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Alienware's Steam Machine Fully Announced, They Aren't Using SteamOS

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Alienware have fully announced their Steam Machine at E3 and drum roll....it doesn't include SteamOS, but has a custom UI on top of Windows 8.1 and bundled with a 360 game-pad. So, with SteamOS not out yet and Steam Controllers being delayed how many more will "do an Alienware" and simply re-brand them into Windows Steam Machines?

Something I have said before is that if it doesn't have SteamOS or a Steam Controller then how is it a Steam Machine? It isn't. The entire point of Steam Machines are to have Valve's software on it.

Something I have been thinking about a lot is that it seems a lot of people (me included) are betting on Steam Machines with SteamOS being a success, but what happens if they fail?

SteamOS & Steam Machines aren't going to sell well compared to the big consoles that's for sure. We even have Alienware stating they feel it will be their lowest earner, which is a fair point as they cannot put a big mark-up on it as they have to compete with other providers.
I imagine the other Steam Machine providers feel the same way that it will only be a small earner for them, I wouldn't be surprised if there is low productions runs to begin with from all companies.

A bit of a shame as Valve have already done a lot of good for us even if the machines are a flop, we have seen driver improvements from all sides giving us better performance. We have bigger game companies porting to Linux like the Metro series, The Witcher 2, the new Civilization game, XCOM and plenty more on the way.

Steam Machines may soon become the Android of the PC space, with multiple different providers fighting against each other all with wildly varying configurations that game developers have to test against, although that's not new for the PC space. The controller should have been one solid thing game developers can build against since they will all be the same, but with Alienware just bundling a 360 game-pad it's not looking good there either.

Realistically SteamOS and Steam Machines were never going to be an overnight success anyway, but more of a gradual build-up and I just hope journalists out there don't do what they usually do and put a negative spin on it if it doesn't sell like hot cakes right away.

What if Steam Machines don't sell well at all? I imagine all the vendors are projecting low margins, but what if they are vastly lower than their own predictions? We will then see the big media websites telling everyone how poorly they are selling and developers may re-consider their stances on porting to Linux. I would hope that's not the case, but we have to be realistic about this. Especially now we have one of the bigger companies (Alienware) sidestepping both SteamOS and the Steam Controller to make...a normal PC with a custom UI *sigh*.

Mac gaming seems to be doing okay with support from big developers and publishers without dedicated Mac gaming machines, so considering Linux is free and can be installed on any PC I personally think we will be okay. We just have to keep up the momentum of new games that we have right now.

The good thing is we still have GOG.com to support us yet with their DRM free goodness and their new GOG Galaxy client, as there are plenty of people who don't particularly like Steam and GOG.com has a massive customer-base. We also still have the Humble Indie Bundles and the Humble PC & Android bundles which fill us up with a truck load of games on every release. So, even if things with Steam Machines don't go as well as lot of people hope I think we will be okay.

No matter what happens though, you can be sure we will still always report on Linux gaming, we always have even when the big gaming websites ignored it (most still do).

What are your thoughts on the future of Steam Machines?

UPDATE: It seems they will still be going to SteamOS in future, but still I can't help but think they should have just waited.

AlienwareSteamOS is obviously been designed around one single use, whereas Windows is a multi-use operating system that can be custom tailored around any one particular use—as we're doing [with Alienware Alpha's console mode], but Valve has a lot more control developing SteamOS, ensuring it's singularly focused with one use model. That's why it's a very important initiative for us, and one we're still fully supporting as soon as it's ready. It's a more sustainable way of delivering a reliable living room experience. We can build our custom [console UI] interface over Windows, but we don't know what Windows 9's going to be. Are we going to have to redo all that work in Windows 9?

That's why we feel that over the long term, SteamOS and the Steam gamepad are going to be the best solution.

It's interesting to see them question if they will have to re-do their work for the next version of Windows, as if they waited for SteamOS to be a true Steam Machine then they wouldn't have had to spend money on R&D for this custom UI slapped onto Windows 8.1.

Source Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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44 comments
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FireFlower Games Jun 10, 2014
You should get the FireFlower Machine instead. ;)
kozec Jun 10, 2014
Don't start bashing Alienware, this is most likely not their fault. They probably expected SteamOS to be ready to E3 and prepared their HW and ended with steam machines with no Steam. HW gets old fast, so they had to show it while it's at least worth of try. SteamOS and controller may be ready sometime around x-mas and it will be new and fresh thing available at best time possible, but half-year old, low-cost "gaming" PC will be laughing stuff.
entropy Jun 10, 2014
Quoting: AnonymousentropyIMHO this is a huge setback for (us) Linux enthusiasts.

If SteamOS isn't ready yet - mostly because of the lacking games (in contrast, the controller is a symmetric issue) - why didn't they just wait?

How about this theory: Those manufacturers don't feel comfortable with SteamOS and use this kind of head start with Windows-based systems to take focus away from a Linux-based system which they probably see as more problematic in terms of user experience and support.

I might be totally off track, though.
while that might be in valve interests, it is not in alienwares. they put R&D into this machine and if they wait 6 months, their hw solution is more or less obsolete. alienware is just salvaging their investment

I agree on the obvious investment part. But then again, if they want to strengthen the upcoming SteamOS platform, then they'd better wait. Way better for the long-term perspective.

Unless... they intentionally want to strengthen a Steam Machine based on Windows.
Isn't it possible that they rather like to sell Steam Machines running on Windows?
All games on Steam run on Windows, it's stable, less issues with drivers for free.
Then think of the large back catalog of Steam games.
In the end this allows for a potentially larger market.
So why hassle with Linux when Valve said you can also run Windows on these machines.
It's all there yet and you don't have to convince people of SteamOS/Linux.
After all, you never know which incentives from Microsoft might be involved...

(DISCLAIMER: This is _not_ my view on SteamOS vs. Windows)
HadBabits Jun 10, 2014
As I've long said, I don't care much about the Steam machine. Valve has built quite a bit of momentum without it, and now developers and groups like Humble and GOG are keeping the ball rolling. Aside from Linux enthusiasts (and come on, most of us are sticking with our rigs), most gamers seemed pretty sceptical of the idea from the start. However, if this venture lead them to bring a lot of games to Linux and in-home streaming, I can live with it ;)
Anonymous Jun 10, 2014
Quoting: HadBabitsAs I've long said, I don't care much about the Steam machine. Valve has built quite a bit of momentum without it, and now developers and groups like Humble and GOG are keeping the ball rolling. Aside from Linux enthusiasts (and come on, most of us are sticking with our rigs), most gamers seemed pretty sceptical of the idea from the start. However, if this venture lead them to bring a lot of games to Linux and in-home streaming, I can live with it

But to Valve the Steam Machines are THE crucial components to all their Linux endeavors.
With the Steam Machines failing, Steam on Linux fails - I'm pretty sure of that.

In this case, I don't think Linux gaming has gained enough momentum yet to drive itself.
Maybe indies, yes.
alexThunder Jun 10, 2014
Good to read the update, but anyway, this has more of a political meaning as a practical one. The hardware specs aren't quite convincing. That thing won't compete with PS4 for sure.
Daifuku Jun 10, 2014
An extra year would make a lot of sense. Games need to be developed, the steam os, drives and middleware has to be polished and lets not forget a whole can make hardware a lot cheaper/more affordable.
gremlin Jun 10, 2014
then, this is not a steam machine, and valve may sue then if they have the trademark.
Steapenhyll Jun 10, 2014
Steam Machines were never going to work at the ridiculous price points.

I predict the platform will ultimately fail.
natty Jun 10, 2014
SteamOS simply isn't ready yet. I tried my hardest to install it on my new home built steam machine and I just couldn't do it. And I'm no noob.
Put ubuntu on and steam runs fine.
Don't see why alienware can't stick a linux distro on though.
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