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OpenMW v0.20.0 released!

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The OpenMW team is proud to announce the release of version 0.20.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings a near-complete implementation of the dialoque system, visual player race changes in character creation, and many other fixes and improvements.

Check out WeirdSexy's release video:

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Known Issues:
      Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
      The disposition implementation is severely broken and will give wrong numbers in many cases
      Entering a cell containing a Golden Saint model will crash the game
      A journal regression causes journal updates to not display correctly

Changelog:
      Implemented all missing dialoque filters
      Implemented Mercantile skill
      Implemented Persuasion dialogue
      Initial implemetation of AI package classes
      Implemented 2nd layer for Global map
      Player race now changes visually during character creation
      Fixed Cell reloading when using teleport doors that link to the same cell
      Animations now stop when the game is paused
      Fixed "0 a.m." to display as "12 a.m."
      Fixed text persisting in the "name" field of the potion/spell creation window
      Fixed starting date of new games
      Fixed console window close behavior
      Fixed container window formatting to better accomodate long item names
      Fixed some topics not automaticaly being added to the known topic list
      Fixed automove working despite DisablePlayerControls being set
      Fixed rest dialogue opening again after resting
      Fixed double removal of ingredients when creating potions
      Various engine code and scripting improvements

Join us!

The OpenMW team is more then ever searching for new members to join in our project. We are especially in need of Qt developers and testers. But of course all kind of work can be done. If you've been following this project because you love what we're doing, why not visit our forums, sign up and be part of something we all want to see finished.

see also:
Official Youtube Channel
For New Developers
OpenMW Homepage
Chat @freenode Article taken from GamingOnLinux.com.
Tags: Misc
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About the author -
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can watch short video-faq or read detailed information on [url=www.openmw.org]our site[/url]
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5 comments

gavlig Dec 20, 2012
awesome! It's nice to see you're making a progress! :) Thanks for the heads up
OpenMW Dec 20, 2012
thx, and urm, spread the word! :P
gavlig Dec 20, 2012
Quoting: "OpenMW, post: 7187, member: 145"thx, and urm, spread the word! :p

will do! ;)
Larian Dec 20, 2012
Am I the only one who is experiencing hard system locks and catastrophic crashes with this game? It usually happens much faster when I enable collision.
OpenMW Dec 21, 2012
Not really, but there are of course a lot of bugs...
Would you like to post on our forums about the bug?
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