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New Crowdfunding wiki is up

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Hi everyone I decided to do a wiki for Crowdfunded games instead of doing a page like our game sales page as that only needs to track "current" stuff so here's our new wiki for it!

This wiki is still a bit of a test as I have never admin'd a wiki before so please give me a hand with it and let's make it a valuable resource for anyone interested in Crowdfunding + Linux :)

Please give your suggestions and help out if you can. If anything the general layout needs a bit of love and I'm still learning so go ahead and edit :) Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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19 comments
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Liam Dawe Jan 21, 2013
Great idea! Great work everyone it's looking great!
immortel Jan 21, 2013
It's a nice page. I like it. The following usefull information would be the Estimated Release Date.
s_d Jan 21, 2013
Wow, this is fantastic progress!  Nobody else is tracking these projects this way.

There are a whole bunch of missing projects, but I have a copy I pulled from Flibitjibibo's Linux crowd-funding wiki before he pulled it down.  I'll post that up in a scratch space on the wiki, and then post the URL here (people can migrate that info back in slowly).

It dawns on me that the wiki has all sorts of other nifty features (some of which is subsumed by wikipedia of course, but some which is not).  For example, we can establish a robust set of categories (graphic adventure, arcade, puzzle, FPS, etc) if anyone is interested.  Also, we can track projects that are already funded which have released, versus those who are still in progress (i.e., FTL in contrast to The Banner Saga).

If we wish to track games individually, with their own game pages, we could note things of interest to our community.  For example, Double Fine Adventure is built on the MOAI SDK & engine, which itself is licensed under a GPL-incompatible free software license, and they have stated that they're strongly interested in releasing their MOAI middleware stack (called 2HB) to the community this year sometime.  That tidbit (regarding 2HB) is clearly of interest to us, but probably won't land on Wikipedia until it's already  released.

Some things of interest to our community are not good things, however.  For example, on The Banner Saga, the game that was pitched to Linux backers, once the stretch goal came, was a DRM-free delayed release, without participation in the beta, of a single and multiplayer turn-based RPG, in a low-fantasy Viking style, with a strong story mode campaign, and a unique cel animated art style.  None of that is really a problem, as their schedule (which they've struggled to prevent from slipping further than it has) would surely suffer in adding on any beta, including Linux.  We don't have to be happy about that, but it's reasonable, and we are patient.  However, it was later clarified that the multi-player portion would not be a part of the final single-player game, and that experience would become a related free-to-play game of it's own, called The Banner Saga: Factions, which would come to Linux after Win/Mac release, and would be exclusively on Steam.

Linux backers were promised a DRM-free multi-player experience, and it was clarified during the campaign that for the purposes of the Kickstarter campaign, and regardless of opinions, Stoic Studios interprets Steam is a mild form of DRM, and that the game (as described at the time) would be made available other ways.  Now... it's increasingly likely that no such DRM-free multi-player experience will be made available (on any platform, not just Linux), though it was a campaign commitment. Perhaps I'm finely splitting an eyelash, but it seems that this kind of occurrence is going to become increasingly noteworthy as more of our crowd-funded games near completion.

Who is making progress?  Who is slipping their schedules and why?  What campaign assertions are facing scrutiny?

Also, some games that launched a campaign, and failed to fund, have charged on, anyway.  An example of this is Lodestar: Stygian Skies, whose modest campaign asked for only $16K and promised to deliver the game as well as licensing the game engine under GPLv3 and game assets under CC BY-NC-SA.  It made about 25%.  The game's creator, Jason Taylor, forged on ahead, running an alpha-funding platform directly off the game's website, and continues to build it and send tweets with screenshots and progress updates.  Do such projects that continue to have a life beyond Kickstarter get noted somewhere, for reference when a release, or other wider publicity event, occur?   Lodestar is not the only one, and I'm certain that it, or other projects like it, will eventually end up in Desura's alpha-funding section, which is a press-worthy event for a Linux game.

Other weird corner cases exist, such as Haunts:  The Manse Macabre, in which the project suffered two dire blows (firstly, the schedule was unsurprisingly too ambitious, and second, that resulted in the programming staff abandoning it).  However, due to it's major funding source (a public works grant), the code and assets were destined to be open-sourced anyway (probably after release, though).  So, the project, while unable to deliver on all campaign promises, continues on under open-source community patronage, and is in a very roughly playable state (on one platform at least).  What is to be made of that?  The game assets in this uniquely art-directed endeavour are certainly of interest to some in the gaming community.

Perhaps this whole discussion is overly ambitious for a page that just popped into existence, but I wanted to at least begin a wider discourse of what we all aim to achieve.  Just simply listing projects, dates, and funding goals is already useful... but what does it look like six months from now?  How do we use it then?  What details to we care about six months beyond the deadline listed next to some funded project on the list?  We started to come up against some of these thorny issues on Flibit's crowd-funding wiki (which, nearing it's demise, he rightly called "moribund"), and I worry that any simple list will end up the same way without somewhere to link out and add project details that cannot fit on the clean, simple list.

Thoughts?  TL;DR?  Pizza topping suggestions?
s_d Jan 21, 2013
Here's the page I dumped on there;  there are quite a few older projects (like Double Fine Adventure) which are on the list.

http://www.gamingonlinux.com/crowdfunding/index.php5?title=Flibit%27s_old_page

Other contributors can copy game projects from it to the real main page set up by Liam, and we can delete it when it's no longer useful :)
Liam Dawe Jan 21, 2013
Some excellent stuff, on the finished funding table i added a new field to state if the games in development or released.

If you want to make game specific pages that gives info about the game including schedule etc by all means go right ahead, reasons like that are why I made a wiki so anyone can put up anything interesting i'm really not keeping tight leash on it so people can be creative with it :)

I will have pepperoni on my pizza ;)

Edit > I think it needs a new table for projects that failed funding but carried on like the completed but failed table.
jhansonxi Jan 22, 2013
Here's my ongoing list:  http://phoronix.com/forums/showthread.php?70204-List-of-Linux-friendly-Kickstarter-projects&p=306994#post306994


Others:

Football Warriors: http://www.kickstarter.com/projects/1162160431/football-warriors
Using Unity web player which can support Linux through Google Chrome NaCl (http://docs.unity3d.com/Documentation/Manual/nacl-gettingstarted.html).  I contacted Stanley M Gilstrap and he passed the info on to the developers.

Final Element the Video Game: http://www.kickstarter.com/projects/finalelement/final-element-the-video-game
Contacted them and was told that they are supporting PC (assuming Windows) but will port to other platforms later if the game does well.

Galaxy Crash: http://www.kickstarter.com/projects/ragingbearteam/galaxy-crash
Raging Bear Team announced Linux support after I contacted them.  They are using Unity 4 Pro.

Planets of Hope: http://www.kickstarter.com/projects/1112340446/planets-of-hope-sandbox-mmorpg
Verified Linux support.

Terrestrial Domination: http://www.kickstarter.com/projects/1908729396/terrestrial-domination
Has an alpha Linux build available.


I also contacted these campaigns but have not received a reply:

Project Mysterium: https://www.kickstarter.com/projects/972239761/project-mysterium
Carnage Live!: https://www.kickstarter.com/projects/tgc/carnage-live
Armored Tank Assault 2: http://www.kickstarter.com/projects/916723039/armored-tank-assault-2-0
PerfectGolf: https://www.kickstarter.com/projects/perfectparallel/perfectgolf
Depths (failed): https://www.kickstarter.com/projects/1208712436/depths
muntdefems Feb 25, 2013
Hey! What happened to the Gaming Wiki? There seems to be some problem with the database... :(
Liam Dawe Feb 25, 2013
My bad, fixed.
muntdefems Feb 25, 2013
Thanx!
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