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Trolling Delays Linux Release Of The Stanley Parable

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With all the great leaps forward which Linux gaming has made recently, it is sad to see when a step backward is made. Rather than a new game appearing on the ever-expanding library of Linux games, today it seems a game has been delayed due to the actions of a few.

The Stanley Parable was set to have a Linux port, with one of the developers working on it in his spare time, showing a positive and committed attitude towards the port which he was seemingly doing out of enjoyment. As is the norm on Steam, a series of “+1” comments and support followed with gamers eager to get their hands on this unique, story-rich, exploration/adventure game.

However, following a string of harassment from Linux users in the Steam forums (and perhaps more worryingly, in private emails), the developer has stated that he is now only working on the port in a much more limited way and has abandoned working on it in his spare time since the abuse has taken away any enjoyment he got from it. As a result, the port will take far longer than anticipated. At the same time, I fear that any 'backlash' of abusive comments could lead to all work being abandoned:

QuoteGran PC [developer]
This is exactly the case. I do like spending my free time working on games (before Stanley Parable was released, we worked on it pretty much all day!), but due to some harassment I have received regarding this subject (both on these forums and to my personal email), this port is no longer fun to work on, but more like a frustrating experience when you are trying to cater to an userbase that seems to mostly hate you. So it should come as no surprise that I am working on it only in some sort of limited 'work' time instead of pretty much all day. Sorry!

For the record, I am aware that it is just a vocal minority, but unfortunately it is hard to just shrug it off when it is actually the majority of the comments you hear about the Linux port.


Source

So it seems that the more militant wing of Linux users has put the developer off the port and tarnished his view of the community. This unfortunately not an isolated incident, and from what I have seen in on other forums, there are many out there who have begun to view Linux users as fanatics using abuse as a means to get the platform greater attention. Needless to say, this kind of behaviour by a very vocal minority threatens the progress which has been made towards making Linux a first-class citizen in the world of gaming and needs to stop.

There is no doubt that the internet has done great things in terms of giving people a voice, most of us know that it is often the voice of the uninformed and aggressive which is loudest on the web. While of course this is far from unique to Linux users, it is certainly more damaging for a user base which - already burdened by (misguided) preconceptions of being a niche market of militant power users and hackers - is trying to be taken seriously.

At the same time, this is worsened by a sense of entitlement shared by gamers across platforms whereby people feel that they can dictate to developers how and when they want their games whilst voicing outrage when things aren't exactly how they want them. While the interactivity and communication given by the internet has benefited gaming greatly in the areas of crowdsourcing and alpha-funding, in many areas it has created a climate of fear among developers. There is a thin line between the kind of animosity which prevents draconian DRM measures and the kind of animosity where developers feel that they need to increasingly pander towards gamers by changing the game to suit particular tastes in a kind of mob-rule which denies them artistic licence, forcing them to make alternate endings to games and sacrificing their vision to keep the mob satisfied.

This sense of entitlement has unfortunately seeped into the Linux world, where maybe three years ago we were ecstatic to hear that we had a bad port of an obscure indie title or finally getting an ancient relic of a game working through Wine, we now feel outrage when a game isn’t released at the same time as on other platforms or lacks some minor feature present in the Windows version of the game. In some ways this is a positive sign of how far Linux Gaming has come and our expectations along with it, but reactions such as this one to Expeditions: Conquistador lacking achievements on Linux are counter-productive and, unfortunately, commonplace:

QuoteArcanoxer
Still no Acheivements under Linux?
The Devs really don't give a shi* about the Linux port, to bad. /:


Despite providing a great port of a great game (after a little bit of a rocky start) on a platform which unfortunately still holds a tiny fraction of the overall market, rather than expressing gratitude, this user decided to make a stab at the developer (which they saw and responded to). While we know that with the advent of SteamOS and other such developments are making the future for Linux Gaming look bright, we have to understand that - from the point of view of developers - porting and making games for Linux can still seem like a daunting, time-consuming financial risk and negative responses to their efforts could put them off the platform for good (especially with small indie devs which monitor the community regularly, like those behind The Stanley Parable and Expeditions: Conquistador).

The reality is that although we are feeling the euphoria of games like XCOM: Enemy Unknown and Civilization V being ported- for now - Linux Gaming is still in quite a fragile infancy stage where any number of factors could result in it becoming a failed experiment like the Ouya, whose promise was overshadowed by a lack in decent titles and therefore market share. What happened with The Stanley Parable has demonstrated that the availability of Linux titles - and thus the success of Linux gaming as a whole - still largely depends on the existing user base and not solely on the future users which Valve has promised.

There is little the civilised majority can do in the ways of stopping this very vocal minority from acting the way they do, but we can drown them out by showing developers what the community is really like, as people did with the Aspyr Media port of Civilization V, expressing gratitude which they acknowledged and responded to positively. While it is largely down to companies like Valve to turn Linux into a credible gaming platform, it is also down to the community to ensure that this progress doesn’t go to waste by maintaining the momentum and hype they helped to create.

About

The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.

Article taken from GamingOnLinux.com.
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About the author -
After many years of floating through space on the back of a missile, following a successful career in beating people up for not playing Sega Saturn, the missile returned to earth. Upon returning, I discovered to my dismay that the once great console had been discontinued and Sega had abandoned the fight to dominate the world through 32-bit graphical capabilities.

After spending some years breaking breeze blocks with my head for money and being mocked by strangers, I have found a new purpose: to beat up people for not playing on Linux.
See more from me
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71 comments
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Nyamiou Jun 23, 2014
To me, it sound like your company decided to port the game on Linux just for fun and because someone volunteer to work on it on his free time and when there is nothing else to do. I can understand why some people are angry.
Ivancillo Jun 23, 2014
A Linux developer that was trolled.
I saw this kind of trolling many times.

Surely some of us remember how "Q" ass-trolled "Bridgman" (AMD driver developer) at Phoronix.


Gran-PC :

I recomend you to state clearly to the users that you won't discuss by private mail.
Reserv that use for the people you see really could be of help.

The rest is thing of the forum's moderation. If you experience that in Steam forums you've been trolled and the staff do nothing, then you shouldn't continue to post there.

First your dignity, and second the rest.
toor Jun 23, 2014
I'm sorry to hear that, but I understand Gran PC.
I have paid for the game as he confirmed he would port it once portal 2 is out, and I'll wait the time it needs, I have many others to play before.
But a friend on windows got me to test it, and that was hilarious and smart. I'm so happy he ports it to linux, and even more happy he does it not only for money but in his free time for fun.
There will always be mean or stupid people, in every communities.
I hope you Gran PC still have some fun developping though. That's what make the best results !
STiAT Jun 23, 2014
I left him a post on steam for that. I know the feeling from open source development - people demanding having only their point of view.

Depending on the state of the work and how the game was designed, that could be a huge project by just porting the engine. If you ever tried to untie effects from direct code creating an abstraction layer for ogl/dx, and you do it the firs time, you'd probably need some refactorings to manage that. At least, I often know where I want to go - just the way I do turns out to be stupid :D.

Saldy, most of the critism guys are the very outspoken and loud ones. The ones quietly waiting are hardly recognized. If you ever developed open source - you probably have thousands and even hundred thousands of happy users who won't loose a word about it - and a few outspoken guys with a lot of critism and judgement - even about your person. I withdrew of a project because of that reason years ago.
Hamish Jun 23, 2014
Quoting: STiATSaldy, most of the critism guys are the very outspoken and loud ones. The ones quietly waiting are hardly recognized. If you ever developed open source - you probably have thousands and even hundred thousands of happy users who won't loose a word about it - and a few outspoken guys with a lot of critism and judgement - even about your person. I withdrew of a project because of that reason years ago.

To be fair, there is a fine line between criticism and trolling, which in this instance seems to have been quite heavily crossed (especially by the derogatory private emails) but does not apply to all criticism or opposition to something. Going after the person certainly is objectionable, but taking issue with a project on certain grounds is not, at least not when handled in a professional and suitably respectful manner.
drmoth Jun 23, 2014
Just to confirm what Dr McCoy said, +1 in my mind is just a show of hands and enthusiasm. It's a way of saying, "I'll buy this when it comes out". It's also a technique used by a small community to raise its profile, when often being outnumbered.

I was poised to buy Stanley Parable, I've heard wonderful things about this game but I've become cautious about buying things until they've been properly ported.

Don't lose faith Gran PC, there's a wonderfully warm and fuzzy Linux community away from the Steam trolls...
STiAT Jun 23, 2014
Just read - it's using Source and that Gran PC is answering here. So you don't need to port the engine (well done using an exising one :D). As I said - keep your head up - you miss all the quiet ones not complaining, who probably are the majority.

I don't know the source engine, so I don't know which troubles you are running into porting - guess I can't be of much help there...
Cheeseness Jun 23, 2014
Quoting: Gran PCOne last note -- I am actually pretty blown away by the new messages I have been receiving/seeing on forums, articles like these, etc. It actually does help put things in scale. So thank you for that.

Gotta say, the article here surprised me. As somebody who is waiting patiently for the game, visiting the Steam forums to rant about it (or even to offer support, since I'm aware that you already know that I'm keen) is not really something I'm likely to spend my time on, so I had no idea that this was going on.

It's super disappointing to hear, but I'm also glad that visibility of this has encouraged those of us who had obliviously been sitting on the sidelines to step in an express our enthusiasm.

Also, fancy seeing you here :D
STiAT Jun 23, 2014
Quoting: Hamish
Quoting: STiATSaldy, most of the critism guys are the very outspoken and loud ones. The ones quietly waiting are hardly recognized. If you ever developed open source - you probably have thousands and even hundred thousands of happy users who won't loose a word about it - and a few outspoken guys with a lot of critism and judgement - even about your person. I withdrew of a project because of that reason years ago.
To be fair, there is a fine line between criticism and trolling, which in this instance seems to have been quite heavily crossed (especially by the derogatory private emails) but does not apply to all criticism or opposition to something. Going after the person certainly is objectionable, but taking issue with a project on certain grounds is not, at least not when handled in a professional and suitably respectful manner.

I don't really take a difference there. Critism can be trolling.

In fact, trolling is mostly based on the product, not the person. "Critism" can often be a personal attack ("are you incompetent or just retarded? the feature XY didn't work again as I expected"). Though, despite the feature was never intended to work that way it was used which certainly was a fault on checking for the way to use it. I got personal mails like that. My answer "if you can do better do it" wasn't well received though ("you are the ******* developer and maintainer, you have to care about it!!<trillion!>"). Maybe you see it the other way around - but I consider trolling as something which has no context, just telling everything bad because you like something else. In example, trolling would be "fuck the linux port, go for more features on platform XY".
LowEndGeek Jun 24, 2014
I do belive the phrase "this is why we can't have nice things" could apply here. I really don't know why people have to act this way. I guess maybe it has to do with lackluster ports, or having to wait X ammount of years for linux gaming to become a thing but that doesn't excuse this behavior. To many developers developing on linux is a brand new thing and it's expected for there to be growing pains. As far as waiting, so what? If you have been using linux for that long you obviously didn't choose it for it's vast game library in the first place. I'm willing to bet most of these post are from this 'new generation' of linux user that expects everything to be the same as it was for them on windows. I don't really know, sometimes the answer is a simple one, people are asses.
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