for December 1st
29 Nov 2016 at 8:03 pm UTC Likes: 3
D00M! (Although it doesn't really fit the usual graphics).
You are right about the dragon part: it seems to be some kind of reptilian. But the way the "hand" is drawn, it's likely to be a biped. There seems to be a head in the background, but I don't recognize it.
To be fair, it's probably some windows only goodness. Maybe you should ask them if there is anything for us.
29 Nov 2016 at 8:03 pm UTC Likes: 3
Quoting: liamdaweTime to get our thinking hats on.Yes, sir!
D00M! (Although it doesn't really fit the usual graphics).
You are right about the dragon part: it seems to be some kind of reptilian. But the way the "hand" is drawn, it's likely to be a biped. There seems to be a head in the background, but I don't recognize it.
To be fair, it's probably some windows only goodness. Maybe you should ask them if there is anything for us.
Tomorrow is your chance to help me defeat Feral in Dawn of War II
29 Nov 2016 at 8:05 am UTC
29 Nov 2016 at 8:05 am UTC
A bit early for me, but I'll gladly join one of these days.
Hopefully, Windows gamers will be the minority soon enough :insert_satan_emoticon_here:
Hopefully, Windows gamers will be the minority soon enough :insert_satan_emoticon_here:
Valve seems to have removed the SteamPlay logo from Steam
28 Nov 2016 at 4:07 pm UTC
28 Nov 2016 at 4:07 pm UTC
Just saw this fine tux image on betanews (via slashdot, I didn't know the site before -- just crediting):
Microsoft artists have talent, I have to admit it :)
Or was the logo taken from elsewhere?
Microsoft artists have talent, I have to admit it :)
Or was the logo taken from elsewhere?
VK9, the open source project to implement d3d9 over Vulkan continues to improve
28 Nov 2016 at 2:13 pm UTC
That's interesting, but I wonder if there isn't reusable things in gallium nine, which does the same, albeit a bit higher level.
It also has its use cases where G9 isn't available, too.
28 Nov 2016 at 2:13 pm UTC
Quoting: STiATHmh, I don't really get the point in the project except if it is for academic purpose (which is perfectly fine, don't get me wrong there!). Providing a d3d9->vulkan mapping for systems which ship with d3d9? In the end, 2020 we'll rather see Vulkan/DX12 things popping out than having D3D9 or even 11 being used, since most engines will be there by then.Let me disagree with your last point. To concentrate on this translation layer, I believe it is just easier to work on... Windows, which already supports both APIs, and as such, is just one DLL remplacement away, not involving wine.
But yet, for Wine which already does all this (basically, providing a WINAPI, HRESULT, IDirect3D9* stuff and windows event handler / STDMETHODCALLTYPE etc.), it may be a good starting point if they wanted to do a d3d9 to vulkan mapping.
That's interesting, but I wonder if there isn't reusable things in gallium nine, which does the same, albeit a bit higher level.
It also has its use cases where G9 isn't available, too.
Feedback needed for our 'Linux Game Of The Year Award' that will start soon
28 Nov 2016 at 8:42 am UTC
28 Nov 2016 at 8:42 am UTC
Quoting: buenaventuraHum, I can't see any games to vote for, in any category? I tried Firefox and Chrome :/ I want to vote Quadrilateral Cowboy for best story, I wish other story driven games would be as confident and subtle as that. Also, the port is very good, even on my old hardware.If I got it right, actual nominations will be open in January, and this is just to test the server. I don't have any game listed either.
The Steam Link can now use the XBox One S controller and customize the PS4 controller, also on sale
25 Nov 2016 at 10:17 am UTC
Anyway, bought it full price some time ago, and I still have some problems making it work over the PLC network (read:doesn't work) . Plus, the beast don't like my DHCP server, and manual settings have been buggy for me.
25 Nov 2016 at 10:17 am UTC
Quoting: EikeTo be fair, I was surprised that it cost so much in the first place. It's not like the hardware itself is extremely advanced.Quoting: acup48bought it! thanks for the heads up, I was waiting for a decent discount to buy itI'm rather surprised by such large discounts on hardware!
Anyway, bought it full price some time ago, and I still have some problems making it work over the PLC network (read:doesn't work) . Plus, the beast don't like my DHCP server, and manual settings have been buggy for me.
The Feral Interactive store has Tomb Raider for a stupid price, go grab it
25 Nov 2016 at 7:37 am UTC
25 Nov 2016 at 7:37 am UTC
The DLC are ridiculously over priced, though, at 18€
But it's only multiplayer stuff, and there is no one playing multiplayer anyway, in my experience.
The game is pretty good, though, and ran quite fine with Mesa on my 6870.
But it's only multiplayer stuff, and there is no one playing multiplayer anyway, in my experience.
The game is pretty good, though, and ran quite fine with Mesa on my 6870.
For those still interested, it looks like Homefront: The Revolution for Linux is still being worked on
25 Nov 2016 at 7:33 am UTC
25 Nov 2016 at 7:33 am UTC
Still waiting for this one :)
Valve are looking towards Flatpak functionality for Steam
22 Nov 2016 at 8:14 pm UTC Likes: 1
22 Nov 2016 at 8:14 pm UTC Likes: 1
Pretty nice answer (and pretty nice to have an answer at all from Valve :D ). Thank you, Pierre-Loup.
Yep, Flatpack technology makes sense here, IMO. I just hope it won't make it too difficult to use more recent libraries *instead* of broken ones that might be shipped.
Yep, Flatpack technology makes sense here, IMO. I just hope it won't make it too difficult to use more recent libraries *instead* of broken ones that might be shipped.
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