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Shadow of Mordor Nvidia Benchmarks On Linux

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We decided it was time to plug Shadow of Mordor again, only this time myself and Samsai have conducted some benchmarks across four different Nvidia GPU’s.

We do all this simply because we love what we do, and thanks to the support from our fans. No need to tip us.

One thing I discovered recently, is that a driver update forced “Sync to VBlank” on in the Nvidia control panel. I suggest you take a look as well, as others I have spoken to also had their setting turned on.

This is easily the most graphically heavy game that Linux has right now, and not because of optimizations being needed, but the graphical options are plentiful and it looks gorgeous. Well, as gorgeous as Mordor looks anyway for a rather bleak setting full of Uruk.

We both have low and higher end cards, with myself having a higher end CPU and Samsai having a lower end CPU, so these benchmarks should give a good indicator at the performance you can currently expect on Linux.

These tests are using the presets as they are, so we haven’t tweaked any other settings. All tests are run at 1920x1080 resolution.

It’s worth noting that for Ultra, you really need around 6GB or more VRAM, as it uses a lot. Luckily, the benchmarks don’t use up too much, so three of our cards were able to go through the benchmark on Ultra, but it killed my 560 Ti. Note that the HD Content texture pack was not used for these benchmarks.

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As you can see, a GTX 970 can run the game at a quite consistent framerate with the averages always above the 60 FPS line. The 3.5GB (4GB technically, but the last 500MB is slow) of VRAM is a quite reasonable amount for this benchmark and the performance drop-off is actually fairly small.
Note: This shows my 970 performing better than the 980 Ti and Titan X tested over at Phoronix, so his benchmark is very odd.

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GTX 760 can also handle the game reasonably well up until Very High. The average framerates are a little bit shy from 60 FPS but they stay in the 50-60 FPS range in Medium to Very High. For the game in question this is very much an acceptable framerate. On Ultra the performance drops rapidly and this is most likely due to the VRAM. The 760 comes with 2GB of VRAM which is a lot lower than the game recommends.

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The 560 Ti is technically faster than the 640 mentioned in the system requirements for this game but it’s starting to be outdated at this point. From Low to High the game runs from a little over 40 to little less than 30 FPS. 30 FPS is usually considered the lowest acceptable framerate, though nothing to cheer about. Note that the game crashed on Ultra and the numbers were a little bit twisted there. It’s definitely too much for this card and its 1GB of VRAM.

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The GTX 550 Ti is very close to the 640 in terms of performance and is definitely starting to be in the absolute minimum territory. It can only reach 30 FPS at Low and even at Medium the card is starting to perform poorly. After High this poor old card is not able to maintain a framerate that anyone could consider playable. This doesn’t come as too big of a surprise because the card only has 1GB of VRAM which pretty much seals the fate of this card on anything higher than Medium.

The raw data can be found on the next page if you want to see it in pure numerical form.

We hoped you like these tests, and hopefully we can do more as and when more cards become available to us, and when more games support benchmarking modes.

Samsai has ordered an AMD R7 370 4GB, and I will also be looking to get one soon. That way we can cover more ground for you, and our benchmarks will be more interesting. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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60 comments
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ricki42 Aug 6, 2015
Comparing my 980ti benchmarks to the phoronix results, it looks like I get 30-40 fps more. I don't know if I have 'vsync to blank' enabled, I thought I did, will check tonight. In-game vsync was definitely disabled. I have a 120Hz monitor though, so maybe that already changes the rates even with vsync.
Tak Aug 6, 2015
Quoting: ricki42I have a 120Hz monitor though, so maybe that already changes the rates even with vsync.
Well, with everything properly configured, you should be able to get up to 120fps with sync to vblank enabled on a system with a 120Hz display.
hidekin Aug 6, 2015
Here is mine :

archlinux 64 bits
Lowest Low Medium High Very High Ultra
Average 76.81 71.62 60.27 56.03 53.39 45.66
Max fps 139.38 138.27 138.27 86.04 90.86 67.83
Min fps 37.51 38.85 33.65 30.45 19.18 18.21

Windows 8.1
Lowest Low Medium High Very High Ultra
Average 132.65 123.51 92.3 78.54 71.4 60.38
Max fps 193.55 174.13 132 105.54 101.16 84.53
Min fps 68.43 68.19 48.52 51.97 47.7 42.2
Using archlinux on the nvidia proprietary version 353.20 on i3wm

I've a gigabyte nvidia gtx 770 4GB with an intel i7 i3820 3.6 GHZ , 24GB DDR3 1600Mhz , SSD samsung 840 256GB , 4TB wd Black

*Updated with the windows 8.1 benchmark.
**Updated after some wrong results after setting the video menu to 1920x1200 instead of the default resolution

Also a link with the data with a better format.
https://docs.google.com/spreadsheets/d/1nurl2DNpk85Q893dPCQIKBcmagY-Q8eQlGB_1D8jbQE/edit?usp=sharing

The minimum fps is higher on windows than on linux but the average on linux is not too far away to windows for a recent linux launch.


Last edited by hidekin on 6 August 2015 at 8:46 pm UTC
Beamboom Aug 6, 2015
Quoting: Mountain ManGames that are 100% OpenGL (which are unfortunately rare; most cross-platform games on PC seem to be an OpenGL-DirectX hybrid) usually have identical performance across platforms. In other words, we're not going to see performance parity until developers abandon DirectX, and that's probably not going to happen any time soon.

Don't forget that the biggest console of the current generation, the PS4, don't use DirectX and supposedly is the lead platform for a lot of games in development now. I would guess that could contribute with pushing things away from DirectX.
ungutknut Aug 6, 2015
Quoting: liamdaweThe issue is a 980ti and a Titan X on Phoronix capping out at 65fps, to me that tells me he had Vsync to blank turn on in the Nvidia control panel.
At least Michael claims he had vsync disabled in the menu - dunno which menu he was referring to; I guess the in-game-menu though. But who knows...
http://www.phoronix.com/forums/forum/software/linux-gaming/815142-shadow-of-mordor-performance-windows-10-vs-ubuntu-linux?p=815259#post815259

Also we should keep in mind that feral demands a better system setup according to it's requirements. So that should indicate that they're aware about the relatively bad performance.

BTW: In the thread above some people are suspecting bad multithreading as the bottleneck. Looks like there's just one CPU core utilized. It would be nice to know if that's also the case with the windows version.
cdnr1 Aug 6, 2015
you should benchmark the game with this driver 355 its way better
https://launchpad.net/~mamarley/+archive/ubuntu/nvidia
tuubi Aug 6, 2015
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  • Supporter
Quoting: cdnr1you should benchmark the game with this driver 355 its way better
https://launchpad.net/~mamarley/+archive/ubuntu/nvidia
According to the changelog and benchmarks floating around the web 355 should perform more or less equally to 352. No need to upgrade in a hurry if everything works.
ProfessorKaos64 Aug 6, 2015
Thank you for the results, I'll probably play this on High settings under my GTX 770 SC. Appreciate it.
LinuxGamesTV Aug 6, 2015
You all knows, thats users reports SoM runs only on one CPU Core?

And thats INTEL CPU owners.

I have the AMD Phenom II X4 960T unlocked to X6 1600T @ 3,8 GHz and SoM runs on all Cores.

My Systeminfos from Steam:

Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x10
CPU Model: 0xa
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3799 Mhz
6 logical processors
6 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
"openSUSE 20150802 (Tumbleweed) (x86_64)" (64 bit)
Kernel Name: Linux
Kernel Version: 4.1.3-7.gce190a8-default
X Server Vendor: The X.Org Foundation
X Server Release: 11702000
X Window Manager: KWin (Plasma 5)
Steam Runtime Version: steam-runtime-release_2015-06-12

Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2

Driver Version: 4.5.0 NVIDIA 352.30
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1187
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 2960 x 1050
Primary Display Size: 18,11" x 11,81" (21,61" diag)
46,0cm x 30,0cm (54,9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device:

Memory:
RAM: 16047 Mb

Miscellaneous:
UI Language: English
LANG: de_DE.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 482721 Mb
Largest Free Hard Disk Block: 161324 Mb


For testing i will run the benchmark to night on all settings low -> ultra) and than i will post it here.
Check self if SoM runs only on one CPU Core on your system or if it use all cores.
Mountain Man Aug 6, 2015
Quoting: Beamboom
Quoting: Mountain ManGames that are 100% OpenGL (which are unfortunately rare; most cross-platform games on PC seem to be an OpenGL-DirectX hybrid) usually have identical performance across platforms. In other words, we're not going to see performance parity until developers abandon DirectX, and that's probably not going to happen any time soon.
Don't forget that the biggest console of the current generation, the PS4, don't use DirectX and supposedly is the lead platform for a lot of games in development now. I would guess that could contribute with pushing things away from DirectX.
Maybe, but Windows is still the dominant PC platform, so DirectX is almost always the target for PC ports with OpenGL being an afterthought.
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