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Porting Civilization: Beyond Earth, Dev Update 6 From Aspyr Media (UPDATED)

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Update
In the comments of the official blog Aspyr have noted they are working on supporting both AMD & Intel:
QuoteMany different versions actually. Once our ATI issues are ironed out, you shouldnt have any issue on FOSS.

And
QuoteYes, we are talking with them now. Both Intel and AMD have shown great interest in helping here, and we are confident support for both chipsets will be included very soon.


Original Article
Aspyr Media has posted a new update on the Linux port of Civilization: Beyond Earth. Some bad news this time, as it looks like the port might be delayed and support for Intel and ATI graphics cards might be missing on release.

According to the blog post Firaxis/2K are planning to release a patch for the Windows version. Aspyr intends to release the patch for Mac simultaneously, but unfortunately they have run into some problems with it. The post doesn't specify the nature of the problems, but it's bad news for Linux too, since they want to have the patch in before the full release for our platform.

QuoteLike the Mac version, we’ve been working on implementing the new patch into the Linux version prior to release so that it’s fully up-to-date when it goes live. However, we’re seeing some of the same problems as on the Mac. And like the Mac version patch release, this may cause a delay in the full game’s release on Linux.


For Intel and ATI users there is more bad news, as these graphics card probably won't be supported on launch, due to some issues.

QuoteAdditionally, we’re seeing some graphical problems with Intel and ATI cards on Linux. The performance is good (i.e. no slowdown or chugging frame rates), but there’s still lots of graphical tearing and other anomalies that make it practically unplayable. Though not official yet, it’s likely we’ll drop support for Intel and ATI graphics cards on Linux platforms prior to the game’s launch on Linux.


Hopefully they're able to sort these issues out soon, and we still have our fingers crossed for a release before the holiday season. Article taken from GamingOnLinux.com.
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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24 comments
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mirv 4 Dec, 2014
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Quoting: BeamboomIf I understand correctly these are issues they are having with ATI and Intel across all platforms, not just Linux. So it seems we should not be too quick to jump on the conclusion that the Linux drivers suck. At least not solely.

Indeed. There could be multiple reasons, from alternate backends (i.e testing against various OpenGL extensions), to simply not focusing on more than one vendor at a time. We also don't know their test rigs, but you can bet there's a steam machine or two in there.
Given they mention tearing, I'd say the least of the problems for them are the drivers. It's likely more the whole Linux graphics stack.
Eike 4 Dec, 2014
Quoting: BeamboomIf I understand correctly these are issues they are having with ATI and Intel across all platforms, not just Linux. So it seems we should not be too quick to jump on the conclusion that the Linux drivers suck. At least not solely.

In their blog, it's under the heading "Linux Status".
Donkey 4 Dec, 2014
Hopefully they manage a release for all hardware before Christmas. Every vendor implements OpenGL differently, both in hardware and software, so it's not much of a surprise if they're having some trouble. A big thank you to Aspyr for letting us know in advance.
Beamboom 4 Dec, 2014
Quoting: EikeIn their blog, it's under the heading "Linux Status".

I first assumed this was only related to linux, but reading the rest of the text I get the impression they got issues across all the platforms, including Windows. Quoting, "Firaxis/2K are planning to release a patch for the Windows version. Aspyr intends to release the patch for Mac simultaneously"

That, to me, implies they will release a patch to Windows as well for these same said issues, but only the Linux version suffer from a prolonged time until release.
omer666 4 Dec, 2014
Quoting: natewardawgI really appreciate them being so open and giving people the heads up about GPU support and a later release.

While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.

https://twitter.com/MetroVideoGame/status/537525822383742976
Mohandevir 4 Dec, 2014
Nice! Since they spécified Metro Redux for Linux would be OpenGL-4... I look forward to playing this game!

"Oles Shishkovstov: Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features. The downside of that approach - the GPU should be at least OpenGL 4 'core profile'."

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
natewardawg 4 Dec, 2014
Quoting: omer666
Quoting: natewardawgI really appreciate them being so open and giving people the heads up about GPU support and a later release.

While they probably have good reasons, I wish the Metro Redux devs would be at least a tiny bit open with how it's coming as I'm starting to wonder if they will ever release it on Linux. I don't think we've heard a peep from them since it was on Pre-Sale.
https://twitter.com/MetroVideoGame/status/537525822383742976

Cool, thanks for sharing, there's that little bit of news I've been waiting for! :)

Quoting: MohandevirNice! Since they spécified Metro Redux for Linux would be OpenGL-4... I look forward to playing this game!

"Oles Shishkovstov: Yes, the original Metro Last Light Linux port was based on OpenGL 3.2 - it was stable but did not support high-end features. For Redux we are essentially replicating the DX11 version, with almost one-to-one correspondence in features. The downside of that approach - the GPU should be at least OpenGL 4 'core profile'."

http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game

I agree, I've been looking forward to seeing OpenGL 4 in action ever since they announced it would be GL 4.
Bumadar 4 Dec, 2014
QuoteHopefully they're able to sort these issues out soon, and we still have our fingers crossed for a release before the holiday season.

I think its more an issue of these 2 vendors sorting stuff out, or working towards a solution.

Big issue with AMD at least (not sure about intel) is that developers have no where to knock and ask for help/support or answers. Nvidia's developer support is at a much higher level, if your a member of the "the way its mean to play" club you get premium support, but even if your not you still get a reply to your questions as a developer and this is something that is extremely lacking on the AMD side, unless your one of the big shots like ubisoft/ea/activision or your game & market is big enough so you pop up on the radar your basicly out of luck and can figure it out yourself.
minj 4 Dec, 2014
Was it Icculus that suggested releasing with broken support for OSS drivers?
This encourages the driver developers to fix the underlying issues.
SXX 4 Dec, 2014
Quoting: minjWas it Icculus that suggested releasing with broken support for OSS drivers?
This encourages the driver developers to fix the underlying issues.
It's was John Carmack, but for Windows AMD drivers. :D

PS: Blair from Aspyr answered me about contacting OSS driver developers:
Quoting: BlairYes, we are talking with them now. Intel OTC has shown great interest in helping which is nice.
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