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Steel Storm 2 crowdfunding kicked off

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I proudly announce that Steel Storm 2 crowdfunding campaign on IndieGoGo has kicked off today!

http://www.indiegogo.com/projects/298594 Article taken from GamingOnLinux.com.
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motorsep Dec 22, 2012
@liamdaw: ToM is a whole different enchilada. The project was derailed by the lead programmer and I was put in a pretty bad position. Initially Steel Storm 2 was suppose to be developed, but because programmer refused to work on it, I had to compromise. By the time ToM was dead (because it was dead no matter how you guys liked it; no one was playing it, 99% of users never downloaded latest patches/updates) it was not my game. I recall programmer saying I am trying to make too many changes in his design (duh). So ultimately, bad design, poor execution (trying to make something the engine was never designed for and was not suited for) lead to ultimate disaster. Since press did care for the game, people didn't spread the word (which also indicates they didn't like the game that much), money flow dries out quickly. Programmer left and I was unable to replace him (no one wants to deal with Darkplaces engine). I will reboot ToM aster SS2, but it will be what I wanted for it to be, not what it was.

Steel Storm 2 is a totally different story. It's the game I wanted to develop after SS:BR, I wrote des doc, story, conceptualized game's world and characters. This is my game and I am as passionate about it as I was about SS:BR, if not more.

Tbh, it's a silly question to ask if ToM users get refund. The funds were used to pay programmer and myself to be able to work on it full time. So it's not like I am sitting on the money. It would be perfect if I simple let got of the programmer when he refused to work on ToM and none if this would happen, but I can't turn back time. ToM isn't cancelled, and eventually those who preordered it will get the game. Originally ToM was scheduled to be release late in 2014, so you might even get beta by that time :)

I am not sure where have you ever seen security in funding projects on KS or IGG or any other way. I can get sick or die, my team can have same issues, economic crisis can hit, war, etc. There are always risks involved. When one backs up a project, he/she hopes there are plenty of like-minded users who will do the same and the projects will strive. There are plenty of examples of higher profile teams than KiA who failed with their projects on KS. Not to mention closures of full time studios. There are always risks involved. That being said, if you don't like the game, you don't need to back it up. We would really appreciate help in spreading the word, that's all.

If SS2 will get partially funded it's the money we can use to continue full time development, pay for sfx and music work and then go back to crowdfunding to show more, in hopes press will understand the game better and more users will get exposed to it. And if it takes to repeat those steps, so be it. It least I am not like one of the teams, who has 20 people on staff, spent already 2 years working on the game, and ask or 20k, most of which will go into perks. That's pretty much a lie. I didn't want to go that route and misrepresent what it really takes financially to complete Chapter 1. Therefore 95k is what it takes (remember that IGG takes chunk, payment processing takes chunk, physical rewards take chunk, etc.). And that's bare minimum. Anyhow, that's the plan - either get fully funded and focus on finishing development, or get partially funded, build more of the game, go back to crowdfunding with smaller goal (95k - what was funded).

I'd also like to clarify that there is no shooter out there quite like SS2. It's not a plain shooter, as lengthy description on IGG states. So there is definitely nothing like that on Linux.
motorsep Dec 22, 2012
Quoting: "alexThunder, post: 7222, member: 146"Backed it, but I have some questions:

- How long will it approximately take to play through a chapter?
- How many chapters are planned?
- In what time intervals do you plan to release them?

I guess you can, at best, provide very vague estimations, but I'd still like to have a basic idea of the scale of this game.


Thanks! Planning for ~4 hrs of gameplay per chapter (maybe more, depending how quest system will pan out), 4 chapters. The last one is hard to answer. If Chapter 1 will go nuts with popularity, I could hire more help in the art department, so to speak, and we can try getting Chapters out every 3 month or so.
Liam Dawe Dec 22, 2012
What makes SS2 different to other fast paced shooters?
motorsep Dec 22, 2012
Quoting: "liamdawe, post: 7233, member: 1"What makes SS2 different to other fast paced shooters?


It's all in the description on IGG and game's site, doesn't make sense to repost it all here.
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