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Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)

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Update: Metro 2033 Redux is now downloading.

Original article:
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Both Metro 2033 Redux & Metro Last Light Redux now have Linux icons on Steam, but they aren't currently downloadable. Looks like someone either forgot a switch or two.

Someone actually emailed in to ask us to notify people of this horrific scam taking place. Sarcasm aside, it happens a lot, and it's due to how many switches you need to hit on the Steam control panels or something.

Steam itself is saying it's out now:
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Considering they are on sale right now too, it's probably legit, but the developers forgot to make the download completely public. We will update you when we have more folks.

Ps. If it was you who said it was a scam, please take this as a joke, really! We like to make light of annoying situations.

About the games
Both FPS games have been revamped, and this time Metro 2033 is available on Linux for the first time thanks to it using a newer engine.

Looks like you need 64bit too, so yet again it's time to upgrade if you haven't. They also require OpenGL 4. Article taken from GamingOnLinux.com.
Tags: FPS, Steam
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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106 comments
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HadBabits Dec 13, 2014
What has everyone been using to benchmark fps? Glxosd produces black boxes in Metro Redux for some reason. The game seems to run okay; occasionally graphical glitches on my GTX 760 (driver version 331.38).

This may be one of the most demanding games on Linux, but it's certainly not my favorite from a technical standpoint. Anyone else remember that beautiful options menu from Borderlands 2?
coryrj19951 Dec 13, 2014
Well, pleased to say that it runs perfectly on the highest settings on my Radeon hd r9 270x (newest 14.12 omega drivers) :D
I never thought ANYTHING that looked this good would ever run on my computer, this is one great port!
Spl-it Dec 13, 2014
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Quoting: nspacestdVSync doesn't seem to work properly in 2033, not even by forcing it in the nVidia control panel. I've found a workaround in the Arch Wiki that seems to fix the issue by forcing VSync at driver level but I'd like to know if anyone else is having the same problem.
Other than that it runs quite well at very high settings (2x SSAA).
I'm on Arch, with Cinnamon and nVidia GTX 770 (proprietary drivers).

I'm using KDE's own Tearing Prevention (Vsync), works like a charm. I disable Vsync in all my games and just let KDE handle it.
omer666 Dec 13, 2014
Quoting: GorgutsGuys the game has no tessellation, and no volumetric lighting. Stop arguing about if it has it or not. Its pretty obvious that it does not. The r_dx11_tess setting is from the windows version...obviously.
I'm not arguing, am I? Also I didn't even mention volumetric lightning...

There is obviously some parallax mapping, I was just wondering if that was the "tessellation" people refer too, as it's a pretty ambiguous term, and I just can't find any reference for comparison.
Also a port that still carries references to DX11 even if it's running OpenGL doesn't shock me, because of obvious internal engine organization (or use of Valve's TOGL), so that's why I asked.

But you are right, as it is, there is no proper tessellation in Metro Redux... I was just questioning its existence on Windows version as it is also questioned on the link I provided earlier.

As for volumetric lightning, I definitely didn't see the effect in-game so you're right to point this out.

Maybe we should start a topic in the support forums? There's little chance that they notice it, but trying won't cost us too much either.
nspacestd Dec 13, 2014
Quoting: Spl-it
Quoting: nspacestdVSync doesn't seem to work properly in 2033, not even by forcing it in the nVidia control panel. I've found a workaround in the Arch Wiki that seems to fix the issue by forcing VSync at driver level but I'd like to know if anyone else is having the same problem.
Other than that it runs quite well at very high settings (2x SSAA).
I'm on Arch, with Cinnamon and nVidia GTX 770 (proprietary drivers).
I'm using KDE's own Tearing Prevention (Vsync), works like a charm. I disable Vsync in all my games and just let KDE handle it.
Thanks, I'll try that
Quoting: HadBabitsWhat has everyone been using to benchmark fps? Glxosd produces black boxes in Metro Redux for some reason.
For Steam games I'm using voglperf. Metro redux also has a benchmark function.
higltypig Dec 13, 2014
Just to say I just installed KDE to try the V-sync option there and yes, it works very well indeed! :)
pete Dec 13, 2014
Metro 2033 redux does not downlaod anything for me, what's up with that... O.o
WorMzy Dec 13, 2014
Started playing 2033 today. Oddly, everything seems to work really well, except for the loading screens which lag and/or hang for a second of two when they first appear.
faceless Dec 13, 2014
Quoting: WorMzyOddly, everything seems to work really well, except for the loading screens which lag and/or hang for a second of two when they first appear.

It's not oddly, it is a really good port. I was aprehensive when I saw the hiccpus on the intro cutscene and loading screens but the game itself runs great.

I don't know much about computer graphics but the game does seem to definitely have some tesselation enable, at least at very high settings.

About having some missing graphical options, this game come out for linux with steamOS in mind, I guess. We have to be realistic about that, so maybe we should expect some "consolization" of some linux games. I can certainly live with that and hope for more quality ports like this one, although maybe there are still a couple of patches coming in and who knows what they might bring. Also, I really hope that Bioshock Infinite will be a port alike this one and run like it.
coryrj19951 Dec 13, 2014
Quoting: WorMzyStarted playing 2033 today. Oddly, everything seems to work really well, except for the loading screens which lag and/or hang for a second of two when they first appear.

It is truly a quality port, all tho my heart did skip a beat when it started stuttering on the loading, didn't think it was going to run, and crash. It loads and runs almost flawlessly :D
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