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The Community Has Beaten Epic At Porting The Unreal Editor To Linux
Posted by , 10 May 2014 at 7:17 pm UTC / 41746 views
The community of coders has beaten Epic Games at the porting game and has ported the Unreal Editor to Linux already. This is one step closer towards building Unreal Engine 4 games on Linux.

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It's not clear how far along it is, but progress is progress and gives Epic themselves a massive head-start.


Probably not even close to being production ready, but this is fantastic news and will hopefully prove to Epic how good an idea it was to give subscribers code access!

This is what happens when code is open guys, people can help. While it's not FOSS it's better that it's open to subscribers than not open at all. Power to the community!

I cannot wait to see what else happens and how long it takes for the Linux editor to become stable.

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Comments on this article are now closed.
WorMzy commented on 10 May 2014 at 7:52 pm UTC
  • GOL Supporter

Amazing!

It just goes to show how awesome Linux developers are!

Amazing! It just goes to show how awesome Linux developers are!

Sabun commented on 10 May 2014 at 7:54 pm UTC

That is amazing, I couldn't help but smile whilst reading that article

That is amazing, I couldn't help but smile whilst reading that article :D

Moo commented on 10 May 2014 at 8:21 pm UTC

I'm loving this as i was developing a Linux game in Unity3d but i found it to be 1/2 of what Unreal is i may have to move my game to Unreal (starting Over) as Unity3d does not really care about Linux and Unreal is going full speed Linux they're even going to have full OpenGL support in Unreal this year

I'm loving this as i was developing a Linux game in Unity3d but i found it to be 1/2 of what Unreal is i may have to move my game to Unreal (starting Over) as Unity3d does not really care about Linux and Unreal is going full speed Linux they're even going to have full OpenGL support in Unreal this year

Cestarians commented on 10 May 2014 at 8:24 pm UTC

Linux devs are awesome! Granted we only have like 2-3% of the desktop/laptop userbase, it's clearly quality over quantity on team penguin

Linux devs are awesome! Granted we only have like 2-3% of the desktop/laptop userbase, it's clearly quality over quantity on team penguin :woot:

tuxisagamer commented on 10 May 2014 at 9:09 pm UTC

I really hope this helps convince Gearbox to port Borderlands.

I really hope this helps convince Gearbox to port Borderlands.

E911 commented on 10 May 2014 at 10:14 pm UTC

Now I can consider using UE4 for my next Game Design project, I can't wait

Now I can consider using UE4 for my next Game Design project, I can't wait :)

edo commented on 11 May 2014 at 12:37 am UTC

It shows how much interest has the community to have native games in Linux, and its great to see it.

It shows how much interest has the community to have native games in Linux, and its great to see it.

Anonymous commented on 11 May 2014 at 3:53 am UTC

Too bad the real FOSS engines don't get dev support like this.

Too bad the real FOSS engines don't get dev support like this.

CNovvel commented on 11 May 2014 at 1:45 pm UTC

More than anything, I have to give props to the Epic team for being brave enough to open up their source. Companies have always been so PROPRIETARY about their engines, and I hope Epic is the crest of a rising tide in which we all build the games and the software that we want to use.

More than anything, I have to give props to the Epic team for being brave enough to open up their source. Companies have always been so PROPRIETARY about their engines, and I hope Epic is the crest of a rising tide in which we all build the games and the software that we want to use.

Anonymous commented on 12 May 2014 at 10:30 am UTC

Let me remind everyone here that the epic engine is STILL proprietary. In fact they are having their cake and eating it too by having the community help with the development and porting while still keeping all the rights to themselves. People shouldn't help them to develop unfree sourcecode. Lend your hand to the development of some of the truly free ones.

Let me remind everyone here that the epic engine is STILL proprietary. In fact they are having their cake and eating it too by having the community help with the development and porting while still keeping all the rights to themselves. People shouldn't help them to develop unfree sourcecode. Lend your hand to the development of some of the truly free ones.

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