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Back to Bed, a weird isometric puzzle game released on Steam for Linux

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Back to Bed is probably one of the more interesting puzzle games to come out recently with its rather unique style.

The reviews coming in seem to be positive for it, and the only major complaint that I could see was pretty much "it looks like x, but doesn't play exactly like x, so i don't like it". I always find "reviews" like that silly, as you should always play a game for what it is, and not because you think it should be like something else.

We have a lot of puzzle games, but with the quite unique style it should be a good one to pick up.

Official About
Back to Bed is an artistic 3D puzzle game with a surreal twist. It tells the story of Bob, an unlucky narcoleptic who has a tendency of falling asleep in his boring office and then proceeding to sleepwalk into the dangers of the big city. Luckily, Bob has a subconscious guardian named Subob, whom spawns from the mind of Bob and whose job it is to protect the sleepwalker from any danger and guide him back to the safety of his bed.

Check out Back to Bed on Steam.

If you decided to pick it up be sure to come back and tell us what you thought of it.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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12 comments
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Beamboom Aug 9, 2014
Quoting: HadBabitsI feel I'm more towards the middle.
That's usually smart. The truth is often found somewhere in the middle. :)

Quoting: HadBabitsIt's pretty much the same problem I have with Greenlight
Excellent point.

Quoting: HadBabitsI've found the best approach (for me) is to find specific reviewers you trust. Also, someone with similar tastes (in my case, the fellow from IndieStatik) or someone who can be objective enough to recommend a quality game that doesn't fit their own taste (e.g. TotalBiscuit).
I agree with this advice. Also, especially on releases that's not received a very high metarating, it's wise to read reviews and see what exactly it is that pulled the score down, and if those elements are important for you.

But my experience is that the metrascore is an as reliable source of ratings as it can be, for a very quick indication of overall quality.
HadBabits Aug 9, 2014
Quoting: Beamboom
Quoting: HadBabitsI've found the best approach (for me) is to find specific reviewers you trust. Also, someone with similar tastes (in my case, the fellow from IndieStatik) or someone who can be objective enough to recommend a quality game that doesn't fit their own taste (e.g. TotalBiscuit).
I agree with this advice. Also, especially on releases that's not received a very high metarating, it's wise to read reviews and see what exactly it is that pulled the score down, and if those elements are important for you.

But my experience is that the metrascore is an as reliable source of ratings as it can be, for a very quick indication of overall quality.

Well, that being said, I'm not really a fan of Metacritic, or scores in general myself. They're all right in a pinch, but a bit too broad a tool in my opinion. Applying numeric value to something so subjective seems shaky at best.

However, I do like the Rotten Tomatoes approach of giving a film a score based on the percentage of critics who recommended it. In that context you're playing with binary values ('yea' or 'neigh') as opposed to something much more complex like visual design. I do like the steam review system for this reason, problems aside.

On top of that, I'm just much more fond of language than I am numbers. A good writer should be able to convey their experience through the use of language, without the need of arbitrary rating systems. Though I do appreciate writers who sum up their feelings at the end because sometimes I'm in a rush ;)
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