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Latest Comments by mphuZ
VKD3D-Proton is the new official Direct3D 12 to Vulkan layer for Proton
6 Jul 2020 at 8:27 pm UTC Likes: 1

They're also not looking to keep backwards compatibility with the original vkd3d.
Need more forks... :sick:

Counter-Strike: Global Offensive has a new Beta to deal with cheating
27 Jun 2020 at 12:36 pm UTC

It will soon be possible to delete it from the list [External Link].

Looking forward to SteamTV [External Link].

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 11:00 pm UTC

Quoting: Shmerlit was ad hominem attacks and trolling.
Come on, I said it's a translation problem. "Don't confuse warm with soft" - sounds better?
English is not my native language, so there may be some confusion when translating. Especially if there is no such expression in another native language. :sad: So sorry.

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 10:50 pm UTC

Quoting: ShmerlIt's was not OK, it was trolling. I hope Liam's message came through to you.
Calm down already. This is not trolling, but just different opinions. You have your radical views on the subject, and I have mine. :wink:
The message isn't just for me, in this case.

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 9:36 pm UTC

Quoting: Liam DaweNot sure why the apparent animosity has been shown here, please have a calmer discussion. I really don't want to have to warn or go further. We have rules about respect between readers. There's absolutely no need to any kind of name calling.
It's okay, Liam. :smile:

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 9:21 pm UTC

Quoting: PatolaOpen Standards in VR is a very necessary thing. There are lots of exclusives to one headset or another, specifically there are good games that are exclusive to Oculus which was one of the first players. Good standards help prevent this problem and ensure interoperability: you'd be choosing the VR kit due to its quality, not due to being the only one to work with aging software.

There are other issues that SteamVR offering OpenXR specifically helps, like running Blender in VR - it follows those open standards.
Yep. I was very happy when Valve announced SteamVR and did not allow Oculus / Facebook to make exclusives for their stores and hardware. I'm all for it! :happy:

Support for OpenXR is the next step, but some people need to be calmer and treat the software without fanaticism.

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 9:17 pm UTC

Quoting: ShmerlI recommend you to sober up, before discussing things further. You don't seem to be yourself. And if it's you normal, ban would probably be proper.
What's wrong? Is there no such expression in your native language? This may not sound quite right in English, but the meaning should be clear. :unsure:
Quoting: Shmerlban would probably be proper.
Wow, did I hurt your open source feelings? :shock:

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 8:59 pm UTC

Quoting: ShmerlValve backed Mesa instead of making their own blob.
Don't compare your ass to your finger.
Quoting: ShmerlSo why can't they back Monado too?
Maybe because there is no need to maintain all the standards? Open Source for Open Source?
Quoting: ShmerlBack at you
Don't be a fanatic.

Valve adds OpenXR support to SteamVR in 'Developer Preview'
11 Jun 2020 at 7:51 pm UTC Likes: 1

Quoting: ShmerlAre they also going to start using Monado instead of SteamVR?
Spit out. Why push open standards into everything where it's not necessary?
Valve does everything right by maintaining its SteamVR.