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HTC Vive Plans Linux/SteamOS Support For Day 1

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Good news VR fans, it seems the HTC Vive plans to have Linux/SteamOS support included for day 1 at release.

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QuoteRight now the plan is PC or Windows, Linux and Mac.


I still say it now, I still think VR is a fad, but I haven't had a chance to try any of the units going around and will reserve my final judgement for actually using one.

If HTC stick to their word, I will grab a Vive at release to write it up. It would be a bit silly for Steam Machines to release without support of Valve and HTC's VR device. Article taken from GamingOnLinux.com.
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tuxintuxedo Aug 12, 2015
Good to hear from it. I really hope last time when someone talked about it being only for Windows at start was just misinformation.
stss Aug 12, 2015
I'd agree that the visual aspect of VR is something that would just be a fad normally.
But when people say VR they're not just talking about the visual device right? Isn't there a whole different set of game control mechanics?
I don't know much about occulus and vive, but I'm basing most of what I know off of this video https://www.youtube.com/watch?v=-RehCTRrWM0

I'd guess that what determines if VR is here to stay or not, is if people find a need for the extra degrees of freedom you get from the controls that come with VR, like being able to shoot behind you while running or throw grenades over your shoulder.
Those are probably the deciding factors, the visual device is just piggy backing along with it even though it gets most of the media attention.


Last edited by stss on 12 August 2015 at 5:06 pm UTC
ElectricPrism Aug 12, 2015
How much can we expect it to cost? I'm unsure if this kind of device is pure luxary or really complimentary to Linux Gaming.

Also, I wonder if it has negative health effects on the eyes.
Nyamiou Aug 12, 2015
Quoting: ElectricPrismHow much can we expect it to cost? I'm unsure if this kind of device is pure luxary or really complimentary to Linux Gaming.

Also, I wonder if it has negative health effects on the eyes.
Well they said it will not be cheap, I don't think it will cost less than $400. Unless you have a lot of money to spare you can strap your smartphone to your head :
- https://www.google.fr/get/cardboard/
- https://www.durovis.com/index.html
- http://www.altergaze.com/

Or simply wait until VR headsets become cheaper, which will eventually happen ... if they don't fail (again).
Crazy Penguin Aug 14, 2015
Quoting: liamdaweSo? The very idea of strapping something to my head doesn't sound appealing, not to mention the price tags, they won't be cheap.

What makes you think they will stay this way? I can imagine a helmet which includes a headset. Sure, it won't be cheap at the beginning. May be wait for the next generations. But VR is the future and not a fad. I can't wait to join VR. Waited a long time already :D
Luke_Nukem Mar 1, 2016
What the heck is
QuoteRight now the plan is PC or Windows, Linux and Mac
supposed to mean?

It will be released for all of the PC OS's, or it will be released for all of the PC OS's?
tuubi Mar 1, 2016
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Quoting: LukeNukemWhat the heck is
QuoteRight now the plan is PC or Windows, Linux and Mac
supposed to mean?

It will be released for all of the PC OS's, or it will be released for all of the PC OS's?
At least they made it explicit. If they only said PC, we would be left wondering if they meant Windows only. Wouldn't be the first time.
richip Mar 29, 2016
I posted the following in the forums here:

I had already pre-ordered it, but when I asked HTC Customer support if SteamOS would be supported, this is the response I got from a Ben-Hur with HTC:

QuoteThank you for contacting HTC Vive support.

For now, HTC Vive only works with Windows platform. There is a big possibility that it will work with SteamOS in the future but we can not confirm that as of today.

Let me know if I have successfully answered your question

Needless to say, I quickly asked how to cancel my order and promptly cancelled. I have to say, I'm really disappointed with HTC for not supporting SteamOS or for having a customer support group that is misinformed:

QuoteFor the cancellation of your order, please contact our Online Store at 888 216 4736 and make sure to have your order number ready.

Let me know if I have successfully answered your question,
Halifax Mar 30, 2016
Quoting: richipNeedless to say, I quickly asked how to cancel my order and promptly cancelled. I have to say, I'm really disappointed with HTC for not supporting SteamOS or for having a customer support group that is misinformed:

Even if the Vive supports SteamOS, which it looks like it will, the Vive compatible VR games *also* have to support SteamOS. I'm waiting until I start to see Linux games support Vive, then I'll get interested.

Quoting: stssI'd agree that the visual aspect of VR is something that would just be a fad normally.
But when people say VR they're not just talking about the visual device right? Isn't there a whole different set of game control mechanics?

I would definitely not say it's just a fad. I've played and tinkered around with a lot of the current VR content in both the DK1 and DK2. Saying "the visual aspect of VR" doesn't really cover the experience of it. Having new game control methods is a part of it, but not required, but you can have a mind blowing VR experience with just a standard gamepad.

And new control methods are risky. I've played VR HL2 with some of the weirder control methods. Like your head just becomes the mouse and you play with both hands on the keyboard. It totally works! (Arrow keys spin you around for larger 180's, and your head does all the actual gun aiming and freelooking up/down.) After about an hour of that, you have a very sore neck and definitely want your mouse back.

Same thing with motion controlling nun-chucks. I used the Hyrda as a mouse/keyboard replacement for about a year in standard FPS and Action games. It's pretty cool, but I only got it to work for that long because I developed an aiming technique where my arm was resting on the armchair side and I would just waggle it around with the wrist using as little motion as possible.

Basically, I was using it as much like a mouse as possible. These VR demos where you're moving your arms all over in front of you doing motion controlled stuff can be cool, but not for any kind of extended gaming session. It gets old *fast* if you try and keep doing it.

The O.R. and Vive nun-chuck controllers will only enjoy real adoption if they have games use them resting more or less on your lap like a standard controller with just waving them around for more involved stuff once in a while. Standing and moving around VR games will be the fad. Any real VR "killer title", like VR WoW or something, will not be that. It'll be a VR title that plops your lazy gamer a$$ right down on the couch and makes the controls as effort free as possible, like any other really good video game would do.
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