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Interstellar Marines Tactical & Future FPS Is Now On Linux

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They promised and they delivered today! Interstellar Marines officially joins the rank of 500+ Linux games now on Steam and it's quite beautiful.

Today marks update #12 for the Early Access FPS game built in the Unity3d game engine and it's quite something.

About the Game
Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Here's a game-play video of how well it performs on Linux:
https://www.youtube.com/watch?v=mpl_yfxf7Ys&feature=youtu.be

The game is quite beautiful and I loved the map that went from night to day during the game with some massive spotlight, as at night it's quite hard to see and makes you slow down a bit. The performance was reasonable, but not the best at 1920x1080 as it doesn't seem to be well optimized right now and did feel quite sluggish.

Originally when it loaded it sent my mouse to the sky, once I set the right resolution it's now fine.

It doesn't seem to currently save your graphical settings in the UI either, it will apply what you set, but the UI always seem to go back to default values.

Check it out on Steam right now.
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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15 comments
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clel Jun 7, 2014
Mouse and game is working for me.
Diceroll Jun 7, 2014
Hello guys,

I have a similar mouse issue with "Verdun".
When i use cinnamon i get this weird bug... But if i switch to an Openbox session everything works fine.
This bug is here for quite some times, it's strange that nobody fixed it yet.

Hope this help.
Ilya Jun 7, 2014
I've played more than 4 hours. Not a single issue. One funny bug though: when I type 't' (chat) it automatically inputs a '-' in the chat. Just funny, doesn't actually change/do anything. Runs at 80fps with some falls to 60 when there is a lot going on (all settings on and ultra high except amient occlusion). Ambient occlusion makes it drop to 30fps for me. Not sure if that's linux or just my graphics card.
Played a few games with some of the devs today, they are really nice people. And they even finished the linux version in time!!! They weren't sure whether they would get there in time, but they did. So big applause for them!
Of all the (Linux ported) games I've played so far IM and GoI are my favs: the devs are friendly and helpful and I've had no issues with the games.
Compare that to 7DtD ... still no linux, unfriendly, unhelpful devs. I like their game idea. But seeing how they react I'm sorry I ever gave them my money. They remind me of Phil Fish, except I liked him. He clearly couldn't handle criticism very well, and said some awful things, but as someone who can't handle social situations very will I kinda understood him. The 7DtD team is exactly what it sounds like: not just one person. They went overboard IMHO.

Back on topic.
I've never played a game with such dynamic maps (floors that move, day/night cycles, doors that open/close, lights that can be destroyed). Their maps are beautiful! The second gun made it a lot more fun IMO. It's rather sorry that there's only one gamemode that runs on the servers at the moment (capture points, with a twist). They previously also had capture zones and TDM. I'm sure we'll be seeing those back in the future.
Their updates are regular and although they may not add that much (at least not the things people are asking for - grenades, moar guns, night vision, etc) when they add new things, these things are finished. Their updates are of good quality.
I bought the spearhead edition twice (that's how much I love them). I really suggest you buy the game (spearhead doesn't change gameplay, it's just a way to give the devs appreciation) and I hope I'll see you online some time.
BTW their next (non-patch) update will be BIG. Really curious as to what's in it...
MayeulC Jun 8, 2014
I had some of the issues quoted above for various unity games. The fixes for me in those games were :

-add "LC_ALL=C %command%" (or something like that, I am not sure about that %command%) to the game launch options

-start and play the game in windowed mode at least one time to get rid of that freeze bug.
Vissy Jun 9, 2014
Quoting: MayeulCI had some of the issues quoted above for various unity games. The fixes for me in those games were :

-add "LC_ALL=C %command%" (or something like that, I am not sure about that %command%) to the game launch options

-start and play the game in windowed mode at least one time to get rid of that freeze bug.

You should figure out what you did and give a little tutorial for other people to follow. Instant internet points. :)
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