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Receiver Experimental FPS Now On Steam!
Posted , 30 April 2013 at 5:20 pm UTC / 3133 views
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.

Key Features
  • Detailed simulations of a Colt 1911 pistol, S&W Model 10 "Victory" revolver, and Glock 17 with full-auto mod
  • Taser robots and machine gun turrets with physically-based damage models
  • Ballistic modeling of ricochets and bullet drop
  • 11 audio tapes to prepare you to defend yourself against the inevitable Mindkill event
  • Become literate in how guns actually operate



So you can now get the game on Steam directly, if you purchase via their websites Humble Store widget you get access to a Steam key too!

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Comments on this article are now closed.
Bumadar commented on 30 April 2013 at 6:31 pm UTC

not sure if its instant death or not, so from 1st shot that hits you, if thats the case I think I would be frustrated really fast.

not sure if its instant death or not, so from 1st shot that hits you, if thats the case I think I would be frustrated really fast.
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edgley commented on 1 May 2013 at 10:15 am UTC

Bumadarnot sure if its instant death or not, so from 1st shot that hits you, if thats the case I think I would be frustrated really fast.

From what I remember, you do have some kind of threshold, so you can sometimes take a couple of hits before dying.

Really though, this is just a tech demo of how you can implement real gun play mechanics into a game.

[quote=Bumadar]not sure if its instant death or not, so from 1st shot that hits you, if thats the case I think I would be frustrated really fast.[/quote] From what I remember, you do have some kind of threshold, so you can sometimes take a couple of hits before dying. Really though, this is just a tech demo of how you can implement real gun play mechanics into a game.
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