The long awaited sequel to Trine is now finally released for Linux. A lot of eager gamers already bought the game via the Humble Store and has already had access to an early release of the port, but it's now released officially by Frozenbyte.

Trine 2 is a puzzle platform game and has so far gathered a lot of very favorable reviews. Features includes polished visuals, a great soundtrack and both local and online co-op play.
If you want to have a chance to win a copy of Trine 2, check out the contest run by Kame in the forums.

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Trine 2 is a puzzle platform game and has so far gathered a lot of very favorable reviews. Features includes polished visuals, a great soundtrack and both local and online co-op play.
If you want to have a chance to win a copy of Trine 2, check out the contest run by Kame in the forums.
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I succumbed to peer pressure and bought it. Mostly just to support FB and try it out on Mesa, I've yet to play the first game.
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im holding myself back for 1 month. just to wait and see what happens with the steam linux client rumors.
its mostly because most of my friends are using windblows and DRM free copy of Trine 2 doesnt match with the steam versions multiplayer. So im unable to play with friends then.
and i also dont want to buy the windows version, because they support our beloved platform natively :)
its mostly because most of my friends are using windblows and DRM free copy of Trine 2 doesnt match with the steam versions multiplayer. So im unable to play with friends then.
and i also dont want to buy the windows version, because they support our beloved platform natively :)
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If you buy it in the humble widget on their site you get a steam copy along with it, you support the Linux version AND are able to play with friends if a Linux steam client gets released!
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If you buy it in the humble widget on their site you get a steam copy along with it, you support the Linux version AND are able to play with friends if a Linux steam client gets released!
wooot.
nice to know that. then its time to open up the wallet :D
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i am unsure what to do, love trine and trine 2 on my ps3 but also want to support them on their linux support.......
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and bought it now...let the gaming begin:P
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So glad to have a native port of this.
I wrote [URL='http://cheesetalks.twolofbees.com/trine2.php']a review[/URL] of Trine 2 last year if anybody needs extra convincing :D
Buy it for Linux? I can't imagine it being fun at all with a game pad...
If you can't bring yourself to buy it again (this game is worth more than $30 IMO), you could send the Frozenbyte guys some fan mail to make sure they know how much you appreciate Linux support :D
I wrote [URL='http://cheesetalks.twolofbees.com/trine2.php']a review[/URL] of Trine 2 last year if anybody needs extra convincing :D
i am unsure what to do, love trine and trine 2 on my ps3 but also want to support them on their linux support.......
Buy it for Linux? I can't imagine it being fun at all with a game pad...
If you can't bring yourself to buy it again (this game is worth more than $30 IMO), you could send the Frozenbyte guys some fan mail to make sure they know how much you appreciate Linux support :D
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Trine 2 is first game ported to Linux by Frozenbyte (not Alternative Games ).
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Trine 2 is first game ported to Linux by Frozenbyte (not Alternative Games ).
Exactly, that's why it's doubly important to let them know how appreciated it is (in-house porting shows a greater level of commitment and is more likely to lead to simultaneous releases).
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Trine 2 is first game ported to Linux by Frozenbyte (not Alternative Games ).
Not trying to be a bastard but, "Citation Needed".
If it is true, I wounder what the Alternative Games people are up to?
EDIT:
We ported Trine 2 ourselves to Linux and Mac.
[http://frozenbyte.com/blog/?p=1345](http://frozenbyte.com/blog/?p=1345)
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I wounder what the Alternative Games people are up to?
Good question. Might be worth shooting them an email.
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It's just me or the sound on Trine2 under Linux (Ubuntu 64-bit with ALSA) does not work ?
I've read that someone else also complained about it.
Otherwise it's a fantastic game with the so needed feature to save at will.
I've read that someone else also complained about it.
Otherwise it's a fantastic game with the so needed feature to save at will.
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The sound sound just worked for me with ALSA. Debian squeeze x64.
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My PC is strange, always have strange problems that none else have...
For example, I need to run Minecraft with "sudo" or else my keyboard won't respond ;)
And I have no sound in Java games....
Maybe when I upgrade to the next Ubuntu version things will be better.
For example, I need to run Minecraft with "sudo" or else my keyboard won't respond ;)
And I have no sound in Java games....
Maybe when I upgrade to the next Ubuntu version things will be better.
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zero problems for me with trine 2 (mint 12 64bit, mate desktop environment)
also no problems with java games and minecraft :)
hmm i dont recall any problems with any native games lately...and no problems with lots of wine games also i play.
one exception was dirk dashing installer tho..which was fixed later.
also no problems with java games and minecraft :)
hmm i dont recall any problems with any native games lately...and no problems with lots of wine games also i play.
one exception was dirk dashing installer tho..which was fixed later.
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Well i checked my emails to catch up on stuff...and oh what's this...frozenbyte sent me a collectors edition trine 2 gift from humble bundle....well now...
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Yeah they sent it to me too ;)
The sound problems were fixed after somehow I've reinstalled ALSA (like 10 times) and restarted my machine (although my "support" kept insisting that I do not need to restart my machine in order for ALSA to work).
The game is great, but it feels like more of the same good stuff we had in Trine1.
And even trough they say the engine is new, it feels very similar (apart from few small things).
The sound problems were fixed after somehow I've reinstalled ALSA (like 10 times) and restarted my machine (although my "support" kept insisting that I do not need to restart my machine in order for ALSA to work).
The game is great, but it feels like more of the same good stuff we had in Trine1.
And even trough they say the engine is new, it feels very similar (apart from few small things).
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The engine is new? :eek:
It certainly does not feel like it. :D
It certainly does not feel like it. :D
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From what I understand, it's the same engine, but heavily overhauled.
Personally I preferred the puzzle design and combat from the first game. The second game is perhaps richer, but the first game feels more elegant (to me). They're both great though :D
Personally I preferred the puzzle design and combat from the first game. The second game is perhaps richer, but the first game feels more elegant (to me). They're both great though :D
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I actually have to agree... the original Trine was a lot more sober and felt more methodic. It also felt like it trusted you more to figure things out by yourself.
Trine 2 (at least in the beginning) is all flash and it takes a little while to get used to that. I also felt like my hand was being guided a bit much early on, although this improved after you first encounter Rosabel and start to go after the goblins.
From that point on I was back to doing the same weird physics tricks I ended up doing in Penumbra (especially Requiem). My favourite method in this case being going halfway back through the map to find the one wooden box (or explosive barrel!) that Amadeus could transport to atop a high ledge so that I could get Zoya to so inelegantly (and often painfully!) grapple on to it. Or throwing down a sacrificial Pontius to knock out a certain wall for the others with his hammer before falling into the abyss.
As Yahtzee actually put it in his Trine review, "Am I making some puzzle designer cry?". :D
Trine 2 (at least in the beginning) is all flash and it takes a little while to get used to that. I also felt like my hand was being guided a bit much early on, although this improved after you first encounter Rosabel and start to go after the goblins.
From that point on I was back to doing the same weird physics tricks I ended up doing in Penumbra (especially Requiem). My favourite method in this case being going halfway back through the map to find the one wooden box (or explosive barrel!) that Amadeus could transport to atop a high ledge so that I could get Zoya to so inelegantly (and often painfully!) grapple on to it. Or throwing down a sacrificial Pontius to knock out a certain wall for the others with his hammer before falling into the abyss.
As Yahtzee actually put it in his Trine review, "Am I making some puzzle designer cry?". :D
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