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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
How should Wine prefix be configured to do that? I didn't find any clear info on that.
Last edited by Shmerl on 5 May 2024 at 5:34 am UTC
Last edited by Shmerl on 5 May 2024 at 6:23 am UTC
Maybe thats all that was achieved. That you can run 32Bit exe in 64 Bit Prefixes. Which is good...
I am not that eager to find out if it is exactly that. But it should be possible if you use a Wine Version older thatn that Patch and create the same 64bit prefix and try to run a 32Bit exe.
Last edited by Alexander on 5 May 2024 at 7:46 am UTC
Did you build Wine withe -enable-archs=i386,x86_64 ? (I think that was the option needed in the past?)
And why isn't it enabled by default by the way? It's not working well yet?
Last edited by Shmerl on 5 May 2024 at 9:45 am UTC
only dont satisfy 2 dependencies: wayland development files because xubuntu 24.04 dont have support (and personally i dont care wayland for now, maybe for 26.04 could be ready for testing in xfce, lxqt stay more advanced in this area seems stay ready for testing in 2.1 or this said lqxt devs)
and oss development files but in this case show libraries are too old
but in my case this allow build wine without 32bit development dependencies
in my case test wine vanilla similar than you want for example i have all 32bit games in same 64bit folder aka c:/program files*
*i dont use app suggesting folder aka c:/program files (x86) personally i dont like this folder and still when i use windows have some problems with this directory on 32bit apps (personally i think about some old apps dont work good with this named directory)
run many games, however some dont running like: assasins creed 1**, bloodrayne 1-2** and others
**this games run using staging
I have two wine actually: wine vanilla (compiled by myself) for old games mostly
and wine staging for newer games (ps4 or xbox one ports mostly or newer) using esync
however mesa drivers is completly different and 32bit could be neccessary for some more time
:smile:
Last edited by mrdeathjr on 5 May 2024 at 11:09 am UTC
https://gitlab.winehq.org/wine/wine/-/releases/wine-9.0#wow64
however main goal for wine devs in this case, stay motivated with mac* (because them remove 32bit)
*The new WoW64 mode finally allows 32-bit applications to run on recent macOS versions that removed support for 32-bit Unix processes
:smile:
Last edited by mrdeathjr on 5 May 2024 at 11:13 am UTC
https://bugs.winehq.org/show_bug.cgi?id=55981
Last edited by Shmerl on 5 May 2024 at 7:36 pm UTC
Last edited by Shmerl on 5 May 2024 at 9:19 pm UTC