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Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)

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Update: Metro 2033 Redux is now downloading.

Original article:
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Both Metro 2033 Redux & Metro Last Light Redux now have Linux icons on Steam, but they aren't currently downloadable. Looks like someone either forgot a switch or two.

Someone actually emailed in to ask us to notify people of this horrific scam taking place. Sarcasm aside, it happens a lot, and it's due to how many switches you need to hit on the Steam control panels or something.

Steam itself is saying it's out now:
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Considering they are on sale right now too, it's probably legit, but the developers forgot to make the download completely public. We will update you when we have more folks.

Ps. If it was you who said it was a scam, please take this as a joke, really! We like to make light of annoying situations.

About the games
Both FPS games have been revamped, and this time Metro 2033 is available on Linux for the first time thanks to it using a newer engine.

Looks like you need 64bit too, so yet again it's time to upgrade if you haven't. They also require OpenGL 4. Article taken from GamingOnLinux.com.
Tags: FPS, Steam
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
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106 comments
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Gorguts Dec 13, 2014
Quoting: omer666
Quoting: GorgutsGuys the game has no tessellation, and no volumetric lighting. Stop arguing about if it has it or not. Its pretty obvious that it does not. The r_dx11_tess setting is from the windows version...obviously.
I'm not arguing, am I? Also I didn't even mention volumetric lightning...

There is obviously some parallax mapping, I was just wondering if that was the "tessellation" people refer too, as it's a pretty ambiguous term, and I just can't find any reference for comparison.
Also a port that still carries references to DX11 even if it's running OpenGL doesn't shock me, because of obvious internal engine organization (or use of Valve's TOGL), so that's why I asked.

But you are right, as it is, there is no proper tessellation in Metro Redux... I was just questioning its existence on Windows version as it is also questioned on the link I provided earlier.

As for volumetric lightning, I definitely didn't see the effect in-game so you're right to point this out.

Maybe we should start a topic in the support forums? There's little chance that they notice it, but trying won't cost us too much either.

Parallax mapping is NOT tessellation. Tessellation is not an ambiguous term either. Theres either tessellation or theres not. There is no fake tessellation or "proper" tessellation. Guys, even at the highest settings theres no tessellation on linux. Bump mapping and parallax mapping are NOT tessellation.
WorMzy Dec 13, 2014
Quoting: faceless
Quoting: WorMzyOddly, everything seems to work really well, except for the loading screens which lag and/or hang for a second of two when they first appear.
It's not oddly, it is a really good port.

I didn't write that very well, I mean that it's odd that the loading screens are flaky, but even the benchmark test runs really smoothly. I suspect it's not loading the loading screens before starting to load whatever the loading screens are supposed to be loading. If that makes any sense.

I could try moving the game to my SSD and seeing if that helps, I guess.
faceless Dec 13, 2014
Quoting: WorMzyI could try moving the game to my SSD and seeing if that helps, I guess.

I'm runnning the game from a SSD and the loading screens do lag and have hiccups. Minor annoyance that does break the immersion between levels, since it sometimes cuts Artyom voice when reading his diary.
omer666 Dec 13, 2014
Quoting: Gorguts
Quoting: omer666
Quoting: GorgutsGuys the game has no tessellation, and no volumetric lighting. Stop arguing about if it has it or not. Its pretty obvious that it does not. The r_dx11_tess setting is from the windows version...obviously.
I'm not arguing, am I? Also I didn't even mention volumetric lightning...

There is obviously some parallax mapping, I was just wondering if that was the "tessellation" people refer too, as it's a pretty ambiguous term, and I just can't find any reference for comparison.
Also a port that still carries references to DX11 even if it's running OpenGL doesn't shock me, because of obvious internal engine organization (or use of Valve's TOGL), so that's why I asked.

But you are right, as it is, there is no proper tessellation in Metro Redux... I was just questioning its existence on Windows version as it is also questioned on the link I provided earlier.

As for volumetric lightning, I definitely didn't see the effect in-game so you're right to point this out.

Maybe we should start a topic in the support forums? There's little chance that they notice it, but trying won't cost us too much either.
Parallax mapping is NOT tessellation. Tessellation is not an ambiguous term either. Theres either tessellation or theres not. There is no fake tessellation or "proper" tessellation. Guys, even at the highest settings theres no tessellation on linux. Bump mapping and parallax mapping are NOT tessellation.
OK, was this page that confused me, sorry:
http://www.nvidia.com/object/tessellation.html
Maquis196 Dec 13, 2014
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Wish it worked with bumblebee!

Will fix desktop to give this a go.
Supay Dec 14, 2014
Not exactly great tech support from Deep Silver. I sent them a brief email advising of the issue and that the game was not yet available for download from Steam even though it showed as Linux compatible.

They replied with this:

"Dear Customer,

thank you for your inquiry.

Please send us a system information file in HTML format for further analysis.

How do I generate a system information report in Linux?"

And then listed a long set of instructions about how to use the Ubuntu Software Centre the System Profiler and Benchmark. Didn't exactly answer my query. This doesn't appear to be a purely automated response either as there was a long delay between my original email and this being sent, enough that with the time difference between the UK and US it seems someone came to work, looked at my email and just hit an auto-reply template rather than actually bother doing anything else.
neffo Dec 14, 2014
Runs pretty well for me.

Only issue I had was with beta drivers 346 being a bit buggy. (Reverted to 343 and all is good.)
pete Dec 14, 2014
@Supay

what address did you write to?

Metro 2033 redux shows up for me in the list of Linux games, but downloads only 0 bytes...

EDIT:
This enabled me to download it:
delete appcache
Forge Dec 14, 2014
Primus, 343.36, segfault.

[forge@M4800-Arch Metro 2033 Redux]$ primusrun ./metro
Segmentation fault (core dumped)

Ended up buying it from a third party key reseller. Felt scummy and not something I'd usually do, but had little choice. I'm not paying an extra 8$ just because some people who preordered got upset.
pete910 Dec 15, 2014
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Well! I can say it runs crap on a 290x :'( Shame really. Bought it as I didn't have 2033 only last light.

Old gen last light plays fine. Fired up 2033 redux and its a slide show on medium. Tried the benchmark.sh to see what it was doing. erm... Is a massive 11fps good enough

Link here as screen shot a bit big

That's on the new 14.12 drivers too.
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